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Re: [Release] Perfect Octet Editor 1.0
That value is this field in elements
In 1.3.6 I thought it was just a toggle for ranged weapons but I noticed it on daggers when 1.4.4 was released. Until I actually tested it yesterday though I didn't know what it actually did. I don't think this option is related to projectiles. I think that flag could be anything and you would still be able to use a weapon with projectiles. I haven't tested this though, might test it when I get home later.
In your program I would either keep the projectiles working as is and run a check if the weapon type is daggers. If it is a dagger then set it to 0200. Alternatively you could remove it from projectiles and create a separate option for it so people can customize their equipment more. The later would depend on whether it is necessary for projectiles or not.
I'll run a few tests when I get home later. I want to make a composite longbow, ie a bow that works of strength instead of dex.
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Well you can read it after much trial and error and many, many crashes of your server
What I like to do is just copy my hex into notepad and break it up into groups as in my guide.
Thats how its done.
thats strange... "Projectile used" option is change highlighted value, but seems not corretly, i was change something in code but, seems not save it, and i remember that was looking id's of projectile's in elements/ Ofcourse i can make value for daggers but i dont understand how this highlighted section can be attached to projectile? Or i miss something?
That value is this field in elements
In 1.3.6 I thought it was just a toggle for ranged weapons but I noticed it on daggers when 1.4.4 was released. Until I actually tested it yesterday though I didn't know what it actually did. I don't think this option is related to projectiles. I think that flag could be anything and you would still be able to use a weapon with projectiles. I haven't tested this though, might test it when I get home later.
In your program I would either keep the projectiles working as is and run a check if the weapon type is daggers. If it is a dagger then set it to 0200. Alternatively you could remove it from projectiles and create a separate option for it so people can customize their equipment more. The later would depend on whether it is necessary for projectiles or not.
I'll run a few tests when I get home later. I want to make a composite longbow, ie a bow that works of strength instead of dex.
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Thanks Drakaer.
I've read the part about weapons, but it's still unclear on what to change exactly.
The hex code of my daggers is
I dont understand how people can read that xDCode:650020005000000040010000a08c000050c300002c00040a4400650061007a00650000000000c55c000010000000000000002c0e00005a110000000000000000000004000000000090400000000002000000d0070000d007000008000000d721000000008040542800009a010000b025000016000000ed27000050000000e34800009004000001000000c0460000c80200000c000000e1a1000064000000e1a1000064000000
It's all Aliens-talk for me lol
Well you can read it after much trial and error and many, many crashes of your server
What I like to do is just copy my hex into notepad and break it up into groups as in my guide.
Code:
65002000 - level and class
5000000040010000 - stats
a08c000050c30000 - duability
2c0004 - item type + flag
0a4400650061007a006500 - Hex for your crafter name
00000000 - ranged type. Change this from 0000 -> 0200
c55c0000 - weapon type
10000000000000002c0e00005a110000000000000000000004000000000090400000000002000000d0070000d007000008000000d721000000008040542800009a010000b025000016000000ed27000050000000e34800009004000001000000c0460000c80200000c000000e1a1000064000000e1a1000064000000
Thats how its done.