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Join Today!void
gplayer_imp::ReceiveBelief2(int64_t belief, char ignore_max)
{
if (belief > 0)
{
float belief_mul = abase::Rand( 30.f, 40.f );
IncBelief2( belief, belief_mul, ignore_max );
}
}
Where does the method "gplayer_imp:: Receive Belief" come from?I don't know much about decompilation. I have found an alternative, which may not be perfect. / Gamed/config/taskscript/task_list_type.lua, with experience and money Adjust values in this fileexample for you...
gplayer_imp::ReceiveBelief
Code:void gplayer_imp::ReceiveBelief2(int64_t belief, char ignore_max) { if (belief > 0) { float belief_mul = abase::Rand( 30.f, 40.f ); IncBelief2( belief, belief_mul, ignore_max ); } }