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LoginMap Editing

RaGEaholic
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Just figured I would post this over on 1.4.5 with the changes due to the new classes.
This is the layout of the scenectrl.ini in configs.pck.

[Camera Position]
Pos0 = Login screen Camera Position
Pos1 = Transition screen between login and character select
Pos2-3 = BM/Wizzy(Human) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos4 = Psychic (Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos5-6 = Veno/Barb(Untamed) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos7 = Assassin(Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos8-9 = Archer/Cleric(Elf) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos10-11 = Mystic/Seeker(Earthguard) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.

Pos12 = BM actual camera position when selecting or creating a character of this class.
Pos13 = Wizzy actual camera position when slecting or creating a character of this class.
Pos14 = Psychic actual camera position when selecting or creating a character of this class.
Pos15 = Veno actual camera position when selecting or creating a character of this class.
Pos16 = Barb actual camera position when selecting or creating a character of this class.
Pos17 = Assassin actual camera position when selecting or creating a character of this class.
Pos18 = Archer actual camera position when selecting or creating a character of this class.
Pos19 = Cleric actual camera position when selecting or creating a character of this class.
Pos20 = Mystic actual camera position when selecting or creating a character of this class.
Pos21 = Seeker actual camera position when selecting or creating a character of this class.


[SelChar]
I have no fathomable clue what this does as it never changed anything on any class for me.

[NewChar]
Pos0 = BM Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos1 = Wizzy Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos2 = Psychic Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos3 = Veno Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos4 = Barb Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos5 = Assassin Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos6 = Archer Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos7 = Cleric Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos8 = Mystic Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos9 = Seeker Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.


Character Location - position character stands.
Creating & selecting characters - main positions of the camera, showing characters. Its better to place the camera on a distance of 3 meters in front of the character location.
Aproximation - Position of the camera during editing of details of the character's face. Calculate necessary coordinates by addin 0.6 to Y coordinate of main camera position.

Thanks again to Adskoy for the original tutorial and giving me a clue about what blocks do what.

Copy files of any map, you want to use as loginmap, to "maps/login" folder
Rename *CLD, *T2HC, *TRN2, *ECBSD, *ECWLD from the original name to login.
Unpack litmodels.pck
Delete contents of "litmodels.pck.files/litmodels/login"
Copy in (litmodels.pck.files/litmodels/[MAP NAME]) the folder content of the map you want to use as login, to the folder (litmodels.pck.files/litmodels/login]).
Compress your changed litmodels.pck.files to litmodels.pck
 
Last edited:
Skilled Illusionist
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Just figured I would post this over on 1.4.5 with the changes due to the new classes.
This is the layout of the scenectrl.ini in configs.pck.

[Camera Position]
Pos0 = Login screen Camera Position
Pos1 = Transition screen between login and character select
Pos2-3 = BM/Wizzy(Human) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos4 = Psychic (Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos5-6 = Veno/Barb(Untamed) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos7 = Assassin(Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos8-9 = Archer/Cleric(Elf) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos10-11 = Mystic/Seeker(Earthguard) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.

Pos12 = BM actual camera position when selecting or creating a character of this class.
Pos13 = Wizzy actual camera position when slecting or creating a character of this class.
Pos14 = Psychic actual camera position when selecting or creating a character of this class.
Pos15 = Veno actual camera position when selecting or creating a character of this class.
Pos16 = Barb actual camera position when selecting or creating a character of this class.
Pos17 = Assassin actual camera position when selecting or creating a character of this class.
Pos18 = Archer actual camera position when selecting or creating a character of this class.
Pos19 = Cleric actual camera position when selecting or creating a character of this class.
Pos20 = Mystic actual camera position when selecting or creating a character of this class.
Pos21 = Seeker actual camera position when selecting or creating a character of this class.


[SelChar]
I have no fathomable clue what this does as it never changed anything on any class for me.

[NewChar]
Pos0 = BM Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos1 = Wizzy Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos2 = Psychic Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos3 = Veno Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos4 = Barb Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos5 = Assassin Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos6 = Archer Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos7 = Cleric Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos8 = Mystic Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos9 = Seeker Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.


Character Location - position character stands.
Creating & selecting characters - main positions of the camera, showing characters. Its better to place the camera on a distance of 3 meters in front of the character location.
Aproximation - Position of the camera during editing of details of the character's face. Calculate necessary coordinates by addin 0.6 to Y coordinate of main camera position.

Thanks again to Adskoy for the original tutorial and giving me a clue about what blocks do what.

Copy files of any map, you want to use as loginmap, to "maps/login" folder
Rename *CLD, *T2HC, *TRN2, *ECBSD, *ECWLD from the original name to login.
Unpack litmodels.pck
Delete contents of "litmodels.pck.files/litmodels/login"
Copy in (litmodels.pck.files/litmodels/[MAP NAME]) the folder content of the map you want to use as login, to the folder (litmodels.pck.files/litmodels/login]).
Compress your changed litmodels.pck.files to litmodels.pck

:thumbup1:
Tried and successfull, but have much file on disk when unpack pck :):
TY
 
RaGEaholic
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Good to hear, hit the "Like". After modifying and packing back up you can definitely delete the unpacked files if not needed.
 
Skilled Illusionist
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I actually did this a long time ago if i remember correctly there was a problem on the elf's login screen the map was changed but the gfx's from it weren't curious if the problem persists to 1.4.*
 
RaGEaholic
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I have not encountered any such issues either in 1.3.6 or now in 1.4.5.Could it possibly have been an issue with a specific map, and if so which one?

2
 
Skilled Illusionist
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login main map and every other map on elf's forest thingy with the well and such the shinning and particles sticked around tryed to locate them in gfx but wasn't that easy(only elf class was affected dunno why)

like i said i only tested it on 1.3.1 and 1.3.6 so no ideea in the new clients
 
Last edited:
RaGEaholic
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Working on a new one, will post screenshot results when done

2
 
RaGEaholic
Joined
Jul 12, 2011
Messages
622
Reaction score
149
Just got done tweaking my new Login and character select screens and thought I would share. Just an FYI, when positioning characters, it is easier to make them face true to 1 direction. When adjusting camera position and close up position it is easier if the character is facing North, South, East, or West versus North-East or South-West.

Login SS
crxfreak - LoginMap Editing - RaGEZONE Forums


EG
crxfreak - LoginMap Editing - RaGEZONE Forums


Human
crxfreak - LoginMap Editing - RaGEZONE Forums


Untamed
crxfreak - LoginMap Editing - RaGEZONE Forums


Elf
crxfreak - LoginMap Editing - RaGEZONE Forums


TB
crxfreak - LoginMap Editing - RaGEZONE Forums
 
RaGEaholic
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the scenectrl would do you no good without the map to go with it, and it is from LOMA. With what was provided here you should have no trouble creating your own custom screens.
 
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