in Warz_Server.sln
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Delete &&bodypart==1
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Code:
if(damageSource != storecat_GRENADE && bodyPart != 1)
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Code:
if(damageSource != storecat_GRENADE && bodyPart != 1)
{
if( g_enable_zombie_sprint->GetBool() &&
( EZombieStates::ZState_PursueSprint == ZombieState && 0.0f < SprintTimer ) )
damage = 1.0f + _zstat_MaxHealth * 0.1f;
else
damage = 0;
}
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Code:
if(damageSource != storecat_MELEE[COLOR=#ff0000] && bodyPart == 1[/COLOR])
{
damage = 1000;
}
Delete &&bodypart==1
Code:
if(damageSource != storecat_MELEE)
{
damage = 1000;
}