Skilled Illusionist
- Joined
- Oct 9, 2013
- Messages
- 375
- Reaction score
- 274
Ayo
Been awhile since Ive made a tutorial, and I dont see many servers knowing about this, and I was asked few days ago how to do it so may aswel make a tutorial.
====The steps====
One: Preparing the GlowMap
Alrighty so what you are going to want to do is this
Grab the diffuse dds that you want to make glow. For example, we will use Rebel_Body_diffuse. Then edit the texture to your liking, put a design or something on it.
Now, you are going to want to copy this dds, and rename it to Rebel_Body_ill.dds
Now color everything you DO NOT WANT TO GLOW black, and then recolor the area you want to glow with white. You can play aroudn with other colors, white imo looks the best.
====Two: Material====
Open the material you are trying to edit. Edit it with notepad++, and you should see this.
Now, make it look this this
Now if you load in game, and set the time to night you should be glowin like a lantern.
NOTE: If i fucked anything up, let me know haha. Its been a while since ive done this.
Been awhile since Ive made a tutorial, and I dont see many servers knowing about this, and I was asked few days ago how to do it so may aswel make a tutorial.
====The steps====
One: Preparing the GlowMap
Alrighty so what you are going to want to do is this
Grab the diffuse dds that you want to make glow. For example, we will use Rebel_Body_diffuse. Then edit the texture to your liking, put a design or something on it.
Now, you are going to want to copy this dds, and rename it to Rebel_Body_ill.dds
Now color everything you DO NOT WANT TO GLOW black, and then recolor the area you want to glow with white. You can play aroudn with other colors, white imo looks the best.
====Two: Material====
Open the material you are trying to edit. Edit it with notepad++, and you should see this.
Code:
[/COLOR][MaterialBegin]Name= Rebel_Body
Flags= _unused_
SpecularPower= 0.06
Specular1Power= 0.11
ReflectionPower= 0.00
Glows= 0
DoubleSided= 0
Color24= 255 255 255
DetailScale= 10.00
DetailAmmount= 0.30
displace= 0
displ_val= 0.100
ForceTransparent= 0
AlphaTransparent= 0
Camouflage= 0
lowQSelfIllum= 0.00
lowQMetallness= 0.00
SelfIllumMultiplier= 0.00
Texture= rebel_body_diffuse.dds
NormalMap= rebel_body_normal.dds
SpecularMap= rebel_body_specular.dds
DetailNMap= 1_fabric_detail_horz_n.dds
[MaterialEnd]
[COLOR=#008000]
Now, make it look this this
Code:
[/COLOR][MaterialBegin]Name= Rebel_Body
Flags= _unused_
SpecularPower= 0.06
Specular1Power= 0.11
ReflectionPower= 0.00
Glows= 0
DoubleSided= 0
Color24= 255 255 255
DetailScale= 10.00
DetailAmmount= 0.30
displace= 0
displ_val= 0.100
ForceTransparent= 0
AlphaTransparent= 0
Camouflage= 0
lowQSelfIllum= 0.00
lowQMetallness= 0.00
SelfIllumMultiplier= 2.0000
Texture= rebel_body_diffuse.dds
NormalMap= rebel_body_normal.dds
GlowMap= rebel_body_ill.dds
SpecularMap= rebel_body_specular.dds
DetailNMap= 1_fabric_detail_horz_n.dds
[MaterialEnd]
[COLOR=#008000]
Now if you load in game, and set the time to night you should be glowin like a lantern.
NOTE: If i fucked anything up, let me know haha. Its been a while since ive done this.
Special thanks to @Sylvanas1234