Welcome to the RaGEZONE - MMORPG development forums.

Problem to leave the Hangar

This is a discussion on Problem to leave the Hangar within the Allods Online Help forums, part of the Allods Online category; Okay great, thanks. Last question... where is the hangar? Posted via Mobile Device...

Page 2 of 2 FirstFirst 12
Results 16 to 23 of 23
  1. #16
    Non Omnis Moriar
    Rank
    Moderator
    Join Date
    Aug 2010
    Location
    Ocean
    Posts
    803
    Liked
    130

    Re: Problem to leave the Hangar

    Okay great, thanks. Last question... where is the hangar?
    Posted via Mobile Device

  2. #17
    Member
    Rank
    Member
    Join Date
    Feb 2011
    Posts
    31
    Liked
    2

    Re: Problem to leave the Hangar

    depends on the faction, the League is close to the harbor where you will find a guide, he is in a kind of study center with a kind of revolving circle, talk to npc guardian of the hangar and he will teleport to it, the empire Almost the same thing is, he is in port at the top is much to achalo cutting easier than cutting in the league, ask me any questions.
    I'm at home because of the carnival holiday here in Brazil \ o /
    Until Tuesday will try to put the mood to work xD

  3. #18
    Non Omnis Moriar
    Rank
    Moderator
    Join Date
    Aug 2010
    Location
    Ocean
    Posts
    803
    Liked
    130

    Re: Problem to leave the Hangar

    Quote Originally Posted by Hecssim5 View Post
    depends on the faction, the League is close to the harbor where you will find a guide, he is in a kind of study center with a kind of revolving circle, talk to npc guardian of the hangar and he will teleport to it, the empire Almost the same thing is, he is in port at the top is much to achalo cutting easier than cutting in the league, ask me any questions.
    I'm at home because of the carnival holiday here in Brazil \ o /
    Until Tuesday will try to put the mood to work xD
    Thanks a lot. This is enough information to help me.
    Tomorrow I will test the ship.

  4. #19
    Member
    Rank
    Member
    Join Date
    Feb 2011
    Posts
    31
    Liked
    2

    Re: Problem to leave the Hangar

    ok, thank you for your cooperation, I'll also spend the whole night trying to make the mood to work, I'll try to find something with the logs, if I find something and / or make it work I post here

    Thank you!

  5. #20
    Member
    Rank
    Member
    Join Date
    Feb 2012
    Posts
    62
    Liked
    1

    Re: Problem to leave the Hangar

    I think what we must test a ship construction by in-game quest. I founded a some license for ship, add money - no problem. Possible, what that's some problem.

  6. #21
    Member
    Rank
    Member
    Join Date
    Feb 2011
    Posts
    31
    Liked
    2

    Re: Problem to leave the Hangar

    Quote Originally Posted by Maxcom View Post
    I think what we must test a ship construction by in-game quest. I founded a some license for ship, add money - no problem. Possible, what that's some problem.
    I think not, because the boat works until time to leave the hangar, what do the ship lock is the portal (Hangar => Sectors) the problem may be in a bad configuration.
    Analyzing the gamemechanics.jar, I discovered that it is and it seems to work, however, out of curiosity I decided to download the source files (the topic of compilation / decompilation) and saw a line that caught my attention.
    @NotNull
    public static AstralGraph create(@NotNull Shell shell, @NotNull AstralGraphResource resource) {
    Directory directory = Directory.ContextId.sure(shell.getGlobalContext());
    Address graphAddress = directory.findFirst(AstralGraph.class);
    if (graphAddress != null) {
    Verify.fail("Graph is already created!");
    How to know nothing (nothing at all) from java, I think it has nothing to do but take a look, it seems that is a command to create something, who knows the alignment of allods, as everyone knows they change from 24 to 24 hours.
    good if I find anything else I put an hour is this!

    EDITED:

    I found something interesting in Channels.sql
    -- DROP TABLE "channel.ship.ShipPosChannel";
    CREATE TABLE "channel.ship.ShipPosChannel" (
    id RECORD_ID not null primary key,
    ship_id bigint not null,
    ship_map varchar(100) not null,
    astral_sector varchar(100) not null,
    hub_id int not null,
    sector_id int not null,
    time bigint not null
    );
    that does not mean anything? or is it just some junk that I found? hahaha
    Last edited by Hecssim5; 20-02-12 at 04:18 AM.

  7. #22
    Member
    Rank
    Member
    Join Date
    Feb 2011
    Posts
    31
    Liked
    2

    Re: Problem to leave the Hangar

    good, no error on the ship until it is even with the training ship the error occurs.
    I'm out of ideas out, what was within my reach I did, (

  8. #23
    Member
    Rank
    Member
    Join Date
    Aug 2009
    Posts
    28
    Liked
    1

    Re: Problem to leave the Hangar

    If anyone is still looking to fix this problem, you need to make sure you are running the Astral module. In shard\cfg\shard.xml you need to change the line:
    <shard role="LocalShard" memory="1200" ip="127.0.0.1">
    to:
    <shard role="LocalShardAstral" memory="1200" ip="127.0.0.1">

    This is changing the role of the server. To see the different types go to game\data\System\ServerRoles and you will see them all. You can edit these .xdb files if you want to tweak what modules are being run in what role and then refer to them appropriately in shard.xml.

 

 
Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •