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[Release] ROTZ SRC.

Junior Spellweaver
Joined
Jul 6, 2015
Messages
184
Reaction score
41
+ AirDrop
+ SkinSystem f6 (codex)
+ case (box System)
are one of your features.
- Some PIC ->

SRC ->
DB ->


Update 1
Use any breezenet

update 2
for Src to work before remove GHP anti hack in Sln.
 
Junior Spellweaver
Joined
Oct 25, 2017
Messages
158
Reaction score
17
I did not see anything new in this SRC
 
Last edited:
Junior Spellweaver
Joined
Jul 6, 2015
Messages
184
Reaction score
41
I did not say there was something new, just made available for download. Disliked her Do not Download baby.
 
Elite Diviner
Joined
Feb 18, 2014
Messages
440
Reaction score
232
Only thing that's "new" is the custom F6 skin system, which on its own is easy to add.

Anyways it doesn't look really special lol.
 
Newbie Spellweaver
Joined
Sep 9, 2017
Messages
87
Reaction score
3
I pressed the start button.
Nothing happens.

How Fix?
 
Last edited:
Newbie Spellweaver
Joined
Feb 15, 2015
Messages
26
Reaction score
2
Tried so many things to get this to work... I can get into game, but when I create a character, he is dead, and I can't revive. If I exit and try to come back in, i cannot connect to server...

Not sure what I'm missing..

r3dlog:
--- Log started at Sat Apr 07 01:39:16 2018000000.119| Checking for D3D11000000.148| Game Version: Return of the Zombies™ v1.1.6 (Last Build: Apr 6 2018 17:37:12) - Client000000.148| Available memory: 32690 MB000000.165| r3dFS: version:April 7, 2018 5:38, 33318 files000000.226| r3dFile: can't open local.ini000000.226| Can't open file "local.ini"000000.226| FPS UNLOCKED BECAUSE VSYNC IS DISABLED000000.226| readGameOptionsFile: found INI at C:\Documents\Arktos\WarZ\gameSettings.ini000000.226| r3dFile: can't open local.ini000000.226| Can't open file "local.ini"000000.226| writeGameOptionsFile: Saving settings to C:\Documents\Arktos\WarZ\gameSettings.ini000000.233| readInputMap: found file at C:\Documents\Arktos\WarZ\inputMap.xml000000.234| writeInputMap: Saving settings to C:\Documents\Arktos\WarZ\inputMap.xml000000.235| userSettings: found file at C:\Documents\Arktos\WarZ\userSettings.xml000000.235| userSettings: Saving settings to C:\Documents\Arktos\WarZ\userSettings.xml000000.236| SOUND: initializing sound system000000.254| SOUND: '6' sound drivers found000000.255| SOUND: sound caps = 0xF8, speakermode= 2000000.255| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'000000.300| SOUND: sound system ready000000.300| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev000001.227| Starting voice000001.227| VoipLog:[4] 2018-04-07 01:39:17.876286|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK000001.246| VoipLog:[3] 2018-04-07 01:39:17.895838|DEBUG |Direct Sound | | setting timer resolution to 1ms000001.270| Playback device: Realtek Digital Output (Realtek High Definition Audio) 000001.270| Playback device: ASUS VN289-0 (NVIDIA High Definition Audio) 000001.270| Playback device: Speakers (Steam Streaming Microphone) 000001.270| Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio) 000001.270| Playback device: Speakers (Steam Streaming Speakers) 000001.270| Playback device: Speakers (Realtek High Definition Audio) (default)000001.270| Capture device: Microphone (Steam Streaming Microphone) (default)000001.276| Input Devices enabled: Mouse, Keyboard000001.320| VMEM As seen through DDRaw: -1024000001.321| VMEM As seen through WMI: 0000001.321| Setting mode: 1920x1080x32 Flags=4000001.336| NVApi successfuly initialized.000001.336| NVApi: stereo is not available. Stereo driver not installed?000001.336| Adapter: NVIDIA GeForce GTX 970000001.336| nvldumd.dll 23.21.13.8871000001.336| Monitor: \\.\DISPLAY1 (1920x1080)000001.340| res adjusted 1920x1080->1914x1051000001.341| r3dRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=60)000001.342| Creating d3d device000001.363| NVApi: failed to create stereo handle!000001.363| GPU supports D3DQUERYTYPE_TIMESTAMP000001.363| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ000001.363| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0000001.364| We have 4088 MB texture memory000001.387| r3dFont: Creating Verdana 10pt000001.388| r3dFont: Finished creating Verdana 10pt000001.389| Loading shaders...000001.669| Finished loading shaders (0.280081 sec)!000001.670| Started background thread: 12396000001.686| Creating dynamic buffer of size 1.00 MB000001.686| Creating dynamic buffer of size 0.09 MB000001.701| Creating dynamic buffer of size 0.15 MB000001.701| r3dFont: Creating Tahoma 12pt000001.703| r3dFont: Finished creating Tahoma 12pt000001.703| r3dFont: Creating Verdana 10pt000001.703| r3dFont: Finished creating Verdana 10pt000001.745| Creating render targets000001.745| CreateDynamicEnvMap: creating of size 512x512x6000001.748| r3dFont: Creating Verdana 8pt000001.750| r3dFont: Finished creating Verdana 8pt000001.788| Loaded 12 of 12 grass settings locations from the glist file000001.788| Loaded 12 grass settings files000001.788| r3dFile: can't open data/weapons/scopes/default_aim.dds000001.852| WEAPON ERROR: M200 trying to load non existent sound event Sounds/M200/SNP_M200_single000002.578| SetHomeDir: Levels\WZ_FrontEndLighting000002.578| We have 3829 MB texture memory000002.631| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000002.631| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000002.633| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000002.634| Loading sky texture: Data/SkyDome/wz_night_02c.dds000002.663| Unloaded 0.0 MB STATIC decal textures000002.663| Unloaded 0.0 MB DYNAMIC decal textures000002.663| Loading decal library Data\Decals\library.xml.000002.663| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000002.664| Loaded 0.0 MB STATIC decal textures000002.686| Loaded 3.3 MB DYNAMIC decal textures000002.686| LoadLevel_MatLibs...000002.686| LoadLevel_Objects...000002.686| LoadLevel_MatLibs...000002.686| Building skeleton cache..000002.703| 000002.703| Building obstacles cache..000002.703| 000002.703| done.000002.703| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000002.707| Loading collection elements from file: Levels\WZ_FrontEndLighting\collections\elements.bin...000002.708| done in 0.00 seconds000002.708| CollectionsManager::Init: populating 0 objects... 000002.708| done in 0.00 seconds000002.708| World loaded000002.708| Total load time: 0.08000002.935| AnimCSV: asr_xm8 is not in game, remove it000002.959| AnimCSV: XM500 is not in game, remove it000002.986| AnimCSV: SNP_M82_Police is not in game, remove it000002.990| AnimCSV: Zoom_ASR_M4_Fire is not in game, remove it000003.008| AnimCSV: ASR_CZ805_FPS is not in game, remove it000003.503| AnimCSV: smg_aachoneybadger_Swirl is not in game, remove it000003.894| AnimCSV: AWP_DANNY is not in game, remove it000004.099| AnimCSV: Ild_Crate_01 is not in game, remove it000004.299| AnimCSV: Item_Barricade_WoodShield_ZB is not in game, remove it000004.300| AnimCSV: Item_Riot_Shield_Crate_ZB is not in game, remove it000004.328| AnimCSV: SNP_AWt is not in game, remove it000004.331| AnimCSV: SNP_Vintorezi is not in game, remove it000004.332| AnimCSV: Item_Riot_Shield_Crate_01_Galax is not in game, remove it000004.332| AnimCSV: Item_Riot_Shield_Crate_NV is not in game, remove it000004.334| AnimCSV: SNP_Vintorez_U is not in game, remove it000004.335| AnimCSV: ASR_tar21_Police is not in game, remove it000004.336| AnimCSV: ASR_AKS74UBT is not in game, remove it000004.337| AnimCSV: SNP_AWd is not in game, remove it000004.338| AnimCSV: SNP_AW50F is not in game, remove it000004.340| AnimCSV: SNP_AW50BT is not in game, remove it000004.341| AnimCSV: SMG_AacHoneyBadgerBT_01 is not in game, remove it000004.343| AnimCSV: SMG_P90F is not in game, remove it000004.344| AnimCSV: ASR_FnBT_scar is not in game, remove it000004.346| AnimCSV: SNP_VintorezBT is not in game, remove it000004.347| AnimCSV: ASR_M4FFHz is not in game, remove it000004.348| AnimCSV: SNP_M82_NV is not in game, remove it000004.349| AnimCSV: ASR_tar21_NV is not in game, remove it000004.350| AnimCSV: ASR_Fn_scar_NV is not in game, remove it000004.429| AnimCSV: HG_Colt_Anaconda_Tiger is not in game, remove it000004.442| AnimCSV: ASR_Famas_Tiger is not in game, remove it000004.443| AnimCSV: SMG_P90_K6 is not in game, remove it000004.444| AnimCSV: ASR_Fn_scar_Clear is not in game, remove it000004.446| AnimCSV: ASR_Beretta_ARX160_Norad2 is not in game, remove it000004.448| AnimCSV: SNP_AW50_TM is not in game, remove it000004.449| AnimCSV: SNP_M82_RB is not in game, remove it000004.450| AnimCSV: Item_Riot_Shield_Crate_01_TD is not in game, remove it000004.451| AnimCSV: ASR_QBZ-95_TD is not in game, remove it000004.453| AnimCSV: ASR_tar21_Norad is not in game, remove it000004.493| AnimCSV: mel_super_z_spear_t is not in game, remove it000004.494| AnimCSV: mel_super_z_spear_d is not in game, remove it000004.497| AnimCSV: ASR_Beretta_ARX160_Rocky is not in game, remove it000004.499| AnimCSV: AWP_stickerbomb is not in game, remove it000004.500| AnimCSV: AWP_hellokitty is not in game, remove it000004.502| AnimCSV: AWP_parma is not in game, remove it000004.503| AnimCSV: AWP_flamengo is not in game, remove it000004.504| AnimCSV: AWP_santos is not in game, remove it000004.506| AnimCSV: MEL_Katana_02_special_DELL is not in game, remove it000004.507| AnimCSV: SMG_AacHoneyBadger_01_Aqua is not in game, remove it000004.508| AnimCSV: MEL_Katana_01_Aqua is not in game, remove it000004.509| AnimCSV: SNP_Blaser_lrs2_01_Galax is not in game, remove it000004.519| r3dNetwork: Creating client000004.543| IP: 192.168.0.12000004.543| r3dNetwork: connecting000004.594| Acquired base profile data for 2.019237000004.619| writeGameOptionsFile: Saving settings to C:\Documents\Arktos\WarZ\gameSettings.ini000004.637| Creating dynamic buffer of size 0.02 MB000005.883| r3dFile: can't open Data/Weapons/StoreIcons/CharacterMale_08.dds000019.900| r3dFile: can't open Data/Weapons/StoreIcons/CharacterMale_08.dds000031.211| WO_API: failed with error code 5 System.IndexOutOfRangeException: GamePos2 at System.Data.ProviderBase.FieldNameLookup.GetOrdinal(String fieldName) at System.Data.SqlClient.SqlDataReader.GetOrdinal(String name) at System.Data.SqlClient.SqlDataReader.get_Item(String name) at api_GetProfile1.AddChars(StringBuilder& xml, Boolean FromServer) at api_GetProfile1.Execute() at WOApiWebPage.Page_Load(Object sender, EventArgs _e)000031.211| GetProfile FAILED, code: 5000036.002| obj_Zombie::FreePhysSkeletonCache:000036.002| done in 0.00 seconds000036.019| obj_Zombie::FreePhysSkeletonCache:000036.020| done in 0.00 seconds000036.021| Deleting render targets000036.022| r3dBackgroundTaskDispatcher::Close000036.022| Exiting background thread: 12396000036.024| 000036.025| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures000036.025| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/c1_night_01.dds' - escaped usual deleting procedures000036.026| WARNING: pd3ddev have 15 reference counts000036.069| Shutting down voice000036.070| VoipLog:[5] 2018-04-07 01:39:52.719432|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000036.070| VoipLog:[5] 2018-04-07 01:39:52.719432|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000036.247| VoipLog:[5] 2018-04-07 01:39:52.896903|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000036.247| VoipLog:[5] 2018-04-07 01:39:52.896903|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000036.395| r3dNetwork: Deinitialize

Thoughts? Help? :)
 
Junior Spellweaver
Joined
Oct 25, 2017
Messages
158
Reaction score
17
Tried so many things to get this to work... I can get into game, but when I create a character, he is dead, and I can't revive. If I exit and try to come back in, i cannot connect to server...
WO_API: failed with error code 5
Not sure what I'm missing..

r3dlog:
--- Log started at Sat Apr 07 01:39:16 2018000000.119| Checking for D3D11000000.148| Game Version: Return of the Zombies™ v1.1.6 (Last Build: Apr 6 2018 17:37:12) - Client000000.148| Available memory: 32690 MB000000.165| r3dFS: version:April 7, 2018 5:38, 33318 files000000.226| r3dFile: can't open local.ini000000.226| Can't open file "local.ini"000000.226| FPS UNLOCKED BECAUSE VSYNC IS DISABLED000000.226| readGameOptionsFile: found INI at C:\Documents\Arktos\WarZ\gameSettings.ini000000.226| r3dFile: can't open local.ini000000.226| Can't open file "local.ini"000000.226| writeGameOptionsFile: Saving settings to C:\Documents\Arktos\WarZ\gameSettings.ini000000.233| readInputMap: found file at C:\Documents\Arktos\WarZ\inputMap.xml000000.234| writeInputMap: Saving settings to C:\Documents\Arktos\WarZ\inputMap.xml000000.235| userSettings: found file at C:\Documents\Arktos\WarZ\userSettings.xml000000.235| userSettings: Saving settings to C:\Documents\Arktos\WarZ\userSettings.xml000000.236| SOUND: initializing sound system000000.254| SOUND: '6' sound drivers found000000.255| SOUND: sound caps = 0xF8, speakermode= 2000000.255| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'000000.300| SOUND: sound system ready000000.300| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev000001.227| Starting voice000001.227| VoipLog:[4] 2018-04-07 01:39:17.876286|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK000001.246| VoipLog:[3] 2018-04-07 01:39:17.895838|DEBUG |Direct Sound | | setting timer resolution to 1ms000001.270| Playback device: Realtek Digital Output (Realtek High Definition Audio) 000001.270| Playback device: ASUS VN289-0 (NVIDIA High Definition Audio) 000001.270| Playback device: Speakers (Steam Streaming Microphone) 000001.270| Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio) 000001.270| Playback device: Speakers (Steam Streaming Speakers) 000001.270| Playback device: Speakers (Realtek High Definition Audio) (default)000001.270| Capture device: Microphone (Steam Streaming Microphone) (default)000001.276| Input Devices enabled: Mouse, Keyboard000001.320| VMEM As seen through DDRaw: -1024000001.321| VMEM As seen through WMI: 0000001.321| Setting mode: 1920x1080x32 Flags=4000001.336| NVApi successfuly initialized.000001.336| NVApi: stereo is not available. Stereo driver not installed?000001.336| Adapter: NVIDIA GeForce GTX 970000001.336| nvldumd.dll 23.21.13.8871000001.336| Monitor: \\.\DISPLAY1 (1920x1080)000001.340| res adjusted 1920x1080->1914x1051000001.341| r3dRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=60)000001.342| Creating d3d device000001.363| NVApi: failed to create stereo handle!000001.363| GPU supports D3DQUERYTYPE_TIMESTAMP000001.363| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ000001.363| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0000001.364| We have 4088 MB texture memory000001.387| r3dFont: Creating Verdana 10pt000001.388| r3dFont: Finished creating Verdana 10pt000001.389| Loading shaders...000001.669| Finished loading shaders (0.280081 sec)!000001.670| Started background thread: 12396000001.686| Creating dynamic buffer of size 1.00 MB000001.686| Creating dynamic buffer of size 0.09 MB000001.701| Creating dynamic buffer of size 0.15 MB000001.701| r3dFont: Creating Tahoma 12pt000001.703| r3dFont: Finished creating Tahoma 12pt000001.703| r3dFont: Creating Verdana 10pt000001.703| r3dFont: Finished creating Verdana 10pt000001.745| Creating render targets000001.745| CreateDynamicEnvMap: creating of size 512x512x6000001.748| r3dFont: Creating Verdana 8pt000001.750| r3dFont: Finished creating Verdana 8pt000001.788| Loaded 12 of 12 grass settings locations from the glist file000001.788| Loaded 12 grass settings files000001.788| r3dFile: can't open data/weapons/scopes/default_aim.dds000001.852| WEAPON ERROR: M200 trying to load non existent sound event Sounds/M200/SNP_M200_single000002.578| SetHomeDir: Levels\WZ_FrontEndLighting000002.578| We have 3829 MB texture memory000002.631| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000002.631| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000002.633| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000002.634| Loading sky texture: Data/SkyDome/wz_night_02c.dds000002.663| Unloaded 0.0 MB STATIC decal textures000002.663| Unloaded 0.0 MB DYNAMIC decal textures000002.663| Loading decal library Data\Decals\library.xml.000002.663| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000002.664| Loaded 0.0 MB STATIC decal textures000002.686| Loaded 3.3 MB DYNAMIC decal textures000002.686| LoadLevel_MatLibs...000002.686| LoadLevel_Objects...000002.686| LoadLevel_MatLibs...000002.686| Building skeleton cache..000002.703| 000002.703| Building obstacles cache..000002.703| 000002.703| done.000002.703| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000002.707| Loading collection elements from file: Levels\WZ_FrontEndLighting\collections\elements.bin...000002.708| done in 0.00 seconds000002.708| CollectionsManager::Init: populating 0 objects... 000002.708| done in 0.00 seconds000002.708| World loaded000002.708| Total load time: 0.08000002.935| AnimCSV: asr_xm8 is not in game, remove it000002.959| AnimCSV: XM500 is not in game, remove it000002.986| AnimCSV: SNP_M82_Police is not in game, remove it000002.990| AnimCSV: Zoom_ASR_M4_Fire is not in game, remove it000003.008| AnimCSV: ASR_CZ805_FPS is not in game, remove it000003.503| AnimCSV: smg_aachoneybadger_Swirl is not in game, remove it000003.894| AnimCSV: AWP_DANNY is not in game, remove it000004.099| AnimCSV: Ild_Crate_01 is not in game, remove it000004.299| AnimCSV: Item_Barricade_WoodShield_ZB is not in game, remove it000004.300| AnimCSV: Item_Riot_Shield_Crate_ZB is not in game, remove it000004.328| AnimCSV: SNP_AWt is not in game, remove it000004.331| AnimCSV: SNP_Vintorezi is not in game, remove it000004.332| AnimCSV: Item_Riot_Shield_Crate_01_Galax is not in game, remove it000004.332| AnimCSV: Item_Riot_Shield_Crate_NV is not in game, remove it000004.334| AnimCSV: SNP_Vintorez_U is not in game, remove it000004.335| AnimCSV: ASR_tar21_Police is not in game, remove it000004.336| AnimCSV: ASR_AKS74UBT is not in game, remove it000004.337| AnimCSV: SNP_AWd is not in game, remove it000004.338| AnimCSV: SNP_AW50F is not in game, remove it000004.340| AnimCSV: SNP_AW50BT is not in game, remove it000004.341| AnimCSV: SMG_AacHoneyBadgerBT_01 is not in game, remove it000004.343| AnimCSV: SMG_P90F is not in game, remove it000004.344| AnimCSV: ASR_FnBT_scar is not in game, remove it000004.346| AnimCSV: SNP_VintorezBT is not in game, remove it000004.347| AnimCSV: ASR_M4FFHz is not in game, remove it000004.348| AnimCSV: SNP_M82_NV is not in game, remove it000004.349| AnimCSV: ASR_tar21_NV is not in game, remove it000004.350| AnimCSV: ASR_Fn_scar_NV is not in game, remove it000004.429| AnimCSV: HG_Colt_Anaconda_Tiger is not in game, remove it000004.442| AnimCSV: ASR_Famas_Tiger is not in game, remove it000004.443| AnimCSV: SMG_P90_K6 is not in game, remove it000004.444| AnimCSV: ASR_Fn_scar_Clear is not in game, remove it000004.446| AnimCSV: ASR_Beretta_ARX160_Norad2 is not in game, remove it000004.448| AnimCSV: SNP_AW50_TM is not in game, remove it000004.449| AnimCSV: SNP_M82_RB is not in game, remove it000004.450| AnimCSV: Item_Riot_Shield_Crate_01_TD is not in game, remove it000004.451| AnimCSV: ASR_QBZ-95_TD is not in game, remove it000004.453| AnimCSV: ASR_tar21_Norad is not in game, remove it000004.493| AnimCSV: mel_super_z_spear_t is not in game, remove it000004.494| AnimCSV: mel_super_z_spear_d is not in game, remove it000004.497| AnimCSV: ASR_Beretta_ARX160_Rocky is not in game, remove it000004.499| AnimCSV: AWP_stickerbomb is not in game, remove it000004.500| AnimCSV: AWP_hellokitty is not in game, remove it000004.502| AnimCSV: AWP_parma is not in game, remove it000004.503| AnimCSV: AWP_flamengo is not in game, remove it000004.504| AnimCSV: AWP_santos is not in game, remove it000004.506| AnimCSV: MEL_Katana_02_special_DELL is not in game, remove it000004.507| AnimCSV: SMG_AacHoneyBadger_01_Aqua is not in game, remove it000004.508| AnimCSV: MEL_Katana_01_Aqua is not in game, remove it000004.509| AnimCSV: SNP_Blaser_lrs2_01_Galax is not in game, remove it000004.519| r3dNetwork: Creating client000004.543| IP: 192.168.0.12000004.543| r3dNetwork: connecting000004.594| Acquired base profile data for 2.019237000004.619| writeGameOptionsFile: Saving settings to C:\Documents\Arktos\WarZ\gameSettings.ini000004.637| Creating dynamic buffer of size 0.02 MB000005.883| r3dFile: can't open Data/Weapons/StoreIcons/CharacterMale_08.dds000019.900| r3dFile: can't open Data/Weapons/StoreIcons/CharacterMale_08.dds000031.211| WO_API: failed with error code 5 System.IndexOutOfRangeException: GamePos2 at System.Data.ProviderBase.FieldNameLookup.GetOrdinal(String fieldName) at System.Data.SqlClient.SqlDataReader.GetOrdinal(String name) at System.Data.SqlClient.SqlDataReader.get_Item(String name) at api_GetProfile1.AddChars(StringBuilder& xml, Boolean FromServer) at api_GetProfile1.Execute() at WOApiWebPage.Page_Load(Object sender, EventArgs _e)000031.211| GetProfile FAILED, code: 5000036.002| obj_Zombie::FreePhysSkeletonCache:000036.002| done in 0.00 seconds000036.019| obj_Zombie::FreePhysSkeletonCache:000036.020| done in 0.00 seconds000036.021| Deleting render targets000036.022| r3dBackgroundTaskDispatcher::Close000036.022| Exiting background thread: 12396000036.024| 000036.025| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures000036.025| r3dTexture::~r3dTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures000036.026| r3dTexture::~r3dTexture: rogue texture 'data/shaders/texture/cclut3d/c1_night_01.dds' - escaped usual deleting procedures000036.026| WARNING: pd3ddev have 15 reference counts000036.069| Shutting down voice000036.070| VoipLog:[5] 2018-04-07 01:39:52.719432|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000036.070| VoipLog:[5] 2018-04-07 01:39:52.719432|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000036.247| VoipLog:[5] 2018-04-07 01:39:52.896903|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000036.247| VoipLog:[5] 2018-04-07 01:39:52.896903|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000036.395| r3dNetwork: Deinitialize

Thoughts? Help? :)


WO_API: failed with error code 5
 
Newbie Spellweaver
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I see the error.. but why?? It’s not a typical error 5 it seems...
 
Newbie Spellweaver
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My advice is to take the untouched source code and work with it.

Thank you, I have managed to get the code "working" but MAN there is a lot of quirky stuff in this code.. Lot's of things missing and miss pointed also, so just a lot of cleanup. I like some of the features this code has.

For instance:
- When logging out, you can click on and move and shoot until the last second you get disconnected, always thought that was a good idea...
- Nice weapon additions, although could be easy to add to untouched source code, but this is already done. :)
- Airdrop - although I haven't seen it yet...
- Music while in menu is cool also, nice mixup of songs to get you in the mood for zed killin....
- Custom Front Ends - granted I don't like them exactly how they are, but at least I can see how they are changing them..
- Says it has last man standing concept, but I don't see that working yet - haven't tried I guess..
- Building is in there, but haven't tested..
- Running while in inventory or map, I enjoy that mod.. Hate having to sit still while I'm changing guns.. :)

So ya, things like that.. What I would REALLY like is a take the untouched latest release code, get it working, and add the things I really want, like those I mentioned...
 
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