Hey, I want to play with client with higher version (1.5.6 v190) on my 1.5.5 server (as I don't have 1.5.6 server files).
I don't really need full logic from 1.5.6, just want to try interactive actions ("Show Affection" and "Adore and Love") from this version.
Can anyone please tell me which fixes should I do for server-part to function properly? I've tried to place elements.data and tasks.data to the server from the client, but gs can't handle it.
I think that it might be possible to make the task simpler by placing 1.5.6 elementclient.exe to 1.5.5 client files and replacing redundant code in this elementclient by nop's. But still the question about server-part remains.
replacing files can't work,because inside struct don't fit between server and client,the best way is modifying source of 1.5.5 client .
Are there sources of 1.5.5 client of server?
http://forum.ragezone.com/f452/versi...rvers-1180355/
source of 1.5.3 client,i suggest that you should search in the forum before you ask a question
I well know that topic and I was asking about 1.5.5 sources, not 1.5.3.
in other words, you knew of the highest source we had available, and were asking for more. everything public is there
Sources are not 1.5.3.....why people keep saying that. They are 1.5.2.
the sources are 1.5.3 and if you went through them you would know that..
I also think that it is possible to write code for these functions, compiling 1.5.2 server source and make some fixes for 1.5.6 client (or, maybe, even doing the same thing for 1.5.2 client) for working correctly with 1.5.2 server.
i have done a small showcase of my work over client source code leaked, with a big help of a friend that i have these years @Steve Langley, here you can see few features already done inside the client.
- Internal like skillsender feature.
- A Kinda of Vip System that could be enabled or disabled by subscription.
- Buffs / Debuffs countdown.
- Camera zoom over npcs conversations automatically generated.
- Buttons for easy access to Vip System, Helpdesk and livestreams from our partner teams.
- We are working for development of game arena already.
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Last edited by Bola; 20-11-20 at 11:46 PM.
Sorry I should have been more clear. Server side includes 1.5.3 but client side is 1.5.2.
ThePW also been using Angelica Map Editor heavily as you can see in the preview posted above. Nice to see some truly unique things being done with PW.
In case anyone is curious...
https://prnt.sc/vn61gm
Last edited by Steve Langley; 21-11-20 at 02:41 AM.
From what I've heard, Neverfall client uses 32-bit addressation while Elysium server uses 16-bit addressation (not sure what it exactly means), which makes impossible to log-in unless we make big modifications to the server-side (or, maybe, client-side).
Last edited by Tetratri; 01-01-21 at 10:35 AM.
PW has been 64bit since 1.5.2 I believe. there have been x64 and x86 clients in the folder for a while