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[Release] Perfect Octet Editor 1.1

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Re: [Release] Perfect Octet Editor 1.0

I think the float error maybe due to using commas "," instead of periods "."

Could you explain more about the gfx? How does it actually apply the gfx to gear? Is it stored in the hex or is it else where?

And one suggestion, can you either add an option to clear the existing hex or allow the current one to overwritten. This will remove the need to restart the program each time you want to look at hex.
 
Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Also, using this hex (for ARMOR [first one was WEAPON]):

Code:
0100ff0001000000010001003c8601003c86010024000406330034003300e7030000e7030000e7030000e7030000e7030000e7030000e7030000e7030000e7030000040000000000000000000000000000000000000004000000ad25000008020000bc25000008020000b225000008020000cb25000008020000

I get this error (without any modification):

NbPw - [Release] Perfect Octet Editor 1.1 - RaGEZONE Forums

That's not error >_<. Mean's that octet copied in buffer/
 
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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

I think the float error maybe due to using commas "," instead of periods "."

Could you explain more about the gfx? How does it actually apply the gfx to gear? Is it stored in the hex or is it else where?

And one suggestion, can you either add an option to clear the existing hex or allow the current one to overwritten. This will remove the need to restart the program each time you want to look at hex.

1. Yes it's stored in hex.
2. Already added, you doesn't need now to restart program.
All was ready a few days ago, but i'm trying to test it, all this time.
 
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Re: [Release] Perfect Octet Editor 1.0

1. Yes it's stored in hex.
2. Already added, you doesn't need now to restart program.
All was ready a few days ago, but i'm trying to test it, all this time.

OMG so thats what that was. I always wondered what random number was after the sockets but I almost never messed with gear with gfx effects. Thanks.

Cool I await to see what the new version brings.
 
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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

does it need a backup octet function or not?
 
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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Do you mean a function that would save the current octect data to a file ?

not exactly, i was thinking to save inside program octet you enter, to re enter it if something going wrong ,well this was stupid idea:tongue:. Anyway i want to say updated program almost ready for test. I'll upload it tomorrow.
 
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Legendary Battlemage
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Re: [Release] Perfect Octet Editor 1.0

If you need translation help tell me, I already figured out all fields except for the unique list.
 
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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

If you need translation help tell me, I already figured out all fields except for the unique list.
ok, i'll tell you if i need.

So here we go:
New version is available now. Minor bug fixes, translation issues, interface redesign a little, and other are included in update.


1. Now you dont need to restart a program, just click a button to enter new octet.
2. Position of panel's are saving now, click a checkbox to save it. If you want to back a default position, just leave checkbox unchecked. It could be buggy, i mean depends on monitor resolution, and maybe save's/read's not properly, pls post you comment after test.
3. Press button and you can add/remove unique addons for weapon:



4. Double click to remove you current addon
5. The same as position №4, but this will add the addon to weapon.

Check out 1st post, program is reuploaded.
 
Legendary Battlemage
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Re: [Release] Perfect Octet Editor 1.0

I love it, absolutely wonderful, ty for your hard work.
+1 rep and like
 
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Re: [Release] Perfect Octet Editor 1.0

I love it, absolutely wonderful, ty for your hard work.
+1 rep and like

thx, does the position of panels saves properly?
 
Legendary Battlemage
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Re: [Release] Perfect Octet Editor 1.0

So far yes it is.
 
Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Granting sticky (and downloading now, probably wont get to check it out for a few days though as I'm super busy :(:)

thak you 343, now i was thinking about adding item templates for sendmail script or whatever you use. For example from 80 green/gold items including gm and orange items. Does it need?
 
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Re: [Release] Perfect Octet Editor 1.0

-----
 
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Junior Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Any ppl can reupload this file to another host?? :(
 
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