Junior Spellweaver
- Joined
- Jan 21, 2013
- Messages
- 158
- Reaction score
- 53
I think too github better, but...
i clear the useless externals and moving to github..
I got the plan for development..
1 - cleanup the full source
2 - dx11 render layer
3 - merge/implement back the usefull things from eternity (r3dnetwork, math etc)
4 - merge/reimplement mesh, texture, terrain engine things to dx11 render..
5 - ui, studio/client redevelopment
This is the first steps i think, lot of work, but... If devs joining, we can do this.
i clear the useless externals and moving to github..
I got the plan for development..
1 - cleanup the full source
2 - dx11 render layer
3 - merge/implement back the usefull things from eternity (r3dnetwork, math etc)
4 - merge/reimplement mesh, texture, terrain engine things to dx11 render..
5 - ui, studio/client redevelopment
This is the first steps i think, lot of work, but... If devs joining, we can do this.