Junior Spellweaver
- Joined
- Oct 12, 2014
- Messages
- 127
- Reaction score
- 22
Code:
void obj_Player::UpdateLocalPlayerMovement()
Here is good, weight and acceleration backpack.
Code:
// apply weight to moving speed before gravity and jumping
float weightAdj = 1.0f + ((m_GearWeight/100.0f)); // each 100kg half your speed