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[Help] About CLargeMapWindow.

Skilled Illusionist
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This is the error if i build my sessionserver along with basic, field, login at agent.

SessionServer error LNK2019: unresolved external symbol "public: void __thiscall CLargeMapWindow::SetMapAxisInfo(class GLMapAxisInfo &,class ATL::CStringT<char,class StrTraitMFC_DLL<char,class ATL::ChTraitsCRT<char> > > const &)" (?SetMapAxisInfo@CLargeMapWindow@@QAEXAAVGLMapAxisInfo@@ABV?$CStringT@DV?$StrTraitMFC_DLL@DV?$ChTraitsCRT@D@ATL@@@@@ATL@@@Z) referenced in function "public: void __thiscall CInnerInterface::SetMiniMapInfo(class GLMapAxisInfo &,class ATL::CStringT<char,class StrTraitMFC_DLL<char,class ATL::ChTraitsCRT<char> > >)" (?SetMiniMapInfo@CInnerInterface@@QAEXAAVGLMapAxisInfo@@V?$CStringT@DV?$StrTraitMFC_DLL@DV?$ChTraitsCRT@D@ATL@@@@@ATL@@@Z)
 
Junior Spellweaver
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Same as the Auto Pos Dectection

An unresolved symbol is one that you've declared somewhere but never defined. Usually, it means you've #included some third party library's header file but not told the linker where to find the corresponding .obj files for the library.

Pretty common mistake is that you define a function as a standalone and forget the class selector in your .cpp file:
You do this (wrong):
void myFunc() { /* do stuff */ }
Instead of
this (right):
void A::myFunc() { /* do stuff */ } –


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Skilled Illusionist
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Same as the Auto Pos Dectection

An unresolved symbol is one that you've declared somewhere but never defined. Usually, it means you've #included some third party library's header file but not told the linker where to find the corresponding .obj files for the library.

Pretty common mistake is that you define a function as a standalone and forget the class selector in your .cpp file:
You do this (wrong):
void myFunc() { /* do stuff */ }
Instead of
this (right):
void A::myFunc() { /* do stuff */ } –


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Right your said sir
Mybe include step by step

 
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