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- Sep 3, 2013
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Search :
Code:
const char* getAdditionalDescForItem(uint32_t itemID, int Var1, int Var2, int Var3)
Replace all function by :
Code:
if(wc && wc->category != storecat_UsableItem && wc->category != storecat_GRENADE && wc->category!=storecat_MELEE) // weapon
{
const WeaponAttachmentConfig* clip = g_pWeaponArmory->getAttachmentConfig(Var2<0?(wc->FPSDefaultID[WPN_ATTM_CLIP]):(Var2));
if(clip)
{
//Oosmar02:: Recupere les dommages
int Damage;
Damage = int(wc->m_AmmoDamage);
//Oosmar02:: Test
/*char Spread[16];
sprintf(Spread, "%.1f", (int)wc->m_spread);
char Recoil[16];
sprintf(Recoil, "%.1f", int(m_pConfig->m_recoil));*/
//Oosmar02:: Recupere le spread et le recul
int Spread;
Spread = int(wc->m_spread);
int Recoil;
Recoil = int(wc->m_recoil);
int ammoLeft = Var1<0?clip->m_Clipsize:Var1;
if(Var1<0)
sprintf(first_string, gLangMngr.getString("WeaponInfoString_BrandNew"), Damage, Spread, Recoil); //Oosmar02:: ICI
else if(ammoLeft > 0)
{
if(ammoLeft == 1)
sprintf(first_string, gLangMngr.getString("WeaponInfoString_Singular"), clip->m_StoreName, ammoLeft, Damage, Spread, Recoil);
else
sprintf(first_string, gLangMngr.getString("WeaponInfoString_Regular"), clip->m_StoreName, ammoLeft, Damage, Spread, Recoil);
}
else
sprintf(first_string, gLangMngr.getString("WeaponInfoString_NoAmmo"), Damage, Spread, Recoil);
}
}
Go LangueData :
Search :
Code:
WeaponInfoString_Singular=
Replace :
Code:
WeaponInfoString_Singular=
WeaponInfoString_Regular=
WeaponInfoString_NoAmmo=
WeaponInfoString_BrandNew=
by :
Code:
WeaponInfoString_Singular=%s: %d bullet left | DMG: %d | SPR: %d | REC: %d
WeaponInfoString_Regular=%s: %d bullets left | DMG: %d | SPR: %d | REC: %d
WeaponInfoString_NoAmmo=NO AMMO | DMG: %d | SPR: %d | REC: %d
WeaponInfoString_BrandNew=BRAND NEW | DMG: %d | SPR: %d | REC: %d
(Small probleme for recoil and spread need change (0.00) %f , need your for fix )
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