- Joined
- May 14, 2014
- Messages
- 758
- Reaction score
- 770
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Sooo... It has been a bit more than 2 years since i joined RaGEZONE. At the same time, my first ever post here ( well thread ) was a place where i released 2 of my first ever works, which have been imported guns into IS:S, and then almost nobody did such a thing, soo i guess it was a milestone for that community.
Durring these 2 years most of RaGEZONE did not seen what have i improved, or what i have been working on. Most of a people still think i just stay in 1 boring thing... Ohh well.. you have to stay in something to improve yourself, ain't that right?
2.5 years ago i started with simple skins, later i managed to import my first ever model into a game ( cheers GetRektBambi
for beeing my mentor for showing first steps in 3dsmax, and thanks @GigaToni for your max scripts, that couldn't be achieved without you aswell ) , shortly after that, i showed up here, shared some of my stuff, tried to help people, and tried to improve my self more in what i started. Moving parts, animations, rigged character gear... thats just took a time, you guys can do that as well... just stop beeing such a lazy arses...
Oh well... i guess i went a bit off the rail with that one...
Soo as i said before, AUG A3 from Battlefield 4 was one of my first releases here... after all that time ( and people asking me "REUP PLOX PLOX" ), i decided to search for the model, and re-work it for a Eclipse...
Behold..... AUG A3 - Remaster ( derp herp ignore that )
Sooo... It has been a bit more than 2 years since i joined RaGEZONE. At the same time, my first ever post here ( well thread ) was a place where i released 2 of my first ever works, which have been imported guns into IS:S, and then almost nobody did such a thing, soo i guess it was a milestone for that community.
Durring these 2 years most of RaGEZONE did not seen what have i improved, or what i have been working on. Most of a people still think i just stay in 1 boring thing... Ohh well.. you have to stay in something to improve yourself, ain't that right?
2.5 years ago i started with simple skins, later i managed to import my first ever model into a game ( cheers GetRektBambi
for beeing my mentor for showing first steps in 3dsmax, and thanks @GigaToni for your max scripts, that couldn't be achieved without you aswell ) , shortly after that, i showed up here, shared some of my stuff, tried to help people, and tried to improve my self more in what i started. Moving parts, animations, rigged character gear... thats just took a time, you guys can do that as well... just stop beeing such a lazy arses...
Oh well... i guess i went a bit off the rail with that one...
Soo as i said before, AUG A3 from Battlefield 4 was one of my first releases here... after all that time ( and people asking me "REUP PLOX PLOX" ), i decided to search for the model, and re-work it for a Eclipse...
Behold..... AUG A3 - Remaster ( derp herp ignore that )
A weapon soo similiar to the old one.. but soo different...
That weapon is based on IMI TAR-21 animations... So you can be like
"Karti... if that is based on TAR animations, then is there anything that makes it different or worth my attention?"
Well good citizen, thanks for asking...
Dunno if you notice guys, but TAR-21 could never use Forward Grip or Lasers.. Why? Missing bones... But i fixed it ( it is funny tho that TAR-21 doesn't have bone for Bottom grips, but has animations for it )
Soo yea, that weapon works like tar-21, but gives you more way to modifiy it..
Ohh yea, it also comes with a custom ironsights, which are part of a model as well.
Also... i am giving you a fastwinded video of whole work over that gun from a 3dsmax into a IS:S, whole work progress took me around 1h and 12minutes.
ENJOY
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Credits :
DICE : Model / original textures
Karti / Sylvanas1234 : importing into Eclipse, re-baking / rig
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Credits :
DICE : Model / original textures
Karti / Sylvanas1234 : importing into Eclipse, re-baking / rig
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