Yes, i made this in Eclipse Studio, and set to NO and Build.
Game working.
Now I repeat codes tutorials to Visual studio 2012 and build again with this (post of the #40), and will need work.
Thanks, I'll test.
If I clean of the Libs of Eternity / Lib, when compiling WarZ.sln it will not generate new Lib and will give error.
I should build Eternity.sln (I know I should not move, and I will not)
And with your code have many errors, I used parts of the
http://forum.ragezone.com/f791/tut-howto-visual-studio-2013-a-1041017-post8422762/#post8422762
r3dCompileAssert.h
r3dSTLAllocators.h
Nothing. Maybe I should give up.
Sorry for your time lost here.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppBuild.targets(1137,5): warning MSB8012: TargetPath(G:\Source\src\EclipseStudio\Final\Eclipse Studio.exe) does not match the Linker's OutputFile property value (G:\Source\bin\Infestation.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppBuild.targets(1139,5): warning MSB8012: TargetName(Eclipse Studio) does not match the Linker's OutputFile property value (Infestation). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).