- Joined
- May 14, 2014
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- 770
got any idea what should i try to work on or what i should release from files that i got?
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I could easly make a turtorial related to preoper hard surface texturing for gaming - thats not a problem
about modeling - making a proper turtorial to model would be a hard for me since i am not a professional moddeler, i know what to do and how to do it, just teaching you with all the details could be hard for myself.. but some basics from my side won't be a problem
animations - thats really a hard topic... i mean i could simply make a turtorial and upload it somewhere, but there are 2 problems
1) placing this video on a public place will probably equal with video beeing tkaen down as fast as we can imagine -> hello svena or silenterror
2) i could just upload mp4 of a video on mega etc, that way i am safe from any copyright claim since i am just sharing my own creation for everyone, but on other side i will share this stuff to alot of people that are just to lazy to even properly change a line in a bloody code.. so i really dunno..
Or maybe i could do everything for free excluding animations... really hard to think at this point ;/
I don't really see why you stick with this engine. There's so many other engines out there that are a million times better. Feature wise, performance, graphics, reliability, in engine editing... Heck, you don't even need to write a single line of code in Unreal through using the Blueprint system. You don't need a single hour of coding experience. Do you notice how many people buy animated rigs from the Unreal market? You can only imagine... I notice you always tend to rig things for FPS in ISS, so why not rig some stuff in Unreal?, the graphics difference on your new rigs is gonna be like comparing Superman 64 to Battlefield V. Not to mention in engine animating meaning no external editor. There's no second thinking that unless you like this garbage engine, not to mention the horrible horrible shading in Eclipse you'll be stuck with. DX9 can and does look AMAZING if you can code high level shading properly.
Another point, I would just say duck it and release everything. Who really cares if people are going to copy paste things? People will always leech, and there will be people that always want to learn things. There's only like 20 people that work on ISS emulators anyways, and even less people that actually play them, so it isn't a loss in any way whatsoever, unless you have some sort of foolish pride in these files, which you should not. The rest are foreigners that will only make 1-2K from their "Emulators" that will be online for a month (If that's even a thing anymore). To be blunt, the FPS Autodesk files and any files you have for this engine are worthless (Unless it's 2017+ modern engine features), only giving worth to inexperienced game developers. Anybody with a lick of animation skills (like you) and moderate programming skills can create a basic rig and implement it in the source within hours. Hell, the TPS public rig can be used for first person but needs a small fix for the right hand if i remember. I don't think NewZ will give a poop if you put it on YouTube, it's a dead game with hardly more than 2K active players, and honestly it's nothing special. Cheap cash cow with no core engine functionality changed in any way at all.
TL;DR: This engine/game/games is obsolete, dead, and worthless. The FPS files are obsolete and worthless, go to Unreal engine!
Anyways, i don't intend to sound like an idiot, but you're really wasting your time on this pile of garbage engine that you can be spending on something else. You can be working on RAGE engine with Rockstar right now, Sylvanas.
@Ajaxi
I don't really fond UE, it is not really well optimilised, it has power - yes
potential - very yes
easy to get & use assets - indeed
tho it is not optimilised... i mean there are not many optimilised games on it - inb4 some wierd examples WE exclude all EPIC GAMES or any Cliff B games out of this... since they Ducking know how to use that engine properly
U mean Optimized? Well, as Example Conan Exiles is pretty decent. Played that as it was still Early Access, and well, it was running smooth as hell, that i could even Stream + Play on my old i5 3570k.
What would your idea be, if someone made WarZ on the Unreal Engine platform I would be interested.tt: