- Joined
- Apr 3, 2013
- Messages
- 476
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Hey Guys i want to ask if someone can help me Test if the Weapon Crash when u drop it on the Ground or something like this and yes i know its Simple made but my First one and my First Try.
Why i ask if someone can Test it if it works Cus i cant setup a Server atm cus i have low Download speed : (
My Main Problem is I dont know how it looks in Third Person and The Animations
Screenshot
ItemsDB.xml
Langpack
SQL Insert
Download
I Think to remove The Iron Sight on the Object and to add a Compact Scope or a ACOG
Keep in Mind Its My Frist try and its just a Simple Edit : )
EDIT : I Guess i got my Fail now i Used the Normal and Not the FPS model -.- ^^ and i Forgot the Animations
Why i ask if someone can Test it if it works Cus i cant setup a Server atm cus i have low Download speed : (
My Main Problem is I dont know how it looks in Third Person and The Animations
Screenshot
ItemsDB.xml
<Weapon itemID="101001" category="20" upgrade="1" FNAME="ASR_M16_Mod" Weight="4000">
<Model file="Data/ObjectsDepot/Weapons/Specops2.sco" AnimPrefix="ASR_M16_SpecOps" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_M16.dds" />
<Store name="M16" icon="$Data/Weapons/StoreIcons/ASR_M16.dds" desc="The M16 Mod is designed for Special Forces With a Silencer a Grip to Control the Recoil and a Laser sight to aim." LevelRequired="0" />
<PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="9" recoil="7.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Assault/ColtM16" reload="Sounds/Weapons/New Reloads/M16-Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400013" d1="400127" d2="400004" d3="400000" d4="400015" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
<Model file="Data/ObjectsDepot/Weapons/Specops2.sco" AnimPrefix="ASR_M16_SpecOps" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_M16.dds" />
<Store name="M16" icon="$Data/Weapons/StoreIcons/ASR_M16.dds" desc="The M16 Mod is designed for Special Forces With a Silencer a Grip to Control the Recoil and a Laser sight to aim." LevelRequired="0" />
<PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="9" recoil="7.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Assault/ColtM16" reload="Sounds/Weapons/New Reloads/M16-Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400013" d1="400127" d2="400004" d3="400000" d4="400015" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
Langpack
101001_name=M16 Mod
101001_desc=The M16 Mod is designed for Special Forces With a Silencer a Grip to Control the Recoil and a Laser sight to aim.
101001_desc=The M16 Mod is designed for Special Forces With a Silencer a Grip to Control the Recoil and a Laser sight to aim.
SQL Insert
Dont have a Working SQL Server sry
Download
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I Think to remove The Iron Sight on the Object and to add a Compact Scope or a ACOG
Keep in Mind Its My Frist try and its just a Simple Edit : )
EDIT : I Guess i got my Fail now i Used the Normal and Not the FPS model -.- ^^ and i Forgot the Animations
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