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Any1 Upgraded this Engine to VS2015 or higher?

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You will need updated libs for PhysX, AutodeskNav, and Scaleform. Unless you want to do some hacky workaround.

I managed to compile the src with vs2017 compiler by removing AutodeskNav, upgrading PhysX, and doing a hacky workaround for Scaleform.

You can get the PhysX src from their github after creating a nvidia developer account.
 
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so what is the highest version of VS i can use to compile this right out of the box?

i use and prefer 2013 so i was wondering if that was one of them i would be able to use without upgrading PhysX or if it has to be older and if so which version do you recommend for me to use?
 
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You will need updated libs for PhysX, AutodeskNav, and Scaleform. Unless you want to do some hacky workaround.

I managed to compile the src with vs2017 compiler by removing AutodeskNav, upgrading PhysX, and doing a hacky workaround for Scaleform.

You can get the PhysX src from their github after creating a nvidia developer account.

You can create a repository and someone can help
 
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Well, found some time now to Compile this PhysX mess. But where to find RepX3, PhysXProfileSDK source stuff? Im kinda confused about.

Okr3LYc - Any1 Upgraded this Engine to VS2015 or higher? - RaGEZONE Forums
 

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Using vs2017 atm, haven't actually upgraded much though, building with old toolset. Still worth it for the features of vs2015-17.
 
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The thingy is, i have to Upgrade to atleast C++ 14, cuz want to use some nice stuff to protect my stuff against all the brain raped cheater kids. :glare:

But still no idea where this "RepX3, PhysXProfileSDK" stuff is hiding to compile. :(
 
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If I remember correctly RepX was deprecated after some version and was never actually released as source (Or it was deleted before I joined the Gameworks program). And PhysXProfileSDK is also not released I think. Could be wrong though. So much time has passed since I last messed with that. (So much that APEX is back as BLAST!)
 
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Well, in PhysX 3.2.X SDK is just alot missing as it seems like compared to 3.3.X or 3.4.X.

<-- this is what the 3.3 project files look like.

And upgrading 3.2 to 3.3/3.4 is just cancer, Repx is just deprecated, and tons of stuff about the Ragdoll has to be redone.
 
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RepX is not deprecated. They overhauled the serialization. Everything is included in the repository. PhysX is not a mess, hell, they even have guides in their documentation showing you what has changed between versions.


 
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To upgrade to the C++14 compiler you're definitely gonna have to rewrite a lot of stuff, hell even with C++11 a lot of poop isnt supported afaik
 
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