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[DEV] Drag(*)nBall Z: Epic (A text mud)

This is a discussion on [DEV] Drag(*)nBall Z: Epic (A text mud) within the BYOND Developments forums, part of the BYOND category; This MUD was created with the BYOND engine and is currently in heavy development. Homepage: Drag(*)nBall Z: Epic - Forum ...

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  1. #1
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    [DEV] Drag(*)nBall Z: Epic (A text mud)

    Click
    This MUD was created with the BYOND engine and is currently in heavy development.

    Homepage: Drag(*)nBall Z: Epic - Forum (Under construction)
    BYOND HUB: http://www.byond.com/games/Gokussj99/DBZE
    IP: dbzepic.org
    Port: 6200
    Preferred Mud Client: MUSHclient (http://www.gammon.com.au/files/mushc...hclient473.exe)

    NOTE: This mud can be played via the BYOND client or a telnet client.

    Introduction


    Looking for a Dragonball experience that's about more than
    simply watching your virtual power level increase?
    Drag(*)nball Z: Epic is a Dragon Ball Z MUD run on a completely
    custom codebase that uses the BYOND engine. It was built from
    the ground-up, and seeks to follow the inspiration started by
    Trenton's Dragonball Z: Fighter's Edition (DBZ FE) and Rcet's
    Dragonball Z: Reality (DBZ Reality). Gameplay focuses on a
    completely interactive combat system, where your character only
    attacks when you give the order, and your defenses are
    similarly your own responsibility!


    Features


    o Open PVP: Restricted by max power level (no getting ganked when
    you wouldn't have a chance to win!)


    o Fully detailed ASCII map: rather than room descriptions, view
    a map detailing the terrain, nearby NPCs, and players


    o No conventional levels: Power level increases as you fight, with
    a substantial bonus for killing blows


    o Skill-based combat: Dodge and parry your opponent's attacks while
    countering with your own feints and maneuvers


    o Long-ranged and energy attacks: strike at your opponent from
    several rooms away, or unleash a devastating blast at close range


    o Human, Saiyan, Namekian, and Android races currently playable,
    each with its own unique attacks and transformations


    o Earth, Namek, Vegeta, Frieza, Snake Way, and Planet Kaio/HFIL are
    all currently accessible, offering challenges of varying power

    o Universe-wide Arena system allows you to challenge players in
    non-lethal combat from anywhere in the game


    o Collect the Dragonballs and make your wish come true!


    New content is added daily as the implementor is very active and
    passionate about creating an epic Dragonball experience. New races,
    skills, and planets are all in the works and will be available soon!


    Player Base


    There are normally 5-10 people on at most times of the day,
    and slightly more at peak hours. Those that are on are generally
    helpful and friendly, especially to new players.


    Stability


    The MUD is extremely stable. There are no extended periods of
    downtime, and the server has recently been upgraded and is
    virtually lag-less (which is very important for the active
    combat system). The implementor occassionally reboots the game
    to update code changes (once or twice daily on average) but
    he announces it beforehand and allows players to finish their
    fights and save before rebooting.


    Balance


    The playable races are all relatively well-balanced; each has
    its own unique special attacks, some have transformations, and
    they all come out to be evenly matched on the battlefield. PVP is
    limited by power level which prevents newbie poaching and griefing
    to an extent. There are also safe zones on Earth that are availble
    for idling, or if you want to sit and chat without having to watch
    for incoming attacks.


    Advancement


    Power level is increased through two methods: when fighting an
    opponent of equal strength, you gain bonus power level sometimes when
    you successfully parry an attack or when you land one of your own, and
    you gain a larger amount when you deal the finishing blow. There are
    NPCs ranging from the start of the game up through the hundreds of
    millions, and you also gain power level when fighting other players,
    making the maximum attainable power level virtually limitless.


    Summary


    If you've played Dragonball Z: FE or Dragonball Z: Reality and you're
    looking for a similar experience, that's what you'll find with
    Dragonball Z: Epic. If you're looking for a game that challenges your
    actual skill as a player rather than comparing a few numbers and
    pieces of equipment to determine the victor in combat, you might find
    a new home with us. Do you have what it takes to stand toe-to-toe
    with the best?
    Last edited by ThunderZ; 02-02-13 at 04:34 PM.

  2. #2
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    images?
    Studying:
    C++ Beginner
    HTML 80%

    yahoo messanger. . .
    jm_shadow006@yahoo.com

  3. #3
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    It's a text mud...there are no images?

  4. #4
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    Updated connection information.

  5. #5
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    what language is this coded in?

  6. #6
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    DM, the language of byond
    Cure likes this.

  7. #7
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    Nice !

  8. #8
    Bitefight Editor
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    I don't know how to enter to play.... i got account... MUD, carracter... but now ? how to start play
    Need people to do a better bf clone
    Last work is at: http://forum.ragezone.com/f111/bitef...c-help-928200/
    Don't let the bf dev to die !


  9. #9
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    Quote Originally Posted by popescu400 View Post
    I don't know how to enter to play.... i got account... MUD, carracter... but now ? how to start play

    When you first login it should show a brief introduction on what to start out on.. Which depending on your planet if Earth then you would go fight Kid Goku first and practice the defenses and attack skills until you get use to fight stronger mobs usually there is a lot of nice helpful people on I'm sure if you just ask someone they can help you.

  10. #10
    Bitefight Editor
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    --> Alex3D entered Drag(*)nBall Z: Epic BETA!
    Welcome to Drag(*)nBall Z: Epic

    Please type 'help' for a list of useful information.
    Please type 'changes' for a list of recent changes.
    Please type 'report [details]' to report an issue.

    <100%> / <250/250>


    This is last thing what it says. I don't know what to do next
    Need people to do a better bf clone
    Last work is at: http://forum.ragezone.com/f111/bitef...c-help-928200/
    Don't let the bf dev to die !


  11. #11
    Bitefight Editor
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    Re: [DEV] Drag(*)nBall Z: Epic (A text mud)

    It is too complicated.......... I don't know if some cna play this....
    Need people to do a better bf clone
    Last work is at: http://forum.ragezone.com/f111/bitef...c-help-928200/
    Don't let the bf dev to die !


 

 

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