[Release] Wild West Online extracted

Results 1 to 14 of 14
  1. #1
    Your average Dutch guy Laenoar is online now
    True MemberRank
    Apr 2013 Join Date
    The NetherlandsLocation
    373Posts

    [Release] Wild West Online extracted


    RaGEZONE Recommends

    RaGEZONE Recommends

    Same structure as War Z .bin files. I put the launcher in there as well, everything else is untouched. There were some duplicate files which have been overwritten. Enjoy.


    https://mega.nz/#!mINiVJDI!PQOmg24jk...ebI96acFqz2Lrs
    Last edited by Laenoar; 16-09-17 at 09:35 AM. Reason: Added extra info


  2. #2
    Ultimate Member dNi3L is offline
    MemberRank
    Nov 2014 Join Date
    IllinoisLocation
    153Posts

    Re: [Release] Wild West Online extracted

    Thanks..



    Side note..only a small section of the map is populated,is missing the far layer textures and there are several objects that don't have textures and basically being used as placeholders on the map..

  3. #3
    DeadZone The Unknown is offline
    True MemberRank
    Feb 2014 Join Date
    CanadaLocation
    435Posts

    Re: [Release] Wild West Online extracted

    Nice looking files, surprised WWO is still using .SCO format, although now they are the first of this engine to be using .Bank insted of .FEV (Sound) which is new, also nice looking guns, just wish i had the WarZ FPS 3D Max files so i can make lever reloads, as i lost my old ones when i quit making public emulators.


  4. #4
    I can do it!, i guess... Sylvanas1234 is offline
    True MemberRank
    May 2014 Join Date
    PolandLocation
    497Posts

    Re: [Release] Wild West Online extracted

    Quote Originally Posted by The Unknown View Post
    Nice looking files, surprised WWO is still using .SCO format, although now they are the first of this engine to be using .Bank insted of .FEV (Sound) which is new, also nice looking guns, just wish i had the WarZ FPS 3D Max files so i can make lever reloads, as i lost my old ones when i quit making public emulators.
    getting a level action animatiions wont really be a problem
    but naa worthless

    not for these leachers
    OY WANKY WANK

    I AM BACK

    You cannot get rid of me THAT easly

  5. #5

    Re: [Release] Wild West Online extracted

    nice

  6. #6
    Play Alpha MMO DouglasPro is offline
    True MemberRank
    Nov 2014 Join Date
    EUA, ArizonaLocation
    298Posts

    Re: [Release] Wild West Online extracted

    hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...





  7. #7
    Your average Dutch guy Laenoar is online now
    True MemberRank
    Apr 2013 Join Date
    The NetherlandsLocation
    373Posts

    Re: [Release] Wild West Online extracted

    Quote Originally Posted by DouglasPro View Post
    hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...
    It's stupid though, they could just re-write the way the files are packed or use a completely different way. It's not impossible because I'm using it in Days after Dead.

  8. #8
    DeadZone The Unknown is offline
    True MemberRank
    Feb 2014 Join Date
    CanadaLocation
    435Posts

    Re: [Release] Wild West Online extracted

    Quote Originally Posted by DouglasPro View Post
    hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...
    Tbh, changing this engine completely would take YEARS, and not from some C++ amateur either. To add to what you said, i don't understand why they don't change the R3DFS.cpp, i gurantee it's the excact setup as the one in I:SS, which is why there bins are release lmao. I find it odd that there bins are not encryped, same goes for ROTB, SS, LMS, Aftermath, etc. Maybe they want there data to be realeased?

    - - - Updated - - -

    Quote Originally Posted by Laenoar View Post
    It's stupid though, they could just re-write the way the files are packed or use a completely different way. It's not impossible because I'm using it in Days after Dead.
    You know you're a stupid developer when Laennoar encrypt's his bins, but a giant studio for a giant upcoming game cant... :/


  9. #9
    ̶B̶a̶n̶n̶e̶d̶ Yuri-BR is offline
    True MemberRank
    Apr 2013 Join Date
    /etc/passwdLocation
    929Posts

    Re: [Release] Wild West Online extracted

    Quote Originally Posted by DouglasPro View Post
    hahahaha this will always happen while using the same mechanisms in the game reusing source and codes hahaha bunch of amateurs a smart guy know how to program but is lazy to create a new code from scratch...
    It is not a matter of being smart or not because if they really want they can change their means of compression and cryptography of their data, however there are several ways to get around, just look at the game code and see how it unpacks and you go know how to reverse it, so it's no use changing the way they pack as it would only make it a bit difficult for engineers and would not be a definitive solution.
    Skype: Yuri-157


  10. #10
    Registered likewarz is offline
    MemberRank
    Nov 2017 Join Date
    14Posts

    Re: [Release] Wild West Online extracted

    have unpack script?!

  11. #11
    Moderator GigaToni is offline
    ModeratorRank
    Aug 2009 Join Date
    GER / FRLocation
    2,007Posts

    Re: [Release] Wild West Online extracted

    Google could help you. It's just using r3dFS.

    http://aluigi.altervista.org/bms/warinc.bms

  12. #12
    Registered likewarz is offline
    MemberRank
    Nov 2017 Join Date
    14Posts

    Re: [Release] Wild West Online extracted

    Thx,toni!

    - - - Updated - - -

    Dni3l ,how to use this map?this map roads is new version! who can help our newser!

  13. #13
    Ultimate Member dNi3L is offline
    MemberRank
    Nov 2014 Join Date
    IllinoisLocation
    153Posts

    Re: [Release] Wild West Online extracted

    you will have to delete the roads from level data xml and the roads folder..then make new ones in the studio..

  14. #14
    Registered likewarz is offline
    MemberRank
    Nov 2017 Join Date
    14Posts

    Re: [Release] Wild West Online extracted

    my bro,dni3l ,thx very much!




Advertisement