Okay great, thanks. Last question... where is the hangar?
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This is a discussion on Problem to leave the Hangar within the Allods Online Help forums, part of the Allods Online category; Okay great, thanks. Last question... where is the hangar? Posted via Mobile Device...
Okay great, thanks. Last question... where is the hangar?
Posted via Mobile Device
depends on the faction, the League is close to the harbor where you will find a guide, he is in a kind of study center with a kind of revolving circle, talk to npc guardian of the hangar and he will teleport to it, the empire Almost the same thing is, he is in port at the top is much to achalo cutting easier than cutting in the league, ask me any questions.
I'm at home because of the carnival holiday here in Brazil \ o /
Until Tuesday will try to put the mood to work xD
ok, thank you for your cooperation, I'll also spend the whole night trying to make the mood to work, I'll try to find something with the logs, if I find something and / or make it work I post here
Thank you!
I think what we must test a ship construction by in-game quest. I founded a some license for ship, add money - no problem. Possible, what that's some problem.
I think not, because the boat works until time to leave the hangar, what do the ship lock is the portal (Hangar => Sectors) the problem may be in a bad configuration.
Analyzing the gamemechanics.jar, I discovered that it is and it seems to work, however, out of curiosity I decided to download the source files (the topic of compilation / decompilation) and saw a line that caught my attention.
How to know nothing (nothing at all) from java, I think it has nothing to do but take a look, it seems that is a command to create something, who knows the alignment of allods, as everyone knows they change from 24 to 24 hours.@NotNull
public static AstralGraph create(@NotNull Shell shell, @NotNull AstralGraphResource resource) {
Directory directory = Directory.ContextId.sure(shell.getGlobalContext());
Address graphAddress = directory.findFirst(AstralGraph.class);
if (graphAddress != null) {
Verify.fail("Graph is already created!");
good if I find anything else I put an hour is this!
EDITED:
I found something interesting in Channels.sql
that does not mean anything? or is it just some junk that I found? hahaha-- DROP TABLE "channel.ship.ShipPosChannel";
CREATE TABLE "channel.ship.ShipPosChannel" (
id RECORD_ID not null primary key,
ship_id bigint not null,
ship_map varchar(100) not null,
astral_sector varchar(100) not null,
hub_id int not null,
sector_id int not null,
time bigint not null
);
Last edited by Hecssim5; 20-02-12 at 04:18 AM.
good, no error on the ship until it is even with the training ship the error occurs.
I'm out of ideas out, what was within my reach I did, (
If anyone is still looking to fix this problem, you need to make sure you are running the Astral module. In shard\cfg\shard.xml you need to change the line:
<shard role="LocalShard" memory="1200" ip="127.0.0.1">
to:
<shard role="LocalShardAstral" memory="1200" ip="127.0.0.1">
This is changing the role of the server. To see the different types go to game\data\System\ServerRoles and you will see them all. You can edit these .xdb files if you want to tweak what modules are being run in what role and then refer to them appropriately in shard.xml.