Well for DeadZone our base building system is going to be a feature people are going to need to use in our survival game mode. Previous emulator's base systems in my opinion were lackluster. Zero "No build zones" (People can make a base in a town, camp, etc where they can block a building with a base and make it un enterable), a lack of lockable gates/doors to secure entrance to your base, and a lack of working base defenses for raid countermeasure. This gamemode there will be NO global inventory, and your loot must be stored VIA containers (which can be assessed, and loot stolen from if your base gets raided). Why? because it is something that gives players something to do, prevents people over bulking loot, and makes the game more fun (Imagine raiding a base with 500 snipers in it, welp, they are yours now, better hope your base defenses are good!). I plan on implementing a base socket system where walls can turn 90 degrees ONLY on a socket, but decorations are free place. We have also considered completely copying and editing the personal locker system and turning it into "Searchable Objects". Basically you would walk up to a fridge, for example and hold "E" and see what contents are inside the fridge. I personally hated every item in Infestation only being found on the ground, tables, etc. This opens the possibility to search dressers, lockers, stoves, counters, etc.
Another thing i want to do is remake the Harvesting Tool system and implement an Axe that can be used to chop down trees (With fall animation) so there would be no infinity hitting them with a fat bulk of repair kits like in Infestation, and each hit will for example give you 10 wood in your backpack. I also want to add pick axe that can be used to mine ore that disappears after a certain number of hits. These systems would be necessary for getting wood and stone + other possible ores for crafting, such as bases.
I have a bunch of other stuff but people will see that when DeadZone goes public