Newbie Spellweaver
- Joined
- Oct 25, 2013
- Messages
- 34
- Reaction score
- 7
Help If you have met before.
my src is crash. hmm, player1 is shot player2 dead , player2 disconnect to front and prepare item and join a server. crash game :*:
but player 2 not prepare item not crash.
no reason in r3dlog and logs
base on untoch V3
my src is crash. hmm, player1 is shot player2 dead , player2 disconnect to front and prepare item and join a server. crash game :*:
but player 2 not prepare item not crash.
no reason in r3dlog and logs
base on untoch V3
Code:
--- Log started at Mon Jan 30 00:49:01 2017
000000.077| Checking for D3D11
000000.104| Game Version: Infestation: Survivor Stories v0.0.0 (build: Jan 29 2017 21:01:13) - final
000000.104| Available memory: 8143 MB
000000.139| r3dFS: version:January 29, 2017 17:27, 45424 files
000000.323| r3dFile: can't open local.ini
000000.323| Can't open file "local.ini"
000000.323| readGameOptionsFile: found INI at C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000000.324| r3dFile: can't open local.ini
000000.324| Can't open file "local.ini"
000000.324| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000000.334| readInputMap: found file at C:\Users\User\Documents\Arktos\WarZ\inputMap.xml
000000.334| writeInputMap: Saving settings to C:\Users\User\Documents\Arktos\WarZ\inputMap.xml
000000.339| userSettings: found file at C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000000.339| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000000.340| SOUND: initializing sound system
000000.357| SOUND: '2' sound drivers found
000000.358| SOUND: sound caps = 0xF8, speakermode= 2
000000.358| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.370| SOUND: sound system ready
000000.370| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.444| Starting voice
000001.444| VoipLog:[4] 2017-01-29 17:49:03.309134|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.444| VoipLog:[4] 2017-01-29 17:49:03.309134|INFO | | |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000001.450| VoipLog:[3] 2017-01-29 17:49:03.315137|DEBUG |Direct Sound | |setting timer resolution to 1ms
000001.465| Playback device: Speakers (Realtek High Definition Audio) (default)
000001.465| Playback device: Realtek Digital Output (Realtek High Definition Audio)
000001.465| Capture device: Microphone (Realtek High Definition Audio) (default)
000001.470| Input Devices enabled: Mouse, Keyboard
000001.494| VMEM As seen through DDRaw: 1970
000001.494| VMEM As seen through WMI: 0
000001.494| Setting mode: 1920x1080x32 Flags=0
000001.512| NVApi successfuly initialized.
000001.512| NVApi: stereo is not available. Stereo driver not installed?
000001.512| Adapter: NVIDIA GeForce GTX 950
000001.512| nvd3dum.dll 10.18.13.5569
000001.512| Monitor: \\.\DISPLAY1 (1920x1080)
000001.516| r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
000001.521| Creating d3d device
000001.604| NVApi: failed to create stereo handle!
000001.604| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.604| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.604| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.605| We have 4079 MB texture memory
000001.637| r3dFont: Creating Verdana 10pt
000001.638| r3dFont: Finished creating Verdana 10pt
000001.639| Loading shaders...
000002.113| Finished loading shaders (0.473894 sec)!
000002.113| Started background thread: 3064
000002.144| Creating dynamic buffer of size 1.00 MB
000002.145| Creating dynamic buffer of size 0.09 MB
000002.151| Creating dynamic buffer of size 0.15 MB
000002.151| r3dFont: Creating Tahoma 12pt
000002.155| r3dFont: Finished creating Tahoma 12pt
000002.155| r3dFont: Creating Verdana 10pt
000002.155| r3dFont: Finished creating Verdana 10pt
000002.239| Creating render targets
000002.239| CreateDynamicEnvMap: creating of size 512x512x6000002.244| r3dFont: Creating Verdana 8pt
000002.245| r3dFile: can't open data/fonts/verdana_8_0.tga
000002.250| r3dFont: Finished creating Verdana 8pt
000002.320| Loaded 12 of 12 grass settings locations from the glist file
000002.321| Loaded 12 grass settings files
000002.322| Trying to load an ammo 'smoke_grenade_blue' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_green' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_orange' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_red' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_white' that is already loaded!000002.463| WEAPON ERROR: M202 Flash trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.736| SetHomeDir: Levels\WZ_FrontEndLighting
000004.736| We have 3802 MB texture memory
000006.033| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000006.033| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000006.038| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000006.039| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000006.441| Unloaded 0.0 MB STATIC decal textures
000006.441| Unloaded 0.0 MB DYNAMIC decal textures
000006.441| Loading decal library Data\Decals\library.xml.
000006.442| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000006.442| Loaded 0.0 MB STATIC decal textures
000006.475| Loaded 0.8 MB DYNAMIC decal textures
000006.475| LoadLevel_MatLibs...
000006.475| LoadLevel_Objects...
000006.735| r3dMesh::Load(): Can't load 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb' or 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb', file doesn't exist
(Loading mesh data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb)
000006.735| WARNING: Object data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb can't be loaded!
000006.735| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb
000006.743| LoadGrassLib()...
000006.833| g_pGrassMap->Load...
000006.833| Loaded grass for 0.00 seconds000006.833| LoadLevel_MatLibs...
000006.833| Building skeleton cache..000006.864|
000006.864| Building obstacles cache..000006.864|
000006.864| done.
000006.864| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000006.864| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000006.865| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000006.865| CollectionsManager::Init: populating 0 objects...
000006.865| done in 0.00 seconds
000006.865| World loaded
000006.865| Total load time: 0.84
000011.192| r3dNetwork: Creating client
000011.222| IP: 192.168.2.223
000011.222| r3dNetwork: connecting
000011.230| Acquired base profile data for 6.498284
000012.138| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000012.200| Creating dynamic buffer of size 0.02 MB
000013.401| Creating dynamic buffer of size 0.13 MB
000013.402| Creating dynamic buffer of size 0.13 MB
000013.402| Creating dynamic buffer of size 0.13 MB
000018.686| r3dNetwork: Creating client
000018.712| IP: 192.168.2.223
000018.712| r3dNetwork: connecting
000018.761| r3dNetwork: external ip: 183.88.53.67:2693
000018.761| connected to master server peer00
000020.689| obj_Zombie::FreePhysSkeletonCache:000020.689| done in 0.00 seconds
000020.689| r3dNetwork: Deinitialize
000020.802| r3dNetwork: Creating client
000020.828| IP: 192.168.2.223
000020.828| r3dNetwork: connecting
000020.901| r3dNetwork: external ip: 183.88.53.67:51839
000020.978| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000020.982| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000020.983| SetHomeDir: Levels\Rockyford
000020.983| We have 3741 MB texture memory
000020.983| r3dFile: can't open levels/rockyford/loadingscreen1.dds
000020.996| r3dFile: can't open Levels\Rockyford/wind.cfg
000020.996| Loading 'Levels\Rockyford/LevelSettings.xml'
000021.003| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000021.008| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000022.154| Unloaded 0.0 MB STATIC decal textures
000022.154| Unloaded 0.8 MB DYNAMIC decal textures
000022.154| Loading decal library Data\Decals\library.xml.
000022.155| Loading decal library Levels\Rockyford\decals.xml.
000022.156| Loaded 0.0 MB STATIC decal textures
000022.189| Loaded 0.8 MB DYNAMIC decal textures
000022.190| LoadLevel_MatLibs...
000022.190| LoadLevel_Objects...
000022.272| TERRAIN: LOADING Levels\Rockyford\TERRAIN
000022.511| TERRAIN3: Finished reading script file
000022.512| Creating dynamic buffer of size 0.50 MB
000022.531| TERRAIN: LOADED
000025.012| LoadGrassLib()...
000025.101| g_pGrassMap->Load...
000025.103| Loaded grass for 0.00 seconds000025.103| LoadLevel_MatLibs...
000025.103| Building skeleton cache..000025.251|
000025.251| Building obstacles cache..000025.251|
000025.251| done.
000025.252| Loading 'Levels\Rockyford\collections\collections.xml'
000025.256| Loading collection elements from file: Levels\Rockyford\collections\elements.bin...000025.259| done in 0.00 seconds
000025.259| CollectionsManager::Init: populating 0 objects... 000025.259| done in 0.00 seconds
000025.259| obj_Zombie::InitPhysSkeletonCache..
000027.141| done
000027.141| World loaded
000027.141| Total load time: 6.16
000032.313| obj_Gravestone 1032
000032.425| obj_Gravestone 1038
000032.775| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000032.776| VoipLog:[3] 2017-01-29 17:49:34.640298|DEBUG |Windows Audio Session| |WAS::openDevice-enter
000032.783| VoipLog:[3] 2017-01-29 17:49:34.647300|DEBUG |Windows Audio Session| |WAS Buffer size: 1056
000032.783| VoipLog:[3] 2017-01-29 17:49:34.647300|DEBUG |Windows Audio Session| |WAS::openDevice-leave
000032.783| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG |Windows Audio Session| |WAS::startDevice-enter
000032.784| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG |Windows Audio Session| |WAS::startDevice-leave
000032.784| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG |Windows Audio Session| |WAS::openDevice-enter
000032.788| VoipLog:[3] 2017-01-29 17:49:34.652301|DEBUG |Windows Audio Session| |WAS Buffer size: 1056
000032.788| VoipLog:[3] 2017-01-29 17:49:34.652301|DEBUG |Windows Audio Session| |WAS::openDevice-leave
000032.788| VoipLog:[4] 2017-01-29 17:49:34.652301|INFO |PreProSpeex |1 |Speex version: speex-1.2beta3
000032.788| VoipLog:[3] 2017-01-29 17:49:34.653302|DEBUG |Windows Audio Session| |WAS::startDevice-enter
000032.789| VoipLog:[3] 2017-01-29 17:49:34.653302|DEBUG |Windows Audio Session| |WAS::startDevice-leave
000032.792| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000032.793| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000032.817| VoipLog:[5] 2017-01-29 17:49:34.681313|DEVELOP |PktHandler | |Puzzle solve time: 11
000032.945| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000034.598|
Time between load end and game start: 7.46
000054.159| eventCallback[551E3B54]: 'eventClickedTabInUI' (unhandled)
000055.056| obj_Gravestone 1042
000055.075| ***** disconnected from game server
000055.075| r3dNetwork: Deinitialize
000055.272| obj_Zombie::FreePhysSkeletonCache:000055.272| .000055.273| .000055.273| .000055.273| .000055.273| .000055.274| .000055.274| .000055.274| .000055.274| .000055.275| .000055.275| .000055.275| .000055.275| .000055.275| .000055.276| .000055.276| .000055.276| .000055.276| .000055.277| .000055.277| .000055.277| .000055.277| .000055.277| .000055.278| .000055.278| .000055.278| .000055.278| .000055.279| .000055.279| .000055.279| .000055.279| .000055.280| .000055.280| done in 0.01 seconds
000056.112| SetHomeDir: Levels\WZ_FrontEndLighting
000056.112| We have 3718 MB texture memory
000056.606| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000056.607| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000056.610| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000056.612| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000057.015| Unloaded 0.0 MB STATIC decal textures
000057.015| Unloaded 0.8 MB DYNAMIC decal textures
000057.015| Loading decal library Data\Decals\library.xml.
000057.016| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000057.017| Loaded 0.0 MB STATIC decal textures
000057.049| Loaded 0.8 MB DYNAMIC decal textures
000057.050| LoadLevel_MatLibs...
000057.050| LoadLevel_Objects...
000057.306| r3dMesh::Load(): Can't load 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb' or 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb', file doesn't exist
(Loading mesh data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb)
000057.306| WARNING: Object data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb can't be loaded!
000057.306| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb
000057.313| LoadGrassLib()...
000057.404| g_pGrassMap->Load...
000057.404| Loaded grass for 0.00 seconds000057.404| LoadLevel_MatLibs...
000057.405| Building skeleton cache..000057.438|
000057.439| Building obstacles cache..000057.439|
000057.439| done.
000057.439| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000057.439| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000057.439| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000057.439| CollectionsManager::Init: populating 0 objects... 000057.439| done in 0.00 seconds
000057.439| World loaded
000057.439| Total load time: 0.87
000057.549| Acquired base profile data for 1.493931
000058.437| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000097.176| r3dNetwork: Creating client
000097.202| IP: 192.168.2.223
000097.202| r3dNetwork: connecting
000097.248| r3dNetwork: external ip: 183.88.53.67:51841
000097.248| connected to master server peer00
000099.927| obj_Zombie::FreePhysSkeletonCache:000099.927| done in 0.00 seconds
000099.928| r3dNetwork: Deinitialize
000100.041| r3dNetwork: Creating client
000100.068| IP: 192.168.2.223
000100.068| r3dNetwork: connecting
000100.140| r3dNetwork: external ip: 183.88.53.67:51844
000100.218| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000100.221| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000100.222| SetHomeDir: Levels\Rockyford
000100.222| We have 3704 MB texture memory
000100.223| r3dFile: can't open levels/rockyford/loadingscreen1.dds
000101.272| r3dFile: can't open Levels\Rockyford/wind.cfg
000101.273| Loading 'Levels\Rockyford/LevelSettings.xml'
000101.280| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000101.283| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000101.431| Unloaded 0.0 MB STATIC decal textures
000101.431| Unloaded 0.8 MB DYNAMIC decal textures
000101.431| Loading decal library Data\Decals\library.xml.
000101.432| Loading decal library Levels\Rockyford\decals.xml.
000101.432| Loaded 0.0 MB STATIC decal textures
000101.463| Loaded 0.8 MB DYNAMIC decal textures
000101.464| LoadLevel_MatLibs...
000101.464| LoadLevel_Objects...
000101.541| TERRAIN: LOADING Levels\Rockyford\TERRAIN
000101.775| TERRAIN3: Finished reading script file
000101.776| Creating dynamic buffer of size 0.50 MB
000101.794| TERRAIN: LOADED
000104.240| LoadGrassLib()...
000104.331| g_pGrassMap->Load...
000104.333| Loaded grass for 0.00 seconds000104.333| LoadLevel_MatLibs...
000104.334| Building skeleton cache..000104.501|
000104.501| Building obstacles cache..000104.501|
000104.501| done.
000104.501| Loading 'Levels\Rockyford\collections\collections.xml'
000104.507| Loading collection elements from file: Levels\Rockyford\collections\elements.bin...000104.509| done in 0.00 seconds
000104.509| CollectionsManager::Init: populating 0 objects... 000104.509| done in 0.00 seconds
000104.509| obj_Zombie::InitPhysSkeletonCache..
000106.332| done
000106.332| World loaded
000106.332| Total load time: 6.11