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Building the core of a game takes much longer than the features and gameplay... have u tried making a game in Unity or Unreal without any starter project before?
Yes, I have. I have shipped two console games before.
The whole point of using an engine like Unreal or Unity is so you skip the 'core' aspects like networking, rendering pipeline, etc.
If you consider the 'core' aspects to be game design ideas, you're wrong. You don't start off in the games industry as an 'idea man'. Most people start out as either customer service or some sort of code/art internship/volunteer work.
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