Newbie Spellweaver
- Joined
- Apr 20, 2015
- Messages
- 39
- Reaction score
- 18
Whats up guys!
I'm happy I can finally this released.
Lets get a few things straight. This is barebones. This needs work from not only me, but you guys as well.
I will be working on this for hours everyday and expect to get a new revision every single week. I'll either be updating this thread or making a new one, not sure atm what the rules are (I'll take a look after I'm finished writing this).
Okay first things first:
1. I added in windowed borderless. As of now there is no way to properly enable this. You will just have to locate to Documents > Arktos > WarZ > gamesettings.ini and set "r_fullscreen" to "2". Of course I'll be adding proper functionality soon. Like I said, barebones my friend.
2. I fixed a memory leak. I'll be debugging this game like no other over the next weeks, and I can guarantee great optimization.
-
I hope to make this source code the "goto source code". I've seen so much garbage released on ragezone, and my god, its sad. I was skeptical about even basing this off of DNC's release.
If you would like to contribute PLEASE let me know via PM. It would mean a lot. Thanks.
Let me know what features you want me to add! (Custom ones included)
I don't have any personal features planned other than ones such as skill tree. I can add terrain v3 <-> terrain v2 interchangeable and stuff like that.
Also, I won't be helping you setup this code. If you don't know how just check the tutorial section and watch a few videos.
I don't feel like I need to write a 3 page essay. You guys get the point. I'm dedicating a lot of time to this so expect a lot from it.
Downloads:
Source(client, server, updater, launcher, and api):
Binary(levels, data, dlls, and so forth):
External Dependencys(PhysX, PugiXML you get the idea):
Enjoy.
Best Regards,
Connordev
shoutout to my boy zoomer
I'm happy I can finally this released.
Lets get a few things straight. This is barebones. This needs work from not only me, but you guys as well.
I will be working on this for hours everyday and expect to get a new revision every single week. I'll either be updating this thread or making a new one, not sure atm what the rules are (I'll take a look after I'm finished writing this).
Okay first things first:
1. I added in windowed borderless. As of now there is no way to properly enable this. You will just have to locate to Documents > Arktos > WarZ > gamesettings.ini and set "r_fullscreen" to "2". Of course I'll be adding proper functionality soon. Like I said, barebones my friend.
2. I fixed a memory leak. I'll be debugging this game like no other over the next weeks, and I can guarantee great optimization.
-
I hope to make this source code the "goto source code". I've seen so much garbage released on ragezone, and my god, its sad. I was skeptical about even basing this off of DNC's release.
If you would like to contribute PLEASE let me know via PM. It would mean a lot. Thanks.
Let me know what features you want me to add! (Custom ones included)
I don't have any personal features planned other than ones such as skill tree. I can add terrain v3 <-> terrain v2 interchangeable and stuff like that.
Also, I won't be helping you setup this code. If you don't know how just check the tutorial section and watch a few videos.
I don't feel like I need to write a 3 page essay. You guys get the point. I'm dedicating a lot of time to this so expect a lot from it.
Downloads:
Source(client, server, updater, launcher, and api):
You must be registered to see links
Binary(levels, data, dlls, and so forth):
You must be registered to see links
External Dependencys(PhysX, PugiXML you get the idea):
You must be registered to see links
Enjoy.
Best Regards,
Connordev
shoutout to my boy zoomer
Last edited: