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[HELP] Close Client...

Junior Spellweaver
Joined
Dec 7, 2015
Messages
161
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in general, srcLucas.
I'm launching the studio, "Game(Public Server)".

there is a download and at the last stage the client closes by itself, does anyone know the problem? on the logger I can not see anything.

000051.155| r3dFile: can't open Levels\WZ_FrontEndLighting\ServerData.xml000051.155| LoadGrassLib()...000051.257| Loaded grass for 0.03 seconds000051.259| gAutodeskNavMesh.Load...000051.268| r3dFile: can't open Levels\WZ_FrontEndLighting\navigation\autodesk\build_config.xml000051.268| LoadLevel_MatLibs...000051.268| Building skeleton cache..000051.378|

InitializeSkeletonCache=0.110410000051.379| 000051.379| Building obstacles

cache..000051.379| 000051.379| done.000051.379| Do_Collection_Editor_Init...000051.381| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000051.382| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000051.382| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000051.384| CollectionsManager::Init: populating 0 objects... 000051.384| done in 0.00

seconds000051.384| Do_Collection_Editor_Init ok. (0.01 seconds)000051.446| World loaded000051.446| Total load time: 2.84000051.446| SetLoadStage: 2.84 sec in FrontEnd Lighting Level000055.999| LoadWeaponTable000057.110| Bad number of arguments: 35 - ASR_Fn_scar000058.856| Bad number of arguments: 7 - Zoom_ASR_M4_Fire000058.904| AnimCSV: Zoom_ASR_M4_Fire is not in game, remove it000080.393| AnimCSV: Ild_Crate_01 is not in game, remove it000084.067| Bad number of arguments: 16 - mel_knife_ded000084.183| Bad number of arguments: 16 - SMG_P90F000085.967| Bad number of arguments: 16 - SUP_RPO000086.477| Bad number of arguments: 16 -

mel_super_z_spear_t000086.479| AnimCSV: mel_super_z_spear_t is not in game, remove

it000086.479| Bad number of arguments: 16 - mel_super_z_spear_d000086.480| AnimCSV: mel_super_z_spear_d is not in game, remove it000086.503| AnimCSV: weapon Item_Riot_Shield_Crate_01.dds does not have animation data000086.504| AnimCSV: weapon Item_Riot_Shield_01_BD.dds does not have animation data000086.504| AnimCSV: weapon Hardcore_Guitar_Red.dds does not have animation data000086.504| AnimCSV: weapon Super_Zombie_Spear_03.dds does not have animation data000086.504| AnimCSV: weapon Super_Zombie_Spear_02.dds does not have animation data000090.236| Loaded weapon animations: 34.236535 sec, 1267 anims000090.507|

Ai_Player_OnCreate=0.224076000090.507| r3dNetwork: Creating client000090.533|
IP: 25.79.76.64000090.533|
IP: 10.17.6.222000090.533|
r3dNetwork: connecting to 25.79.76.64:34003000090.533|
SetLoadStage: 39.09 sec in Player Model
 
Junior Spellweaver
Joined
Jul 6, 2015
Messages
184
Reaction score
41
in general, srcLucas.
I'm launching the studio, "Game(Public Server)".

there is a download and at the last stage the client closes by itself, does anyone know the problem? on the logger I can not see anything.

000051.155| r3dFile: can't open Levels\WZ_FrontEndLighting\ServerData.xml000051.155| LoadGrassLib()...000051.257| Loaded grass for 0.03 seconds000051.259| gAutodeskNavMesh.Load...000051.268| r3dFile: can't open Levels\WZ_FrontEndLighting\navigation\autodesk\build_config.xml000051.268| LoadLevel_MatLibs...000051.268| Building skeleton cache..000051.378|

