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[Release] Perfect Octet Editor 1.1

Junior Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Thank you very much :)

edit:

sorry i get this error, can you fix it? i mean upload again
pe error - [Release] Perfect Octet Editor 1.1 - RaGEZONE Forums

thx b4

this is another mirror

 

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Initiate Mage
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Re: [Release] Perfect Octet Editor 1.0

when i open it's not show any text. why?

blank - [Release] Perfect Octet Editor 1.1 - RaGEZONE Forums
 

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Junior Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

how to give weapon 4 socket???? this tool cant give weapon above 2 socket
 
Junior Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Okay, thank you for your info
 
RaGEaholic
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Re: [Release] Perfect Octet Editor 1.0

Actually it is possible with 1.3.6 to make a weapon with 4 sockets without crashing server, so I would have to guess that it is possible with 1.4.4/1.4.5.
 
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Re: [Release] Perfect Octet Editor 1.0

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Junior Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

I have a problem with daggers. I used the v1.1 to make some daggers for my Sin, but for some reason the DEX points doesn't add up to the weapon damage.

Hmm, if i'm not wrong , DEX point in this tools will be read in MAGIC point, so if you want to give DEX point you need to edit in MAGIC point
 
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Re: [Release] Perfect Octet Editor 1.0

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Re: [Release] Perfect Octet Editor 1.0

Post the hex of the daggers here and perhaps some screens showing what you mean. Are you referring to the weapon damage of the daggers themselves or the weapon damage on the character screen?

You also mentioned tomes. Tomes don't have any hex related to them at all so if it is a problem I don't think its a problem with the program or hex. Since we also cant change how dex behaves I would assume it works exactly as it does in official.
 
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Re: [Release] Perfect Octet Editor 1.0

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Re: [Release] Perfect Octet Editor 1.0

Well you are right that program does not produce the correct hex for daggers.

Original hex
Code:
010020000500000005000000f00a0000f00a00002c000100[COLOR="#FF0000"]0200[/COLOR]0000c55c00000000000000000000030000000500000000000000000000001000000000002040000000000000000000000000

Output Hex from program with no modifications
Code:
010020000500000005000000f00a0000f00a00002c000100[COLOR="#FF0000"]0000[/COLOR]0000c55c00000000000000000000030000000500000000000000000000001000000000002040000000000000000000000000

The key difference is highlighted in red. This is what I have called Ranged Typed in my guide though it doesn't just apply to ranged weapons. Basically you have melee weapons, ranged and daggers. The program sets it to 0000 which is melee which causes the game to calculate damage based of strength. You want to set it to 0200 for daggers which means it calculates based of dex.

So basically change that and then your damage will be calculated with dex instead.
 
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Re: [Release] Perfect Octet Editor 1.0

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Newbie Spellweaver
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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Hmm, seems like its not working for me. There are several parts in the hex
that contains "0200" but whenever I change any of them to "0000", the server crashes.
If i am following correctly you should be changing the hex from the program to 0200 which is at the beginning of the 7th octet from what i counted in Drakaer's post, the output would be 0000, i just paste in notepad and count in 8 lol.
 
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Re: [Release] Perfect Octet Editor 1.0

Hmm, seems like its not working for me. There are several parts in the hex
that contains "0200" but whenever I change any of them to "0000", the server crashes.

No no no. The 0200 is what you want you want. You need to change 0000 to 0200. Also the length of hex varies with the item so it will be in a different place each time. Yes it will crash if you change the wrong thing. The hex data has a very specific structure.

Have a read of this. It is a restructured hex data guide that I was working on but is currently unfinished and a little outdated. It should be easy to follow. At this point I don't know when/if I'll finish it. I do have so much more I can add to it.


Here is the link to my original guide for reference and because my old guide does contain other things that aren't completed yet.
http://forum.ragezone.com/f695/hexdata-guide-663918/

I also should have a few other useful posts around on working with hex data.
 
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Re: [Release] Perfect Octet Editor 1.0

Well you are right that program does not produce the correct hex for daggers.

Original hex
Code:
010020000500000005000000f00a0000f00a00002c000100[COLOR="#FF0000"]0200[/COLOR]0000c55c00000000000000000000030000000500000000000000000000001000000000002040000000000000000000000000

Output Hex from program with no modifications
Code:
010020000500000005000000f00a0000f00a00002c000100[COLOR="#FF0000"]0000[/COLOR]0000c55c00000000000000000000030000000500000000000000000000001000000000002040000000000000000000000000

thats strange... "Projectile used" option is change highlighted value, but seems not corretly, i was change something in code but, seems not save it, and i remember that was looking id's of projectile's in elements/ Ofcourse i can make value for daggers but i dont understand how this highlighted section can be attached to projectile? Or i miss something?
 
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Re: [Release] Perfect Octet Editor 1.0

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Newbie Spellweaver
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Re: [Release] Perfect Octet Editor 1.0

Thanks Drakaer.
I've read the part about weapons, but it's still unclear on what to change exactly.

The hex code of my daggers is
Code:
650020005000000040010000a08c000050c300002c00040a4400650061007a00650000000000c55c000010000000000000002c0e00005a110000000000000000000004000000000090400000000002000000d0070000d007000008000000d721000000008040542800009a010000b025000016000000ed27000050000000e34800009004000001000000c0460000c80200000c000000e1a1000064000000e1a1000064000000
I dont understand how people can read that xD
It's all Aliens-talk for me lol

try this, but backup
Code:
650020005000000040010000a08c000050c300002c00040a4400650061007a00650002000000c55c000010000000622100002c0e00005a110000000000000000000004000000000090400000000002000000d0070000d007000008000000d721000000008040542800009a010000b025000016000000ed27000050000000e34800009004000001000000c0460000c80200000c000000e1a1000064000000e1a1000064000000
 
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