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[Release] WarZ Source Code

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Re: WarZ Source Code

Has anyone managed to get the files compiled? i am getting the resfx.h error.. and the gameserver also doesn't work.. i only managed to get the master server and the supervisor only.. and the eclipse studio. but the WarZ.exe doesn't work..
 
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Re: WarZ Source Code

Just did some messing around for like 5 min and I compiled:
- RSBuild (I think this is a game engine?, Fix earlier in the thread.)
- Eternity (No idea what this is, just compile)
- CrashDmpFix (Just compile it)

Tools:
- LangPackFixer (Only needed to compile)
- WavesGenerator (Just add DirectX SDK libs/includes)

The only one I really couldn't fix in this short time was WarZ.sln but I think that should be pretty easy to fix to be honest if you really want to.

Worth mentioning is that I have never played the game or have any knowledge about it. Just wanted to see if it would compile.
 
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Re: WarZ Source Code

RS Build? What programs did you use? Tested with
Visual Studio 2012 Ultimate - Doesn't work.
And Visual C++ Express 2008 - doesn't work

I used Visual Studio 2010, however I think you should be able to do it with any of those.
Can you paste the error here?
 
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Re: WarZ Source Code

loats of errors :). Wait a moment ;)

C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(85) : error C2065: '_Hash_compare' : undeclared identifier
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(215) : see reference to class template instantiation 'std::tr1::unordered_map<_Kty,_Ty,_Hasher,_Keyeq,_Alloc>' being compiled
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(85) : error C2974: 'std::tr1::_Umap_traits' : invalid template argument for '_Tr', type expected
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(21) : see declaration of 'std::tr1::_Umap_traits'
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(85) : error C2975: 'std::tr1::_Umap_traits' : invalid template argument for '_Mfl', expected compile-time constant expression
C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\unordered_map(21) : see declaration of 'std::tr1::_Umap_traits'

it isn't an WarZ Sourcecode error.. its one file in my Visual C++

EDIT: BrowserLauncher Errors:

Compiling...
StdAfx.cpp
C:\Program Files\Microsoft SDKs\Windows\v6.1\include\atldef.h(692) : error C2061: syntax error : identifier 'dwLen'
C:\Program Files\Microsoft SDKs\Windows\v6.1\include\atldef.h(692) : error C2144: syntax error : 'int' should be preceded by ';'
C:\Program Files\Microsoft SDKs\Windows\v6.1\include\atldef.h(692) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
C:\Program Files\Microsoft SDKs\Windows\v6.1\include\atldef.h(692) : error C2143: syntax error : missing ';' before '*'
 
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Re: WarZ Source Code

LOOL thx dude just after i started cloning the game but with that its will help thxxxx
The War Z CLONE - [Release] WarZ Source Code - RaGEZONE Forums
 

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Re: WarZ Source Code

LOOL thx dude just after i started cloning the game but with that its will help thxxxx
View attachment 127393

Are you intending to do multiplayer ?
I was also working on a zombie survival thing.
If you need any help with things then I could help :p
But I'm curious if you are indeed going to make it multiplayer then I'm curious how.
So far I know is that unity is kinda bitchy with sockets :p


A old video

Pictures

 
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Re: WarZ Source Code

Are you intending to do multiplayer ?
I was also working on a zombie survival thing.
If you need any help with things then I could help :p
But I'm curious if you are indeed going to make it multiplayer then I'm curious how.
So far I know is that unity is kinda bitchy with sockets :p


A old video

Pictures


I know it's off-topic but I also worked on one with my team (it's on hold atm cus of financial issues).
Here's a video of it :)


We are using our own mo-cap studio etc for it. Pretty fun actually.
All models are our own and custom made :).
 
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Re: WarZ Source Code

Guys, there's guide for the assembly and installation of the server?
MVS2010 to debug issues with 120 + errors
 
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Re: WarZ Source Code

Is WarZ.unitypackage included? :D
 
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Re: WarZ Source Code

when will be available binaries ?
 
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Re: WarZ Source Code

Compiles fine:
Code:
1>Build log was saved at "file://c:\Source\WarZ\Eternity\Release_Server\BuildLog.htm"
1>Eternity - 0 error(s), 0 warning(s)
2>------ Build started: Project: RSBuild, Configuration: Release Win32 ------
2>Compiling...
2>r3dPCH.cpp
2>Compiling...
2>r3dMeshConvert.cpp
2>r3dFSBuilder.cpp
2>main.cpp
2>GameLevel.cpp
2>BuilderConfig.cpp
2>Compiling...
2>minilzo.c
2>Linking...
2>Generating code
2>Finished generating code
2>Embedding manifest...
2>Build log was saved at "file://c:\Source\WarZ\RSBuild\Release\BuildLog.htm"
2>RSBuild - 0 error(s), 0 warning(s)
========== Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
RakNet is setting up so I can complete the 5 part solution

when will be available binaries ?

Dig a page or two back you'll find bin link download


All parts

This contains the database, server source, and binaries.

Bin Full, Parts, and folder

Full connection speed =)
 
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