When you try to make your Barb a Dancing Girl but disregard the Bones

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  1. #1
    Yulia Veil #1 Lesbian jv90 is offline
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    sad When you try to make your Barb a Dancing Girl but disregard the Bones


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  2. #2
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Wow, that's... umm... I'm not sure, but it looks painful.
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  3. #3
    Yulia Veil #1 Lesbian jv90 is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Quote Originally Posted by beyastard View Post
    Wow, that's... umm... I'm not sure, but it looks painful.


    How about this?

  4. #4
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Maybe I should get back to writing a few tools again...
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  5. #5
    Yulia Veil #1 Lesbian jv90 is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Quote Originally Posted by beyastard View Post
    Maybe I should get back to writing a few tools again...
    ECM Animation Manager. Stck Editor. Rest we already got for the most part. Steve Langley is currently working on this type of thing, should partner up.

  6. #6
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    I don't know if this information will be of any help but here it is.

    Code:
    //	Bone flags
    	enum
    	{
    		FLAG_FAKEBONE	= 0x01,
    	};
    
    	//	State blend mode
    	enum
    	{
    		BM_NORMAL = 0,
    		BM_COMBINE,
    		BM_EXCLUSIVE,
    		BM_ABSTRACK,
    	};
    
    	//	Transition flag
    	enum
    	{
    		TRANS_POS_X = 0x01,		//	Position X
    		TRANS_POS_Y = 0x02,		//	Position Y
    		TRANS_POS_Z = 0x04,		//	Position Z
    		TRANS_POS = 0x07,		//	Position
    		TRANS_ORI = 0x08,		//	Orientation
    		TRANS_ALL = 0x0f,		//	All flags
    	};
    
    	//	Struct used to save and load bone
    	struct BONEDATA
    	{
    		BYTE			byFlags;		//	Bone flags
    		int				iParent;		//	Parent bone's index
    		int				iAnimJoint;		//	Animation joint's index
    		int				iNumChild;		//	Number of children
    		A3DMATRIX4		matRelative;	//	the matrix bring vertex to parent space
    		A3DMATRIX4		matBoneInit;	//	Initial bone offset matrix
    	};
    
    	//	A struct that will hold the state transition data for this bone.
    	struct TRANSITION
    	{
    		bool			bDoTrans;		//	true, doing transition
    		DWORD			dwTransMask;	//	Transition mask
    		A3DVECTOR3		vStartPos;		//	position of start state
    		A3DQUATERNION	quStartRot;		//	orientation of start state
    		int				iAllTime;		//	total transition time
    		int				iCurTime;		//	time elapse of transition
    	};
    	
    	//	Blend state of bone
    	struct STATE
    	{
    		A3DQUATERNION	quOrientation;	//	Blend orientation
    		A3DVECTOR3		vPos;			//	Blend position
    		float			fWeight;		//	Weight of matrix
    		int				iBlendMode;		//	Bone blend mode
    	};
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  7. #7
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    I guess that's the real question, should I get back into developing?
    Of course, I won't be working totally in the dark with me having
    certain "classified" sources from 1.0 to 3.1 that I can rely on. For
    example, here is a screenshot of the 2.2 sources:



    ... and the 3.1:



    ... and other sources such as:



    It is definitely more than enough to write many different tools for games
    based on this engine. Of course, any tools written will be closed source
    for obvious reasons.
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  8. #8
    Yulia Veil #1 Lesbian jv90 is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    you really should. I love making custom animations and models for this game but the main problem is having to do every single change by hand its a real nightmare.

    I have alot of hand made models and animations that I have hand made but cannot very accurately convert them or bring them in.

  9. #9
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    I also have plugins (and the sources) for exporting bones, meshes, animations, etc from 3dsmax 2009.
    Using these, you can create custom meshes and animations inside 3dsmax and export then to the game.
    Other tools include things such as making quests, creating new terrains and populating them with
    structures (litmodels) and npc's, audio editor, skills, gfx editor, mod editor, task editor, UI editor, animation
    editor, as well as the entire source to a certain wanmei game (but only the client). I guess being friends with
    someone who is a programmer for them has its advantages. In time, I hope to get the complete server-side
    sources but will just have to wait and see. Currently, he is working on another game but on the mobile
    platform. I can't say any more than that.

    Obviously, I cannot release these sources but can use them as guides to write useful tools for the community.
    I suppose the 3dsmax plugins may be the most useful right away so I can work on those. If you don't have
    3dsmax 2009, I'm sure you can find it online somewhere. If not, let me know and I'll upload it somewhere.
    I'll have to start a new thread with these development projects. Not sure how long it'll take so keep checking
    back for updates, etc.
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  10. #10
    Member Steve Langley is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    This info will certainly help out. Ping me on skype :)

    narrowengineer

  11. #11
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Message sent, but not via Skype...
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  12. #12
    Hardcore Member w3bm4ster is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Why not partner up all the badass developers of PW area and start developing the game from scratch using Unreal or Cry Engine. Angelica 2 sucks. Make Archoursaur alive. Are you guys played The Witcher 3? Imagine the city life of The Witcher 3 in PW. Will be awesome. The name of the game is simple: Awesome World

    Create a new company and say b-bye to Perfect World Co.

  13. #13
    Bey SoftWorks beyastard is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Quote Originally Posted by w3bm4ster View Post
    Why not partner up all the badass developers of PW area and start developing the game from scratch using Unreal or Cry Engine. Angelica 2 sucks. Make Archoursaur alive. Are you guys played The Witcher 3? Imagine the city life of The Witcher 3 in PW. Will be awesome. The name of the game is simple: Awesome World

    Create a new company and say b-bye to Perfect World Co.
    Yeah, Angelica 2 is pretty outdated and Angelica 3.1 is getting outdated as well. Not sure what Angelica 4 will be like as it is still in development. I have been considering putting together an engine but the only thing stopping me is thinking about the years of work I'm going to have to put into it. The first step in any engine required paper, pencil and a whole lot of thinking to plan it out...
    You can fix anything with a hammer...
    If it isn't broken, fix it until it is...
    BeySoftWorks.com

  14. #14
    Hardcore Member w3bm4ster is offline
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    Re: When you try to make your Barb a Dancing Girl but disregard the Bones

    Quote Originally Posted by beyastard View Post
    Yeah, Angelica 2 is pretty outdated and Angelica 3.1 is getting outdated as well. Not sure what Angelica 4 will be like as it is still in development. I have been considering putting together an engine but the only thing stopping me is thinking about the years of work I'm going to have to put into it. The first step in any engine required paper, pencil and a whole lot of thinking to plan it out...
    Yep. But PW has a great history and to avoid problems with copyright would be necessary change a little bit. But I guess that after few months in development (build maps and create at least 1 character) would be enough to start a crowdfunding. People approve MMORPG but PW sucks as well (not just the engine) the items price are extremely expensive, and we don't see a balanced game. Just new items with more OP attributes and everyone know that the Chinese just create this items to earn more money and sell saying that is for balance the game. Bullshit.I'm a web developer and I know that game development is complicated but talking as player I would support, if I see a new game sharing a similar "universe" with PW.




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