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[HELP] The game crash If player dead and prepare item to join server again

Newbie Spellweaver
Joined
Oct 25, 2013
Messages
34
Reaction score
7
Help If you have met before.
my src is crash. hmm, player1 is shot player2 dead , player2 disconnect to front and prepare item and join a server. crash game :*:
but player 2 not prepare item not crash.
no reason in r3dlog and logs
base on untoch V3

Code:
--- Log started at Mon Jan 30 00:49:01 2017
000000.077| Checking for D3D11
000000.104| Game Version: Infestation: Survivor Stories v0.0.0  (build: Jan 29 2017 21:01:13) - final
000000.104| Available memory: 8143 MB
000000.139| r3dFS: version:January 29, 2017 17:27, 45424 files
000000.323| r3dFile: can't open local.ini
000000.323| Can't open file "local.ini"
000000.323| readGameOptionsFile: found INI at C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000000.324| r3dFile: can't open local.ini
000000.324| Can't open file "local.ini"
000000.324| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000000.334| readInputMap: found file at C:\Users\User\Documents\Arktos\WarZ\inputMap.xml
000000.334| writeInputMap: Saving settings to C:\Users\User\Documents\Arktos\WarZ\inputMap.xml
000000.339| userSettings: found file at C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000000.339| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000000.340| SOUND: initializing sound system
000000.357| SOUND: '2' sound drivers found
000000.358| SOUND: sound caps = 0xF8, speakermode= 2
000000.358| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.370| SOUND: sound system ready
000000.370| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.444| Starting voice
000001.444|  VoipLog:[4] 2017-01-29 17:49:03.309134|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.444|  VoipLog:[4] 2017-01-29 17:49:03.309134|INFO    |              |   |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000001.450|  VoipLog:[3] 2017-01-29 17:49:03.315137|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000001.465|  Playback device: Speakers (Realtek High Definition Audio) (default)
000001.465|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000001.465|  Capture device: Microphone (Realtek High Definition Audio) (default)
000001.470| Input Devices enabled: Mouse, Keyboard
000001.494| VMEM As seen through DDRaw: 1970
000001.494| VMEM As seen through WMI: 0
000001.494| Setting mode:  1920x1080x32 Flags=0
000001.512| NVApi successfuly initialized.
000001.512| NVApi: stereo is not available. Stereo driver not installed?
000001.512|  Adapter: NVIDIA GeForce GTX 950
000001.512|   nvd3dum.dll 10.18.13.5569
000001.512|  Monitor: \\.\DISPLAY1 (1920x1080)
000001.516|  r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
000001.521|  Creating d3d device
000001.604|  NVApi: failed to create stereo handle!
000001.604|  GPU supports D3DQUERYTYPE_TIMESTAMP
000001.604|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.604|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.605|  We have 4079 MB texture memory
000001.637|  r3dFont: Creating Verdana 10pt
000001.638|  r3dFont: Finished creating Verdana 10pt
000001.639| Loading shaders...
000002.113| Finished loading shaders (0.473894 sec)!
000002.113| Started background thread: 3064
000002.144| Creating dynamic buffer of size 1.00 MB
000002.145| Creating dynamic buffer of size 0.09 MB
000002.151| Creating dynamic buffer of size 0.15 MB
000002.151| r3dFont: Creating Tahoma 12pt
000002.155| r3dFont: Finished creating Tahoma 12pt
000002.155| r3dFont: Creating Verdana 10pt
000002.155| r3dFont: Finished creating Verdana 10pt
000002.239| Creating render targets
000002.239| CreateDynamicEnvMap: creating of size 512x512x6000002.244| r3dFont: Creating Verdana 8pt
000002.245| r3dFile: can't open data/fonts/verdana_8_0.tga
000002.250| r3dFont: Finished creating Verdana 8pt
000002.320| Loaded 12 of 12 grass settings locations from the glist file
000002.321| Loaded 12 grass settings files
000002.322| Trying to load an ammo 'smoke_grenade_blue' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_green' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_orange' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_red' that is already loaded!000002.322| Trying to load an ammo 'smoke_grenade_white' that is already loaded!000002.463| WEAPON ERROR: M202 Flash  trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.736| SetHomeDir: Levels\WZ_FrontEndLighting
000004.736| We have 3802 MB texture memory
000006.033| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000006.033| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000006.038| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000006.039| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000006.441| Unloaded 0.0 MB STATIC decal textures
000006.441| Unloaded 0.0 MB DYNAMIC decal textures
000006.441| Loading decal library Data\Decals\library.xml.
000006.442| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000006.442| Loaded 0.0 MB STATIC decal textures
000006.475| Loaded 0.8 MB DYNAMIC decal textures
000006.475| LoadLevel_MatLibs...
000006.475| LoadLevel_Objects...
000006.735| r3dMesh::Load(): Can't load 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb' or 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb)
000006.735| WARNING: Object data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb can't be loaded!
000006.735| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb
000006.743| LoadGrassLib()...
000006.833| g_pGrassMap->Load...
000006.833| Loaded grass for 0.00 seconds000006.833| LoadLevel_MatLibs...
000006.833| Building skeleton cache..000006.864| 
000006.864| Building obstacles cache..000006.864| 
000006.864| done.
000006.864| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000006.864| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000006.865| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000006.865| CollectionsManager::Init: populating 0 objects... 
000006.865| done in 0.00 seconds
000006.865| World loaded
000006.865| Total load time: 0.84
000011.192| r3dNetwork: Creating client
000011.222|  IP: 192.168.2.223
000011.222| r3dNetwork: connecting
000011.230| Acquired base profile data for 6.498284
000012.138| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000012.200| Creating dynamic buffer of size 0.02 MB
000013.401| Creating dynamic buffer of size 0.13 MB
000013.402| Creating dynamic buffer of size 0.13 MB
000013.402| Creating dynamic buffer of size 0.13 MB
000018.686| r3dNetwork: Creating client
000018.712|  IP: 192.168.2.223
000018.712| r3dNetwork: connecting
000018.761| r3dNetwork: external ip: 183.88.53.67:2693
000018.761| connected to master server peer00
000020.689| obj_Zombie::FreePhysSkeletonCache:000020.689| done in 0.00 seconds
000020.689| r3dNetwork: Deinitialize
000020.802| r3dNetwork: Creating client
000020.828|  IP: 192.168.2.223
000020.828| r3dNetwork: connecting
000020.901| r3dNetwork: external ip: 183.88.53.67:51839
000020.978| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000020.982| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000020.983| SetHomeDir: Levels\Rockyford
000020.983| We have 3741 MB texture memory
000020.983| r3dFile: can't open levels/rockyford/loadingscreen1.dds
000020.996| r3dFile: can't open Levels\Rockyford/wind.cfg
000020.996| Loading 'Levels\Rockyford/LevelSettings.xml'
000021.003| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000021.008| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000022.154| Unloaded 0.0 MB STATIC decal textures
000022.154| Unloaded 0.8 MB DYNAMIC decal textures
000022.154| Loading decal library Data\Decals\library.xml.
000022.155| Loading decal library Levels\Rockyford\decals.xml.
000022.156| Loaded 0.0 MB STATIC decal textures
000022.189| Loaded 0.8 MB DYNAMIC decal textures
000022.190| LoadLevel_MatLibs...
000022.190| LoadLevel_Objects...
000022.272| TERRAIN:  LOADING Levels\Rockyford\TERRAIN
000022.511| TERRAIN3: Finished reading script file
000022.512| Creating dynamic buffer of size 0.50 MB
000022.531| TERRAIN:  LOADED
000025.012| LoadGrassLib()...
000025.101| g_pGrassMap->Load...
000025.103| Loaded grass for 0.00 seconds000025.103| LoadLevel_MatLibs...
000025.103| Building skeleton cache..000025.251| 
000025.251| Building obstacles cache..000025.251| 
000025.251| done.
000025.252| Loading 'Levels\Rockyford\collections\collections.xml'
000025.256| Loading collection elements from file: Levels\Rockyford\collections\elements.bin...000025.259| done in 0.00 seconds
000025.259| CollectionsManager::Init: populating 0 objects... 000025.259| done in 0.00 seconds
000025.259| obj_Zombie::InitPhysSkeletonCache..
000027.141| done
000027.141| World loaded
000027.141| Total load time: 6.16
000032.313| obj_Gravestone 1032
000032.425| obj_Gravestone 1038
000032.775| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000032.776| VoipLog:[5] 2017-01-29 17:49:34.640298|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000032.776| VoipLog:[3] 2017-01-29 17:49:34.640298|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000032.783| VoipLog:[3] 2017-01-29 17:49:34.647300|DEBUG   |Windows Audio Session|   |WAS Buffer size: 1056
000032.783| VoipLog:[3] 2017-01-29 17:49:34.647300|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000032.783| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000032.784| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000032.784| VoipLog:[3] 2017-01-29 17:49:34.648300|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000032.788| VoipLog:[3] 2017-01-29 17:49:34.652301|DEBUG   |Windows Audio Session|   |WAS Buffer size: 1056
000032.788| VoipLog:[3] 2017-01-29 17:49:34.652301|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000032.788| VoipLog:[4] 2017-01-29 17:49:34.652301|INFO    |PreProSpeex   |1  |Speex version: speex-1.2beta3
000032.788| VoipLog:[3] 2017-01-29 17:49:34.653302|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000032.789| VoipLog:[3] 2017-01-29 17:49:34.653302|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000032.792| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000032.793| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000032.817| VoipLog:[5] 2017-01-29 17:49:34.681313|DEVELOP |PktHandler    |   |Puzzle solve time: 11
000032.945| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000034.598| 
Time between load end and game start: 7.46
000054.159| eventCallback[551E3B54]: 'eventClickedTabInUI' (unhandled)
000055.056| obj_Gravestone 1042
000055.075| ***** disconnected from game server
000055.075| r3dNetwork: Deinitialize
000055.272| obj_Zombie::FreePhysSkeletonCache:000055.272| .000055.273| .000055.273| .000055.273| .000055.273| .000055.274| .000055.274| .000055.274| .000055.274| .000055.275| .000055.275| .000055.275| .000055.275| .000055.275| .000055.276| .000055.276| .000055.276| .000055.276| .000055.277| .000055.277| .000055.277| .000055.277| .000055.277| .000055.278| .000055.278| .000055.278| .000055.278| .000055.279| .000055.279| .000055.279| .000055.279| .000055.280| .000055.280| done in 0.01 seconds
000056.112| SetHomeDir: Levels\WZ_FrontEndLighting
000056.112| We have 3718 MB texture memory
000056.606| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000056.607| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000056.610| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000056.612| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000057.015| Unloaded 0.0 MB STATIC decal textures
000057.015| Unloaded 0.8 MB DYNAMIC decal textures
000057.015| Loading decal library Data\Decals\library.xml.
000057.016| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000057.017| Loaded 0.0 MB STATIC decal textures
000057.049| Loaded 0.8 MB DYNAMIC decal textures
000057.050| LoadLevel_MatLibs...
000057.050| LoadLevel_Objects...
000057.306| r3dMesh::Load(): Can't load 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb' or 'data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb', file doesn't exist
 (Loading mesh data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb)
000057.306| WARNING: Object data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb can't be loaded!
000057.306| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/env_military/cr_mil_sandbag_block_01.scb
000057.313| LoadGrassLib()...
000057.404| g_pGrassMap->Load...
000057.404| Loaded grass for 0.00 seconds000057.404| LoadLevel_MatLibs...
000057.405| Building skeleton cache..000057.438| 
000057.439| Building obstacles cache..000057.439| 
000057.439| done.
000057.439| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000057.439| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000057.439| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000057.439| CollectionsManager::Init: populating 0 objects... 000057.439| done in 0.00 seconds
000057.439| World loaded
000057.439| Total load time: 0.87
000057.549| Acquired base profile data for 1.493931
000058.437| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000097.176| r3dNetwork: Creating client
000097.202|  IP: 192.168.2.223
000097.202| r3dNetwork: connecting
000097.248| r3dNetwork: external ip: 183.88.53.67:51841
000097.248| connected to master server peer00
000099.927| obj_Zombie::FreePhysSkeletonCache:000099.927| done in 0.00 seconds
000099.928| r3dNetwork: Deinitialize
000100.041| r3dNetwork: Creating client
000100.068|  IP: 192.168.2.223
000100.068| r3dNetwork: connecting
000100.140| r3dNetwork: external ip: 183.88.53.67:51844
000100.218| writeGameOptionsFile: Saving settings to C:\Users\User\Documents\Arktos\WarZ\gameSettings.ini
000100.221| userSettings: Saving settings to C:\Users\User\Documents\Arktos\WarZ\userSettings.xml
000100.222| SetHomeDir: Levels\Rockyford
000100.222| We have 3704 MB texture memory
000100.223| r3dFile: can't open levels/rockyford/loadingscreen1.dds
000101.272| r3dFile: can't open Levels\Rockyford/wind.cfg
000101.273| Loading 'Levels\Rockyford/LevelSettings.xml'
000101.280| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000101.283| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000101.431| Unloaded 0.0 MB STATIC decal textures
000101.431| Unloaded 0.8 MB DYNAMIC decal textures
000101.431| Loading decal library Data\Decals\library.xml.
000101.432| Loading decal library Levels\Rockyford\decals.xml.
000101.432| Loaded 0.0 MB STATIC decal textures
000101.463| Loaded 0.8 MB DYNAMIC decal textures
000101.464| LoadLevel_MatLibs...
000101.464| LoadLevel_Objects...
000101.541| TERRAIN:  LOADING Levels\Rockyford\TERRAIN
000101.775| TERRAIN3: Finished reading script file
000101.776| Creating dynamic buffer of size 0.50 MB
000101.794| TERRAIN:  LOADED
000104.240| LoadGrassLib()...
000104.331| g_pGrassMap->Load...
000104.333| Loaded grass for 0.00 seconds000104.333| LoadLevel_MatLibs...
000104.334| Building skeleton cache..000104.501| 
000104.501| Building obstacles cache..000104.501| 
000104.501| done.
000104.501| Loading 'Levels\Rockyford\collections\collections.xml'
000104.507| Loading collection elements from file: Levels\Rockyford\collections\elements.bin...000104.509| done in 0.00 seconds
000104.509| CollectionsManager::Init: populating 0 objects... 000104.509| done in 0.00 seconds
000104.509| obj_Zombie::InitPhysSkeletonCache..
000106.332| done
000106.332| World loaded
000106.332| Total load time: 6.11
 
Skilled Illusionist
Joined
Apr 4, 2013
Messages
377
Reaction score
146
Scenario 1
  1. Player A kills Player B
  2. Player B takes items out of his global inventory and respawns
  3. Player B crashes

Scenario 2
  1. Player A kills Player B
  2. Player B does not take any items out of his global inventory and respawns
  3. Player B does not crash

Is this right? It's pretty confusing the way you explained it.

And is it a game crash or does he get disconnected back to the main menu?
 
Upvote 0
Newbie Spellweaver
Joined
Oct 25, 2013
Messages
34
Reaction score
7
Scenario 1
  1. Player A kills Player B
  2. Player B takes items out of his global inventory and respawns
  3. Player B crashes

Scenario 2
  1. Player A kills Player B
  2. Player B does not take any items out of his global inventory and respawns
  3. Player B does not crash

Is this right? It's pretty confusing the way you explained it.

And is it a game crash or does he get disconnected back to the main menu?

Right. Help me !
when dead player is disconnected take a item from global inventory
 
Upvote 0
Newbie Spellweaver
Joined
Oct 25, 2013
Messages
34
Reaction score
7
LogSS
Code:
000000.021| r3dFS: there is no volume file wo_00.bin
000000.021| SERVER NAME: ####
000000.022| GameServerId: 99, map:7
000000.022| GameName: #01 | Rocky ford | ASR
000000.022| CAsyncApiMgr starting
000000.022| Connecting to master server at 127.0.0.1:54009
000000.022|  r3dNetwork: Creating client
000000.042|   IP: ####
000000.042|  r3dNetwork: connecting to 127.0.0.1:54009
000000.042|  waiting: connecting, 30.0 sec left
000000.062|  r3dNetwork: external ip: 127.0.0.1:55012
000000.062| Game: Initializing with 20 players
000000.062|  Server time is Tue Jul 05 17:42:12 2078
000000.062| Starting server on port 54012
000000.062| r3dNetwork: Creating host at port 54012
000000.070|  IP: ####
000000.082| Getting shop data
000000.234| Reading game rewards
000000.241| Loading armory config
000000.241| Trying to load an ammo 'smoke_grenade_blue' that is already loaded!000000.241| Trying to load an ammo 'smoke_grenade_green' that is already loaded!000000.241| Trying to load an ammo 'smoke_grenade_orange' that is already loaded!000000.241| Trying to load an ammo 'smoke_grenade_red' that is already loaded!000000.241| Trying to load an ammo 'smoke_grenade_white' that is already loaded!000000.255| Reading loot boxes
000000.262| Loot boxes data updated
000000.262| Loading A.I. tactics config
000000.262| Loading A.I. brain profiles
000000.262| Starting game server
000000.262| SetHomeDir: Levels\Rockyford
000000.262| Starting voice
000000.262|  Server lib version: 3.0.3.2 [Build: 1433933257] SDK
000000.262|  VOICE:[4] 2017-01-29 17:28:31.854147|INFO    |ServerLibPriv |   |TeamSpeak 3 Server 3.0.3.2 (2015-06-10 10:47:37) SDK
000000.262|  VOICE:[4] 2017-01-29 17:28:31.854147|INFO    |ServerLibPriv |   |SystemInformation: Windows Server 2008 R2 SP1 (7601) x64 (AMD or Intel) Binary: 32bit
000000.262|  VOICE:[4] 2017-01-29 17:28:31.854147|INFO    |ServerLibPriv |   |Using hardware aes
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |Licensing Information
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |licensed to       : TeamSpeak_SDK
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |type              : SDK
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |starting date     : Thu Dec 31 22:00:00 2009
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |ending date       : Wed Dec 31 22:00:00 2098
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |max virtualservers: 999999999
000000.329|  VOICE:[4] 2017-01-29 17:28:31.921151|INFO    |Accounting    |   |max slots         : 999999999
000001.263|  TERRAIN:  LOADING Levels\Rockyford\TERRAIN
000001.270|  TERRAIN3: Finished reading script file
000001.270|  TERRAIN:  LOADED
000001.305|  Loading 'Levels\Rockyford\collections\collections.xml'
000001.306|  Loading collection elements from file: Levels\Rockyford\collections\elements.bin...000001.309|  done in 0.00 seconds
000001.309|  NavMesh.Load...
000001.312|  Loading Mission Data
000001.312|  r3dFile: can't open Levels\Rockyford\Missions.xml
000001.312|  !!! ERROR: Failed to open Levels\Rockyford\Missions.xml
000001.312|  !!! Missions have been turned OFF!
000001.378|  Terrain3: Creating physics data
000001.378|  r3dTerrain3::UnpackHeightCached: unpacking (0,0) for [0]
000001.381|  Terrain3: Creating physics data - DONE!
000001.381|  WorldObjects: 11 + 542 static
000001.381|  server main loop started
000001.381|  net_mapLoaded_LastNetID: 1026
000001.411|  CJobGetSavedServerState, restoring state
000001.411|   0 ItemSpawnPoints restored
000001.431|  Job CJobGetServerObjects 0828FC60: Creating 0 objects
000001.662|  VOICE:[4] 2017-01-29 17:28:33.254227|INFO    |              |   |Puzzle precompute time: 1333
000001.662|  Read keypair 'MG4DAgeAAgEgAiASAugW28U3mhq/xj+yJKcxqH9IOK9IGfCWRe0EyjOC3AIgdFVlkICgZ2sPk3un4NXAd+XDZq/csEmpiOpJ8+38aGoCIQDhC3btfFC92j4MS/pRAMPqcP2W8/AQniK27WkNGkPkIg==' from file 'ts_keypair_54512.txt'.
000001.662|  Creating virtual server with 2 slots
000001.667|  VOICE:[4] 2017-01-29 17:28:33.259228|INFO    |VirtualServer |1  |listening on 0.0.0.0:54512
000001.667|  VOICE:[4] 2017-01-29 17:28:33.259228|INFO    |VirtualSvrMgr |   |addServer() VirtualServer(1) started
000001.667|  Server running
000001.667|  voip: !!!!!! Channel 1 edited by 0 on virtual server 1
000013.269| !!!PERFORMANCE REPORT:
tick:3.29
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000020.232| !!!PERFORMANCE REPORT:
tick:1.67
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000028.033| !!!PERFORMANCE REPORT:
tick:4.10
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000034.123| !!!PERFORMANCE REPORT:
tick:0.00
gameworld:0.00
terrain3:-0.00
PhysX:0.10
navmesh:-0.00
END
000035.938| !!!PERFORMANCE REPORT:
tick:0.39
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000037.086| !!!PERFORMANCE REPORT:
tick:0.00
gameworld:0.00
terrain3:-0.00
PhysX:0.17
navmesh:0.00
END
000040.953| !!!PERFORMANCE REPORT:
tick:0.13
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000041.159| !!!PERFORMANCE REPORT:
tick:0.19
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000042.231| !!!PERFORMANCE REPORT:
tick:0.27
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000050.963| !!!PERFORMANCE REPORT:
tick:5.15
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000051.809| !!!PERFORMANCE REPORT:
tick:0.83
gameworld:0.00
terrain3:-0.00
PhysX:0.00
navmesh:-0.00
END
000058.868| !!!PERFORMANCE REPORT:
tick:0.13
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000107.265| !!!PERFORMANCE REPORT:
tick:0.89
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:-0.00
END
000108.331| !!!PERFORMANCE REPORT:
tick:0.89
gameworld:0.00
terrain3:-0.00
PhysX:0.00
navmesh:0.00
END
000108.569| !!!PERFORMANCE REPORT:
tick:0.17
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
000214.798| peer00 PKT_C2S_JoinGameReq: CID:1000145, ip:171.99.159.95
000228.252| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1026
000241.075| voip: Client 1 '2796224512' peer00, playerIdx:0 joined channel 1 on virtual server 1
000366.857| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
000386.886| r3dNetwork_Peer_Timeout: 183.88.53.67
000447.755| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
000461.561| peer01 PKT_C2S_StartGameReq, playerIdx:1 startGameAns: 1, lastNetID: 1026
000462.448| voip: Client 2 '2329018369' peer01, playerIdx:1 joined channel 1 on virtual server 1
000480.441| voip: Client 1 left channel 1 on virtual server 1
000489.092| r3dNetwork_Peer_Timeout: 171.99.159.95
000489.092| peer00 player Eng APAP is updating his data
000489.092| DeletePlayer: Eng APAP, playerIdx: 0
000502.170| obj_DroppedItem 09697D80 created. 20015, 599.999946 sec left
000504.340| obj_DroppedItem 09810A28 created. 20006, 599.999904 sec left
000724.391| peer00 PKT_C2S_JoinGameReq: CID:1000145, ip:171.99.159.95
000735.834| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1026
000737.991| voip: Client 3 '3630825472' peer00, playerIdx:0 joined channel 1 on virtual server 1
000772.261| kak pak mak killed by Eng APAP, forced: 0
000772.261| LogInfo: peer01, r:Death , CID:1002622 [kak pak mak], ip:183.88.53.67
000772.261|  peer01, SetLatePacketsBarrier: death
000772.261| obj_DroppedItem 067C9C20 created. 101106, 599.999938 sec left
000772.261| obj_DroppedItem 09810A28 created. 20015, 599.999838 sec left
000772.261| obj_DroppedItem 0984D248 created. 20006, 599.999791 sec left
000772.261| obj_DroppedItem 097679B0 created. 20176, 599.999746 sec left
000772.301| peer01 PKT_C2C_PacketBarrier_s death 1 vs 1
000832.308| PKT_C2S_DisconnectReq for kak pak mak
000832.308| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:183.88.53.67
000832.308| DeletePlayer: kak pak mak, playerIdx: 1
000832.420| voip: Client 2 left channel 1 on virtual server 1
000900.238| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
000919.447| cmd: /gi 700011 admin:126
000919.447| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700011 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000920.277| r3dNetwork_Peer_Timeout: 183.88.53.67
000929.711| cmd: /go 7000044 admin:126
000935.134| cmd: /gi 700044 admin:126
000935.135| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700044 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000941.848| cmd: /gi 700011 admin:126
000941.848| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700011 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000947.549| cmd: /gi 700046 admin:126
000947.549| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700046 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000955.771| cmd: /gi 700108 admin:126
000955.771| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700108 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000962.867| cmd: /gi 700287 admin:126
000962.867| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700287 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000968.884| cmd: /gi 700287 admin:126
000968.884| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700287 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000980.519| cmd: /gi 700487 admin:126
000980.519| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700487 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000986.819| cmd: /gi 700547 admin:126
000986.819| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700547 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000993.590| cmd: /gi 700627 admin:126
000993.590| !!! cheat: peer00, r:Admin Spawn Item 1000145 (Eng APAP) spawned 700627 with quantity 1 on server #01 | Rocky ford | ASR
, CID:1000145 [Eng APAP], ip:171.99.159.95
000999.761| Running CJobUpdateSkins000999.762| Running CJobUpdateSkins::Exec001000.612| Running CJobUpdateSkins001000.612| Running CJobUpdateSkins::Exec001001.832| Running CJobUpdateSkins001001.832| Running CJobUpdateSkins::Exec001002.573| Running CJobUpdateSkins001002.573| Running CJobUpdateSkins::Exec001003.343| Running CJobUpdateSkins001003.343| Running CJobUpdateSkins::Exec001004.614| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
001009.295| Running CJobUpdateSkins001009.295| Running CJobUpdateSkins::Exec001009.975| Running CJobUpdateSkins001009.975| Running CJobUpdateSkins::Exec001010.577| Running CJobUpdateSkins001010.577| Running CJobUpdateSkins::Exec001013.920| !!! cheat: peer00, r:skinned item has no skinned: 700547, CID:1000145 [Eng APAP], ip:171.99.159.95
001013.920| peer00 player Eng APAP is updating his data
001013.920| DeletePlayer: Eng APAP, playerIdx: 0
001014.000| voip: Client 3 left channel 1 on virtual server 1
001016.580| peer01 PKT_C2S_StartGameReq, playerIdx:1 startGameAns: 1, lastNetID: 1026
001016.946| voip: Client 4 '3945988097' peer01, playerIdx:1 joined channel 1 on virtual server 1
001032.398| peer00 PKT_C2S_JoinGameReq: CID:1000145, ip:171.99.159.95
001043.410| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1026
001044.345| voip: Client 5 '309788672' peer00, playerIdx:0 joined channel 1 on virtual server 1
001044.753| !!!PERFORMANCE REPORT:
tick:0.11
gameworld:0.00
terrain3:0.00
PhysX:0.00
navmesh:0.00
END
001068.990| kak pak mak killed by Eng APAP, forced: 0
001068.990| LogInfo: peer01, r:Death , CID:1002622 [kak pak mak], ip:183.88.53.67
001068.990|  peer01, SetLatePacketsBarrier: death
001068.990| obj_DroppedItem 09767FD0 created. 20015, 599.999910 sec left
001068.990| obj_DroppedItem 0985D6F8 created. 20006, 599.999801 sec left
001068.990| obj_DroppedItem 09691D10 created. 101106, 599.999731 sec left
001068.990| obj_DroppedItem 0992C378 created. 400017, 599.999688 sec left
001068.990| obj_DroppedItem 0984D248 created. 101262, 599.999635 sec left
001069.030| peer01 PKT_C2C_PacketBarrier_s death 1 vs 1
001072.950| PKT_C2S_DisconnectReq for kak pak mak
001072.950| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:183.88.53.67
001072.950| DeletePlayer: kak pak mak, playerIdx: 1
001072.989| voip: Client 4 left channel 1 on virtual server 1
001074.530| Eng APAP: equip attachment STANAG C-Mag for IMI TAR-21
001074.540| reloaded 100 using slot 4 - 0 left
001112.881| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
001125.343| Running CJobUpdateSkins001125.343| Running CJobUpdateSkins::Exec001126.303| Running CJobUpdateSkins001126.303| Running CJobUpdateSkins::Exec001132.905| r3dNetwork_Peer_Timeout: 183.88.53.67
001133.657| !!! cheat: peer00, r:skinned item has no skinned: 700011, CID:1000145 [Eng APAP], ip:171.99.159.95
001133.657| peer00 player Eng APAP is updating his data
001133.657| DeletePlayer: Eng APAP, playerIdx: 0
001133.772| voip: Client 5 left channel 1 on virtual server 1
001227.725| peer00 PKT_C2S_JoinGameReq: CID:1000145, ip:171.99.159.95
001238.731| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1026
001239.489| voip: Client 6 '4279828480' peer00, playerIdx:0 joined channel 1 on virtual server 1
001247.674| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
001258.692| peer01 PKT_C2S_StartGameReq, playerIdx:1 startGameAns: 1, lastNetID: 1026
001259.558| voip: Client 7 '99745793' peer01, playerIdx:1 joined channel 1 on virtual server 1
001266.225| cmd: /ttp "kak pak mak" admin:126
001266.225| peer00, SetLatePacketsBarrier: teleport
001266.225| Eng APAP teleported to 146.859665, 100.097633, 206.789810
001266.245| peer00 PKT_C2C_PacketBarrier_s teleport 1 vs 1
001273.248| cmd: /stime 08 00 admin:126
001277.944| kak pak mak killed by Eng APAP, forced: 0
001277.944| LogInfo: peer01, r:Death , CID:1002622 [kak pak mak], ip:183.88.53.67
001277.944|  peer01, SetLatePacketsBarrier: death
001277.944| obj_DroppedItem 0992C378 created. 101106, 599.999995 sec left
001277.944| obj_DroppedItem 0992FA20 created. 20015, 599.999895 sec left
001277.944| obj_DroppedItem 0982F210 created. 20006, 599.999849 sec left
001277.984| peer01 PKT_C2C_PacketBarrier_s death 1 vs 1
001281.758| PKT_C2S_DisconnectReq for kak pak mak
001281.758| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:183.88.53.67
001281.758| DeletePlayer: kak pak mak, playerIdx: 1
001281.800| voip: Client 7 left channel 1 on virtual server 1
001291.546| obj_DroppedItem 0992C378 created. 101106, 599.999989 sec left
001326.914| peer01 PKT_C2S_JoinGameReq: CID:1002622, ip:183.88.53.67
001346.949| r3dNetwork_Peer_Timeout: 183.88.53.67
001407.130| r3dNetwork_Peer_Timeout: 171.99.159.95
001407.130| peer00 player Eng APAP is updating his data
001407.130| DeletePlayer: Eng APAP, playerIdx: 0
001425.763| voip: Client 6 left channel 1 on virtual server 1
 
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Very strange, but what it seems like to me is that when the player dies and disconnects, and then picks items from the global inventory and joins back, for some reason the game thinks he never disconnected. He then joins with different items than the game thinks he has, server thinks he's cheating because according to the server he all of a sudden has completely different items and disconnects him.

I remember back in WarZ this happened some times, where you would die and it would look like you still have all items, but then if you join back you get disconnected immediately.

Did you somewhere in your code (FrontEndWarZ most likely) force player hp to 100%?

Because then if someone dies, they will automatically be "revived". I put revived in quotes because although you forced hp to 100%, in the database their alive status is still dead.

Really difficult to troubleshoot this. I hope this makes sense.
 
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Newbie Spellweaver
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No force player hp 100%. I buy revived T^T. thanks Laenoar. I will check a code FrontEndWarZ.
 
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Junior Spellweaver
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Your api is failing:

000772.301| peer01 PKT_C2C_PacketBarrier_s death 1 vs 1
000832.308| PKT_C2S_DisconnectReq for kak pak mak
000832.308| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:183.88.53.67
000832.308| DeletePlayer: kak pak mak, playerIdx: 1




001072.950| PKT_C2S_DisconnectReq for kak pak mak
001072.950| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:183.88.53.67
001072.950| DeletePlayer: kak pak mak, playerIdx: 1
 
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Your api is failing:

Code:
000772.301| peer01 PKT_C2C_PacketBarrier_s death 1 vs 1
000832.308| PKT_C2S_DisconnectReq for kak pak mak
000832.308| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:REMOVED
000832.308| DeletePlayer: kak pak mak, playerIdx: 1

Code:
001072.950| PKT_C2S_DisconnectReq for kak pak mak
001072.950| LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1002622 [kak pak mak], ip:REMOVED
001072.950| DeletePlayer: kak pak mak, playerIdx: 1

What's wrong here? There are 0 errors.

@Tartarus, could you please go to your OnNetPeerDisconnected void in ServerGameLogic.cpp and post either the whole void or the content of the PEER_PLAYING case.
 
Last edited:
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this code OnNetPeerDisconnected(DWORD peerId) :laugh:
Code:
void ServerGameLogic::OnNetPeerDisconnected(DWORD peerId)
{
 // too many connections, do not do anything
 if(peerId >= MAX_PEERS_COUNT)
  return;
 //r3dOutToLog("peer%02d disconnected\n", peerId); CLOG_INDENT;
 peerInfo_s& peer = GetPeer(peerId);
 // debug validation
 switch(peer.status_)
 {
 default: 
  r3dError("!!! Invalid status %d in disconnect !!!", peer.status_);
  break;
 case PEER_FREE:
  break;
 case PEER_CONNECTED:
 case PEER_VALIDATED1:
  r3d_assert(peer.player == NULL);
  r3d_assert(peer.playerIdx == -1);
  break;
 case PEER_LOADING:
  r3d_assert(peer.playerIdx != -1);
  r3d_assert(plrToPeer_[peer.playerIdx] != NULL);
  r3d_assert(peer.player == NULL);
  // if we got profile and joined game we need to report that player left to server.
  if(peer.startGameAns == PKT_S2C_StartGameAns_s::RES_Ok)
  {
   ApiPlayerLeftGame(peerId);
  }
  plrToPeer_[peer.playerIdx] = NULL;
  break;
 case PEER_PLAYING:
  r3d_assert(peer.playerIdx != -1);
  r3d_assert(plrToPeer_[peer.playerIdx] != NULL);
  r3d_assert(plrToPeer_[peer.playerIdx] == &peer);
  if(peer.player)
  {
#ifdef VEHICLES_ENABLED
   // check if player is in vehicle, if is, remove player from vehicle
   if (peer.player->IsInVehicle())
   {
    obj_Vehicle* vehicle = obj_Vehicle::GetVehicleById(peer.player->currentVehicleId);
    if (vehicle)
    {
     peer.player->ExitVehicle(true, true, true);
    }
   }
#endif
   gMasterServerLogic.RemovePlayer(peer.playerIdx);
   if(peer.player->loadout_->Alive && !peer.player->wasDisconnected_ && !peer.player->inventoryOpActive_)
   {
    r3dOutToLog("peer%02d player %s is updating his data\n", peerId, peer.player->userName);
    ApiPlayerUpdateChar(peer.player);
   }
   ApiPlayerLeftGame(peerId);
  
   // report to users
   if(!(peer.player->profile_.ProfileData.isDevAccount & wiUserProfile::DAA_HIDDEN))
   {
    PKT_S2C_PlayerNameLeft_s n;
    n.playerIdx = (WORD)peer.playerIdx;
    // send to all, regardless visibility
    for(int i=0; i<MAX_PEERS_COUNT; i++) {
     if(peers_[i].status_ >= PEER_PLAYING && peers_[i].player && i != peerId) {
      net_->SendToPeer(&n, sizeof(n), i, true);
     }
    }
   }
   DeletePlayer(peer.playerIdx, peer.player);
  }
  plrToPeer_[peer.playerIdx] = NULL;
  break;
 }
 if(peer.status_ != PEER_FREE)
 {
  // OnNetPeerDisconnected can fire multiple times, because of forced disconnect
  curPeersConnected--;
 }
 // clear peer status
 peer.Clear();
 return;
}
 
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Try removing this:
if(peer.player->loadout_->Alive && !peer.player->wasDisconnected_ && !peer.player->inventoryOpActive_)

So it should look like:
if(peer.player->loadout_->Alive && !peer.player->wasDisconnected_)


Also completely remove:
if(!(peer.player->profile_.ProfileData.isDevAccount & wiUserProfile::DAA_HIDDEN))


Also completely remove this under the PEER_LOADING case:
if(peer.startGameAns == PKT_S2C_StartGameAns_s::RES_Ok)
{
ApiPlayerLeftGame(peerId);
}
 
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I also encountered this problem, do not know how to solve
I think it should be the server side with the client's item data is not synchronized caused by disconnect.
But I do not know how to fix it

1: do not pick up the items to death and rebirth, will not disconnect the server.
2: pick up items, death and rebirth, will disconnect the server.


Want to get help

 
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