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Help,How to modify global bonus

Junior Spellweaver
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Jan 29, 2015
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e.g. drops,task_money,task_exp,I want adjusted to 10 times the original
 
Experienced Elementalist
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example for you...

gplayer_imp::ReceiveBelief

Code:
void
gplayer_imp::ReceiveBelief2(int64_t belief, char ignore_max)
{
        if (belief > 0)
        {
                float belief_mul = abase::Rand( 30.f, 40.f );
                IncBelief2( belief, belief_mul, ignore_max );
        }
}
 
Upvote 0
Junior Spellweaver
Joined
Jan 29, 2015
Messages
118
Reaction score
5
example for you...

gplayer_imp::ReceiveBelief

Code:
void
gplayer_imp::ReceiveBelief2(int64_t belief, char ignore_max)
{
        if (belief > 0)
        {
                float belief_mul = abase::Rand( 30.f, 40.f );
                IncBelief2( belief, belief_mul, ignore_max );
        }
}
Where does the method "gplayer_imp:: Receive Belief" come from?I don't know much about decompilation. I have found an alternative, which may not be perfect. / Gamed/config/taskscript/task_list_type.lua, with experience and money Adjust values in this file
 
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