Hello all.
Npcgen.data editor,which is responsible for existence\resources\dyn.object location;
Opportunities:
-:Open\edit\save\convert 10 and 11 file version.
-:Multiple editing
-:Loading elements.data for choosing object from it.Supported versions:7,10,12,17,27,29,60,62,66,67,68,69,70,80,84,85,99,100,101,102,104,105,106,108,112,145
-:Loading surfaces.pck for showing objects on map
-:showing dynamic objects names and images(By defaut there are 47 dyn.objects in editor)
---------Add new line in file DynObjectInfo.EN type of ID->Desired name.If you want that editor shows image,take it in game,resize to ~(596,334) and save as .jpg with name d(Id)-------
-:Catching coordinates from game
-:Adding new object directly from game with different hotkeys and options for adding.
-:Saving all option of last loaded programme.
-:Supports russian and english languages
Npcgen.data editor,which is responsible for existence\resources\dyn.object location;
Opportunities:
-:Open\edit\save\convert 10 and 11 file version.
-:Multiple editing
-:Loading elements.data for choosing object from it.Supported versions:7,10,12,17,27,29,60,62,66,67,68,69,70,80,84,85,99,100,101,102,104,105,106,108,112,145
-:Loading surfaces.pck for showing objects on map
-:showing dynamic objects names and images(By defaut there are 47 dyn.objects in editor)
---------Add new line in file DynObjectInfo.EN type of ID->Desired name.If you want that editor shows image,take it in game,resize to ~(596,334) and save as .jpg with name d(Id)-------
-:Catching coordinates from game
-:Adding new object directly from game with different hotkeys and options for adding.
-:Saving all option of last loaded programme.
-:Supports russian and english languages
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