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- Apr 23, 2013
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Code:
static int LoginMenuExitFlag = 0;
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Code:
static float playerRot = 0;
Code:
m_Player->SetPosition(playerPosCreate);
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int mMX=Mouse->m_MouseMoveX; float glb_MouseSensAdj = 1.0f; // in range (0.1 - 1.0) float mmoveX = float(-mMX) * glb_MouseSensAdj; [COLOR=#ff0000]if( Mouse->IsPressed(r3dMouse::mRightButton) ) [/COLOR] { playerRot += mmoveX; if(playerRot > 180) playerRot = 180; if(playerRot < -180) playerRot = -180; }
Code:
m_Player->m_fPlayerRotationTarget = m_Player->m_fPlayerRotation = 0;
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Code:
m_Player->m_fPlayerRotationTarget = m_Player->m_fPlayerRotation = playerRot;
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