Experienced Elementalist
- Joined
- Apr 28, 2014
- Messages
- 247
- Reaction score
- 373
WIP WIP WIP WIP WIP
(work in progress)
Hello everybody,
in this thread, I will explain a lot of different aspects of the Allods files, what their content does (what some code is used for etc.) and also what you have to change to edit something in the game.
This thread will take a few days or even weeks until it's fully completed. It is an immense amount of work, but I promised that I will share my knowledge so that's what I'll do.
Content:
1. Introduction and basic explanation of the files
- 1.1 Connection between normal files and localization files and how to find them
- 1.2 /
2. Items
- 2.1 Basic structure of item files
- 2.2 Equip files like Armor/Weapons etc. (Basic structure and explanation)
- 2.3 Costume files (Basic structure and explanation)
- 2.4 /
- 2.5 /
3. Spells
- 3.1 Basic structure of spell files
- 3.2 Spells that change attributes/stats
- 3.3 Damaging spells
- 3.4 Healing spells
- 3.5 /
- 3.6 /
4. LootTables/Strongboxes/Itemshopboxes
- 4.1 Basic structure of a loottable file
- 4.2 Connection from a normal files to a loottable file
- 4.3 Editing Loottable content and chances
- 4.4 /
5. Mobs/NPC's/Bosses
- 5.1 Basic structure of mob files
- 5.2 Changing the aspects of these files
- 5.3 /
6. Spawntables
- 6.1Basic structure of Spawntables
- 6.2 Editing the position of spawning mobs
- 6.3 Adding new monsters
- 6.4 /
7. Currencies
- 7.1 Basic structure of currency files
- 7.2 /
8. Mechanics/Unlocks/Extras
- 8.1 Explanation of what it's used for and what it does
- 8.2 Structure
- 8.3 Editing the file content
- 8.4
9. Maps/World
- 9.1 Structure of Map files
- 9.2 Editing map files
- 9.3 /
- 9.4 Structure of Quest files
- 9.5 Editing quest files
- 9.6 /
10. /
11. /
12. /
WIP WIP WIP WIP WIP
(work in progress)
//edit I would love to post placeholder comments so I can edit them later and the guide is all in one.
If someone comments, the guide will be in different segments.
If it would be somehow possible to place placeholder comments that would be great
first section(s) will be released today
//edit :
Because of an unfortunate event that happened today, I have to postpone the release of the first few sections to tomorrow. Most is done, but I want to release sections only if they are complete.
Thanks for understanding,
- Jaximus
(work in progress)
Hello everybody,
in this thread, I will explain a lot of different aspects of the Allods files, what their content does (what some code is used for etc.) and also what you have to change to edit something in the game.
This thread will take a few days or even weeks until it's fully completed. It is an immense amount of work, but I promised that I will share my knowledge so that's what I'll do.
Content:
1. Introduction and basic explanation of the files
- 1.1 Connection between normal files and localization files and how to find them
- 1.2 /
2. Items
- 2.1 Basic structure of item files
- 2.2 Equip files like Armor/Weapons etc. (Basic structure and explanation)
- 2.3 Costume files (Basic structure and explanation)
- 2.4 /
- 2.5 /
3. Spells
- 3.1 Basic structure of spell files
- 3.2 Spells that change attributes/stats
- 3.3 Damaging spells
- 3.4 Healing spells
- 3.5 /
- 3.6 /
4. LootTables/Strongboxes/Itemshopboxes
- 4.1 Basic structure of a loottable file
- 4.2 Connection from a normal files to a loottable file
- 4.3 Editing Loottable content and chances
- 4.4 /
5. Mobs/NPC's/Bosses
- 5.1 Basic structure of mob files
- 5.2 Changing the aspects of these files
- 5.3 /
6. Spawntables
- 6.1Basic structure of Spawntables
- 6.2 Editing the position of spawning mobs
- 6.3 Adding new monsters
- 6.4 /
7. Currencies
- 7.1 Basic structure of currency files
- 7.2 /
8. Mechanics/Unlocks/Extras
- 8.1 Explanation of what it's used for and what it does
- 8.2 Structure
- 8.3 Editing the file content
- 8.4
9. Maps/World
- 9.1 Structure of Map files
- 9.2 Editing map files
- 9.3 /
- 9.4 Structure of Quest files
- 9.5 Editing quest files
- 9.6 /
10. /
11. /
12. /
WIP WIP WIP WIP WIP
(work in progress)
//edit I would love to post placeholder comments so I can edit them later and the guide is all in one.
If someone comments, the guide will be in different segments.
If it would be somehow possible to place placeholder comments that would be great
first section(s) will be released today
//edit :
Because of an unfortunate event that happened today, I have to postpone the release of the first few sections to tomorrow. Most is done, but I want to release sections only if they are complete.
Thanks for understanding,
- Jaximus
Last edited: