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[Release] Wild West Online extracted

Skilled Illusionist
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Same structure as War Z .bin files. I put the launcher in there as well, everything else is untouched. There were some duplicate files which have been overwritten. Enjoy.



 
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Experienced Elementalist
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Thanks..
RsHMkId - [Release] Wild West Online extracted - RaGEZONE Forums

or1cQvo - [Release] Wild West Online extracted - RaGEZONE Forums


Side note..only a small section of the map is populated,is missing the far layer textures and there are several objects that don't have textures and basically being used as placeholders on the map..
 

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Elite Diviner
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Nice looking files, surprised WWO is still using .SCO format, although now they are the first of this engine to be using .Bank insted of .FEV (Sound) which is new, also nice looking guns, just wish i had the WarZ FPS 3D Max files so i can make lever reloads, as i lost my old ones when i quit making public emulators.
0qJHBBM - [Release] Wild West Online extracted - RaGEZONE Forums
 

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I can do it!, i guess...
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Nice looking files, surprised WWO is still using .SCO format, although now they are the first of this engine to be using .Bank insted of .FEV (Sound) which is new, also nice looking guns, just wish i had the WarZ FPS 3D Max files so i can make lever reloads, as i lost my old ones when i quit making public emulators.
0qJHBBM - [Release] Wild West Online extracted - RaGEZONE Forums
getting a level action animatiions wont really be a problem
but naa worthless

not for these leachers
 

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Elite Diviner
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hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...
 
Skilled Illusionist
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hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...

It's stupid though, they could just re-write the way the files are packed or use a completely different way. It's not impossible because I'm using it in Days after Dead.
 
Elite Diviner
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hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...

Tbh, changing this engine completely would take YEARS, and not from some C++ amateur either. To add to what you said, i don't understand why they don't change the R3DFS.cpp, i gurantee it's the excact setup as the one in I:SS, which is why there bins are release lmao. I find it odd that there bins are not encryped, same goes for ROTB, SS, LMS, Aftermath, etc. Maybe they want there data to be realeased?



It's stupid though, they could just re-write the way the files are packed or use a completely different way. It's not impossible because I'm using it in Days after Dead.

You know you're a stupid developer when Laennoar encrypt's his bins, but a giant studio for a giant upcoming game cant... :/
 
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hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...

It is not a matter of being smart or not because if they really want they can change their means of compression and cryptography of their data, however there are several ways to get around, just look at the game code and see how it unpacks and you go know how to reverse it, so it's no use changing the way they pack as it would only make it a bit difficult for engineers and would not be a definitive solution.
 
Initiate Mage
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Thx,toni!



Dni3l ,how to use this map?this map roads is new version! who can help our newser!
 
Experienced Elementalist
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you will have to delete the roads from level data xml and the roads folder..then make new ones in the studio..
 
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