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i guess if i could go and remake stuff like buildings , or ground.. then maybe people could see the difference, at this moment i have to agree that seeing details on the gun is wierd.. but 4k has 1 advantage... if you take texture quality to low.. you will literaly have it like original 2k texture on high texture quality
detail map... well it could work but i never actualy liked that.. maybe because hammerpoint used literaly a normal map of something like a cloth or skin for a detail map
4K models would actually be an interesting and amazing addition to this engine. Most of the people saying "It will lag" are dead wrong. All you would need to do is have a 4K FPS weapon model, and maybe a 1K-2K TPS weapon model with different LOD phases for optimization, and you will be lag free. With ISS's mediocre graphics that would be a step in the right direction and looking at your modeling skills i seen you post i believe you can achieve it.
@ Everyone saying it causes lag
LOD is key to saving FPS, that's why LOD exists in the first place in order to decrease render load. Below is what i have found to cause lag so far with severity levels.
- Lack of LOD on models (High-Very High)
- Ambient Occlusion (Very High)
- FXAA (Shadows) (High)
- Shadow Blur (High)
- Nature (Medium)
- Grass (Medium)
- Bloom (Low)