InitializeSkeletonCache=0.110410000051.379| 000051.379| Building obstacles

cache..000051.379| 000051.379| done.000051.379| Do_Collection_Editor_Init...000051.381| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000051.382| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000051.382| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000051.384| CollectionsManager::Init: populating 0 objects... 000051.384| done in 0.00

seconds000051.384| Do_Collection_Editor_Init ok. (0.01 seconds)000051.446| World loaded000051.446| Total load time: 2.84000051.446| SetLoadStage: 2.84 sec in FrontEnd Lighting Level000055.999| LoadWeaponTable000057.110| Bad number of arguments: 35 - ASR_Fn_scar000058.856| Bad number of arguments: 7 - Zoom_ASR_M4_Fire000058.904| AnimCSV: Zoom_ASR_M4_Fire is not in game, remove it000080.393| AnimCSV: Ild_Crate_01 is not in game, remove it000084.067| Bad number of arguments: 16 - mel_knife_ded000084.183| Bad number of arguments: 16 - SMG_P90F000085.967| Bad number of arguments: 16 - SUP_RPO000086.477| Bad number of arguments: 16 -

mel_super_z_spear_t000086.479| AnimCSV: mel_super_z_spear_t is not in game, remove

it000086.479| Bad number of arguments: 16 - mel_super_z_spear_d000086.480| AnimCSV: mel_super_z_spear_d is not in game, remove it000086.503| AnimCSV: weapon Item_Riot_Shield_Crate_01.dds does not have animation data000086.504| AnimCSV: weapon Item_Riot_Shield_01_BD.dds does not have animation data000086.504| AnimCSV: weapon Hardcore_Guitar_Red.dds does not have animation data000086.504| AnimCSV: weapon Super_Zombie_Spear_03.dds does not have animation data000086.504| AnimCSV: weapon Super_Zombie_Spear_02.dds does not have animation data000090.236| Loaded weapon animations: 34.236535 sec, 1267 anims000090.507|

Ai_Player_OnCreate=0.224076000090.507| r3dNetwork: Creating client000090.533|
IP: 25.79.76.64000090.533|
IP: 10.17.6.222000090.533|
r3dNetwork: connecting to 25.79.76.64:34003000090.533|
SetLoadStage: 39.09 sec in Player Model
Are you saying that the launcher closes when you're updating the bins? or that the studio closes?Sorry, I do not understand very well.
 
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Your Data folder have problems, missing files and lines in xml, csv.Have also Levels problems. maybe you are using wrong data folder, in your log are showing problems, if don't understand english, use google translator to know about error, i see error, you can see if have just have a little attention.
 
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Newbie Spellweaver
Joined
Jan 10, 2018
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13
the problem was successfully solved, the problem was in "FrontEndWarZ.cpp > GuardZ."
LukasCCB, you do not accidentally have, src fla WarInc ? I'll buy if there is.

I've looked around, apparently it's very very private.
 
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the problem was successfully solved, the problem was in "FrontEndWarZ.cpp > GuardZ."
LukasCCB, you do not accidentally have, src fla WarInc ? I'll buy if there is.

Yes I have, and I know people who have it.It is not for sale.

And about the problem, GuardZ is GHP changed, remove and have result.
 
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Newbie Spellweaver
Joined
Mar 16, 2021
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help plase

000042.565| Unloaded 0.7 MB DYNAMIC decal textures000042.565| Loading decal library Data\Decals\library.xml.000042.566| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000042.566| Loaded 0.0 MB STATIC decal textures000042.595| Loaded 3.3 MB DYNAMIC decal textures000042.595| LoadLevel_MatLibs...000042.595| LoadLevel_Objects...000043.280| LoadGrassLib()...000043.353| g_pGrassMap->Load...000043.353| Loaded grass for 0.00 seconds000043.353| LoadLevel_MatLibs...000043.830| Building skeleton cache..000043.851| 000043.851| Building obstacles cache..000043.852| 000043.852| done.000043.852| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000043.852| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000043.852| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000043.852| CollectionsManager::Init: populating 0 objects... 000043.852| done in 0.00 seconds000043.852| World loaded000043.852| Total load time: 1.40
 
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