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===ru==original===>
The question asked earlier, and his answer was in the branch "ALLODS ONLINE HELP" of the forum.
Thanks Jaximus! But, for the sake of management quick again.
Consider the example of a trader runes. We need to edit the file RuneVendor.xdb
Open the file with an editor and add items:
server/game/data/Packs/XDB_Mechanics.Server.pak/Mechanics/VendorsTables/Rune/RuneVendor.xdb
As an example, I add Level 13 Rune.
As a result, vendors will be product - Level 13 Runes.
Price is edited in the properties of an item to be added.
In a similar way you can add the required elements.
Let's say you want to add to the range of merchant Runes - Spinner's Access Code. :blink:
Copy a building block to an item, the rules by adding the desired item:
/Mechanics/Mounts/5thGrade/Items/ZemSpider.xdb
As a result of simple manipulations in merchant runes in the range should appear:...
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The question asked earlier, and his answer was in the branch "ALLODS ONLINE HELP" of the forum.
Thanks Jaximus! But, for the sake of management quick again.
Consider the example of a trader runes. We need to edit the file RuneVendor.xdb
Open the file with an editor and add items:
server/game/data/Packs/XDB_Mechanics.Server.pak/Mechanics/VendorsTables/Rune/RuneVendor.xdb
As an example, I add Level 13 Rune.
As a result, vendors will be product - Level 13 Runes.
In a similar way you can add the required elements.
Let's say you want to add to the range of merchant Runes - Spinner's Access Code. :blink:
Copy a building block to an item, the rules by adding the desired item:
/Mechanics/Mounts/5thGrade/Items/ZemSpider.xdb
As a result of simple manipulations in merchant runes in the range should appear:...
Last edited: