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[HELP] leave the map after login

Newbie Spellweaver
Joined
Jan 28, 2015
Messages
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R3DLOG

001894.017| Loading 'Levels\Colorado_V2\collections\collections.xml'001895.650| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...001899.226| done in 3.58 seconds001899.272| CollectionsManager::Init: populating 21115 objects... 001899.293| done in 0.02 seconds001899.293| obj_Zombie::InitPhysSkeletonCache..001901.500| done001901.500| World loaded001901.500| Total load time: 50.87001907.797| ***** disconnected from game server001907.803| VoipLog:[3] 2017-11-10 21:14:23.436442|DEBUG |Windows Audio Session| | WAS::associateAECDevice-enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::associateAECDevice-leave001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::stopDevice-enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::stopDevice-leave001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::closeDevice-enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::closeDevice-leave001907.803| VoipLog:[5] 2017-11-10 21:14:23.437442|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.437442|DEVELOP |Windows Audio Session| | Waiting for device to close 001907.804| VoipLog:[5] 2017-11-10 21:14:23.437943|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 001907.804| VoipLog:[5] 2017-11-10 21:14:23.437943|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave001907.804| VoipLog:[3] 2017-11-10 21:14:23.437943|DEBUG |Windows Audio Session| | WAS::stopDevice-enter001907.804| VoipLog:[3] 2017-11-10 21:14:23.437943|DEBUG |Windows Audio Session| | WAS::stopDevice-leave001907.804| VoipLog:[3] 2017-11-10 21:14:23.438442|DEBUG |Windows Audio Session| | WAS::closeDevice-enter001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter001907.804| VoipLog:[3] 2017-11-10 21:14:23.438442|DEBUG |Windows Audio Session| | WAS::closeDevice-leave001907.805| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter001907.805| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | Waiting for device to close 001907.931| VoipLog:[5] 2017-11-10 21:14:23.565028|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave001907.931| VoipLog:[5] 2017-11-10 21:14:23.565028|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 001907.931| VoipLog:[3] 2017-11-10 21:14:23.565028|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS Buffer size: 1056001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS::startDevice-enter001907.938| VoipLog:[3] 2017-11-10 21:14:23.571532|DEBUG |Windows Audio Session| | WAS::startDevice-leave001907.938| VoipLog:[3] 2017-11-10 21:14:23.571532|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter001907.944| VoipLog:[3] 2017-11-10 21:14:23.578037|DEBUG |Windows Audio Session| | WAS Buffer size: 1056001907.944| VoipLog:[3] 2017-11-10 21:14:23.578037|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave001907.944| VoipLog:[3] 2017-11-10 21:14:23.578536|DEBUG |Windows Audio Session| | WAS::startDevice-enter001907.968| VoipLog:[3] 2017-11-10 21:14:23.602105|DEBUG |Windows Audio Session| | WAS::startDevice-leave001907.968| VoipLog:[3] 2017-11-10 21:14:23.602604|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480001907.969| r3dNetwork: Deinitialize001908.836| obj_Zombie::FreePhysSkeletonCache:001908.836| .001908.836| .001908.836| .001908.837| .001908.837| .001908.837| .001908.838| .001908.838| .001908.838| .001908.839| .001908.839| .001908.839| .001908.839| .001908.840| .001908.840| .001908.840| .001908.841| .001908.841| .001908.841| .001908.841| .001908.842| .001908.842| .001908.842| .001908.843| .001908.843| .001908.843| .001908.844| .001908.844| .001908.844| .001908.844| .001908.845| .001908.845| .001908.846| done in 0.01 seconds001909.529| SetHomeDir: Levels\WZ_FrontEndLighting001909.529| We have 3894 MB texture memory001911.833| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg001911.833| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'001911.836| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds001911.837| Loading sky texture: Data/SkyDome/wz_night_02c.dds001912.171| Unloaded 0.0 MB STATIC decal textures001912.171| Unloaded 0.8 MB DYNAMIC decal textures001912.171| Loading decal library Data\Decals\library.xml.001912.172| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.001912.172| Loaded 0.0 MB STATIC decal textures001912.202| Loaded 0.8 MB DYNAMIC decal textures001912.203| LoadLevel_MatLibs...001912.203| LoadLevel_Objects...001912.203| LoadLevel_MatLibs...001912.203| Building skeleton cache..001912.232| 001912.232| Building obstacles cache..001912.232| 001912.232| done.








COMPLETE:


--- Log started at Fri Nov 10 20:42:35 2017000000.015| Missing language file or wrong language file version.000000.099| Checking for D3D11000000.160| Game Version: Infestation: Survivor Stories v1.1.5 (build: Nov 8 2017 21:23:56) - final000000.160| Available memory: 15463 MB000000.190| r3dFS: version:November 9, 2017 5:49, 36038 files000000.313| r3dFile: can't open local.ini000000.313| Can't open file "local.ini"000000.315| readGameOptionsFile: couldn't open both gameSettings.ini and C:\Users\muril\AppData\Local\Arktos\UnitedZ\gameSettings.ini! Using defaults.000000.315| Selected resolution from desktop dimensions: 1300x768000000.345| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000000.363| readInputMap: couldn't open both inputMap.xml and C:\Users\muril\AppData\Local\Arktos\UnitedZ\inputMap.xml! Using defaults.000000.363| writeInputMap: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\inputMap.xml000000.371| userSettings: couldn't open both userSettings.xml and C:\Users\muril\AppData\Local\Arktos\UnitedZ\userSettings.xml! Using defaults.000000.371| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml000000.376| SOUND: initializing sound system000000.456| SOUND: '2' sound drivers found000000.457| SOUND: sound caps = 0xF8, speakermode= 2000000.457| SOUND: sound driver 'Alto-falantes (Dispositivo de High Definition Audio)'000000.480| SOUND: sound system ready000000.480| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev000002.209| Starting voice000002.209| VoipLog:[4] 2017-11-10 20:42:37.842840|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK000002.235| VoipLog:[3] 2017-11-10 20:42:37.868356|DEBUG |Direct Sound | | setting timer resolution to 1ms000002.277| Playback device: Alto-falantes (Dispositivo de High Definition Audio) (default)000002.277| Playback device: Áudio Digital (S/PDIF) (Dispositivo de High Definition Audio) 000002.278| Capture device: Microfone (3- USB Audio Device) (default)000002.291| Input Devices enabled: Mouse, Keyboard000002.329| VMEM As seen through DDRaw: 993000002.329| VMEM As seen through WMI: 0000002.329| Setting mode: 1300x768x32 Flags=0000002.330| NVApi successfuly initialized.000002.330| NVApi: stereo is not available. Stereo driver not installed?000002.330| Adapter: NVIDIA GeForce GTX 650 Ti BOOST000002.330| nvldumd.dll 22.21.13.8569000002.330| Monitor: \\.\DISPLAY1 (1300x768)000002.334| r3dRenderLayer::SetMode(x=1300,y=768,bpp=32,windowed=0,hz=60)000002.346| Creating d3d device000002.428| NVApi: failed to create stereo handle!000002.428| GPU supports D3DQUERYTYPE_TIMESTAMP000002.428| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ000002.428| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0000002.429| We have 4088 MB texture memory000002.482| r3dFont: Creating Verdana 10pt000002.483| r3dFont: Finished creating Verdana 10pt000002.484| Loading shaders...000002.836| Finished loading shaders (0.351916 sec)!000002.837| Started background thread: 2784000002.866| Creating dynamic buffer of size 1.00 MB000002.870| Creating dynamic buffer of size 0.09 MB000002.888| Creating dynamic buffer of size 0.15 MB000002.888| r3dFont: Creating Tahoma 12pt000002.894| r3dFont: Finished creating Tahoma 12pt000002.894| r3dFont: Creating Verdana 10pt000002.894| r3dFont: Finished creating Verdana 10pt000002.944| Creating render targets000002.944| CreateDynamicEnvMap: creating of size 512x512x6000002.991| r3dFont: Creating Verdana 8pt000002.999| r3dFile: can't open data/fonts/verdana_8_0.tga000003.007| r3dFont: Finished creating Verdana 8pt000003.078| Loaded 12 of 12 grass settings locations from the glist file000003.079| Loaded 12 grass settings files000005.906| SetHomeDir: Levels\WZ_FrontEndLighting000005.906| We have 3904 MB texture memory000012.213| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000012.213| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000012.217| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000012.218| Loading sky texture: Data/SkyDome/wz_night_02c.dds000012.554| Unloaded 0.0 MB STATIC decal textures000012.555| Unloaded 0.0 MB DYNAMIC decal textures000012.555| Loading decal library Data\Decals\library.xml.000012.555| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000012.556| Loaded 0.0 MB STATIC decal textures000012.586| Loaded 0.8 MB DYNAMIC decal textures000012.587| LoadLevel_MatLibs...000012.587| LoadLevel_Objects...000012.587| LoadLevel_MatLibs...000012.587| Building skeleton cache..000012.614| 000012.614| Building obstacles cache..000012.614| 000012.614| done.000012.615| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000012.615| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000012.615| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000012.615| CollectionsManager::Init: populating 0 objects... 000012.615| done in 0.00 seconds000012.615| World loaded000012.615| Total load time: 0.41000012.983| AnimCSV: ASR_L85_Valentine is not in game, remove it000012.986| AnimCSV: ASR_L85_BlackNight is not in game, remove it000012.988| AnimCSV: ASR_L85_Infinity is not in game, remove it000012.990| AnimCSV: ASR_L85_Dreadnought is not in game, remove it000012.993| AnimCSV: ASR_L85_ColdBloodZ is not in game, remove it000012.995| AnimCSV: ASR_L85_ModernBlack is not in game, remove it000012.997| AnimCSV: ASR_L85_UK is not in game, remove it000013.062| AnimCSV: ASR_Fn_scar_AUS is not in game, remove it000013.153| AnimCSV: SNP_M82_dow123 is not in game, remove it000013.155| AnimCSV: SNP_M82gana is not in game, remove it000013.161| AnimCSV: SNP_M82_reddeath is not in game, remove it000015.344| r3dNetwork: Creating client000015.478| IP: 192.168.0.105000015.478| r3dNetwork: connecting000015.531| Acquired base profile data for 9.628024000015.906| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000015.984| Creating dynamic buffer of size 0.02 MB000036.011| r3dNetwork: Creating client000036.037| IP: 192.168.0.105000036.037| r3dNetwork: connecting000036.766| r3dNetwork: external ip: 181.123.199.90:61517000036.766| connected to master server peer00000041.409| obj_Zombie::FreePhysSkeletonCache:000041.409| done in 0.00 seconds000041.410| r3dNetwork: Deinitialize000041.749| r3dNetwork: Creating client000041.773| IP: 192.168.0.105000041.773| r3dNetwork: connecting000042.545| r3dNetwork: external ip: 181.123.199.90:61522000043.156| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000043.162| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml000043.166| SetHomeDir: Levels\Colorado_V2000043.166| We have 3876 MB texture memory000043.166| r3dFile: can't open levels/colorado_v2/loadingscreen0.dds000043.180| r3dFile: can't open Levels\Colorado_V2/wind.cfg000043.180| Loading 'Levels\Colorado_V2/LevelSettings.xml'000043.187| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000043.189| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds000043.391| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds000043.392| Unloaded 0.0 MB STATIC decal textures000043.392| Unloaded 0.8 MB DYNAMIC decal textures000043.392| Loading decal library Data\Decals\library.xml.000043.393| Loading decal library Levels\Colorado_V2\decals.xml.000043.415| Loaded 0.7 MB STATIC decal textures000043.422| Loaded 0.2 MB DYNAMIC decal textures000043.423| LoadLevel_MatLibs...000043.423| LoadLevel_Objects...000044.011| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds000044.427| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN000044.831| TERRAIN3: Finished reading script file000044.840| r3dTerrain3::CreateMipFile: we have 51.81 GB free space.000044.842| r3dTerrain3::CreateMipFile..000054.092| r3d: device is lost000058.877| done in 14.03 seconds000058.878| Creating dynamic buffer of size 0.50 MB000059.505| TERRAIN: LOADED000066.388| r3dapp: SysCmd: f120000066.444| d3d: starting to reset device000066.457| released000066.692| reseted000069.338| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds000069.534| restored (1). reset ok000078.180| r3d: device is lost000080.858| r3dapp: SysCmd: f120000080.900| d3d: starting to reset device000080.907| released000081.216| reseted000087.145| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds000087.349| restored (2). reset ok000091.054| ASSERT at file ..\GameEngine\fmod\SoundSys.cpp, line 728: rv == FMOD_OK000091.055| LoadLevel_MatLibs...000092.273| Building skeleton cache..000111.283| 000111.283| Building obstacles cache..000111.284| 000111.284| done.000111.284| Loading 'Levels\Colorado_V2\collections\collections.xml'000112.955| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...000116.599| done in 3.64 seconds000116.630| CollectionsManager::Init: populating 21115 objects... 000116.646| done in 0.02 seconds000116.647| obj_Zombie::InitPhysSkeletonCache..000118.241| done000118.241| World loaded000118.241| Total load time: 75.07000124.969| ***** disconnected from game server000124.976| VoipLog:[5] 2017-11-10 20:44:40.609801|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000124.976| VoipLog:[5] 2017-11-10 20:44:40.609801|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000124.976| VoipLog:[5] 2017-11-10 20:44:40.609801|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000124.976| VoipLog:[5] 2017-11-10 20:44:40.609801|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000124.976| VoipLog:[3] 2017-11-10 20:44:40.610301|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000124.983| VoipLog:[3] 2017-11-10 20:44:40.616805|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000124.983| VoipLog:[3] 2017-11-10 20:44:40.617305|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000124.983| VoipLog:[3] 2017-11-10 20:44:40.617305|DEBUG |Windows Audio Session| | WAS::startDevice-enter000124.984| VoipLog:[3] 2017-11-10 20:44:40.617806|DEBUG |Windows Audio Session| | WAS::startDevice-leave000124.984| VoipLog:[3] 2017-11-10 20:44:40.617806|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000124.991| VoipLog:[3] 2017-11-10 20:44:40.625312|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000124.992| VoipLog:[3] 2017-11-10 20:44:40.625812|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000125.003| VoipLog:[4] 2017-11-10 20:44:40.636320|INFO |PreProSpeex | 1| Speex version: speex-1.2beta3000125.003| VoipLog:[3] 2017-11-10 20:44:40.636819|DEBUG |Windows Audio Session| | WAS::startDevice-enter000125.027| VoipLog:[3] 2017-11-10 20:44:40.660835|DEBUG |Windows Audio Session| | WAS::startDevice-leave000125.027| VoipLog:[3] 2017-11-10 20:44:40.660835|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480000125.028| r3dNetwork: Deinitialize000125.967| obj_Zombie::FreePhysSkeletonCache:000125.968| .000125.968| .000125.968| .000125.968| .000125.968| .000125.969| .000125.969| .000125.969| .000125.969| .000125.970| .000125.970| .000125.970| .000125.970| .000125.971| .000125.971| .000125.971| .000125.971| .000125.971| .000125.972| .000125.972| .000125.972| .000125.972| .000125.973| .000125.973| .000125.973| .000125.973| .000125.973| .000125.974| .000125.974| .000125.974| .000125.974| .000125.975| .000125.976| done in 0.01 seconds000127.174| SetHomeDir: Levels\WZ_FrontEndLighting000127.174| We have 3904 MB texture memory000129.498| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000129.499| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000129.502| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000129.503| Loading sky texture: Data/SkyDome/wz_night_02c.dds000129.856| Unloaded 0.7 MB STATIC decal textures000129.856| Unloaded 0.2 MB DYNAMIC decal textures000129.856| Loading decal library Data\Decals\library.xml.000129.857| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000129.857| Loaded 0.0 MB STATIC decal textures000129.892| Loaded 0.8 MB DYNAMIC decal textures000129.892| LoadLevel_MatLibs...000129.892| LoadLevel_Objects...000129.892| LoadLevel_MatLibs...000129.893| Building skeleton cache..000129.925| 000129.925| Building obstacles cache..000129.925| 000129.925| done.000129.925| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000129.925| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000129.925| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000129.926| CollectionsManager::Init: populating 0 objects... 000129.926| done in 0.00 seconds000129.926| World loaded000129.926| Total load time: 0.47000130.064| r3dNetwork: connecting000130.114| Acquired base profile data for 3.145995000130.512| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000161.261| r3dapp: SysCmd: f120000161.267| d3d: starting to reset device000161.268| released000161.509| reseted000161.685| restored (3). reset ok000165.193| r3dNetwork: Creating client000165.221| IP: 192.168.0.105000165.221| r3dNetwork: connecting000165.938| r3dNetwork: external ip: 181.123.199.90:62874000165.938| connected to master server peer00000166.847| obj_Zombie::FreePhysSkeletonCache:000166.847| done in 0.00 seconds000166.847| r3dNetwork: Deinitialize000167.173| r3dNetwork: Creating client000167.194| IP: 192.168.0.105000167.194| r3dNetwork: connecting000167.935| r3dNetwork: external ip: 181.123.199.90:62877000168.479| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000168.486| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml000168.490| SetHomeDir: Levels\WZ_Trade_Map000168.490| We have 3884 MB texture memory000168.490| r3dFile: can't open levels/wz_trade_map/loadingscreen0.dds000168.606| r3dFile: can't open Levels\WZ_Trade_Map/wind.cfg000168.606| Loading 'Levels\WZ_Trade_Map/LevelSettings.xml'000168.613| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000168.615| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds000168.759| Unloaded 0.0 MB STATIC decal textures000168.759| Unloaded 0.8 MB DYNAMIC decal textures000168.759| Loading decal library Data\Decals\library.xml.000168.759| Loading decal library Levels\WZ_Trade_Map\decals.xml.000168.760| Loaded 0.0 MB STATIC decal textures000168.790| Loaded 0.8 MB DYNAMIC decal textures000168.790| LoadLevel_MatLibs...000168.790| LoadLevel_Objects...000168.791| TERRAIN: LOADING Levels\WZ_Trade_Map\TERRAIN000168.843| TERRAIN3: Finished reading script file000168.844| r3dTerrain3::CreateMipFile: we have 50.79 GB free space.000168.847| r3dTerrain3::CreateMipFile..000168.847| ASSERT at file ..\GameEngine\TrueNature2\Terrain3.cpp, line 16205: m_MegaTexAtlasFile_EDITOR && m_MegaTexAtlasFile_EDITOR != INVALID_HANDLE_VALUE000168.849| ASSERT at file ..\GameEngine\TrueNature2\Terrain3.cpp, line 17174: res000168.855| done in 0.01 seconds000168.855| Creating dynamic buffer of size 0.50 MB000168.866| TERRAIN: LOADED000170.786| LoadLevel_MatLibs...000172.040| r3dFile: can't open data/objectsdepot/wz_calibuildings/textures/curb_bonaventure_01_s.dds000172.212| Building skeleton cache..000172.827| 000172.827| Building obstacles cache..000172.827| 000172.827| done.000172.827| Loading 'Levels\WZ_Trade_Map\collections\collections.xml'000172.872| Loading collection elements from file: Levels\WZ_Trade_Map\collections\elements.bin...000172.872| done in 0.00 seconds000172.872| CollectionsManager::Init: populating 3 objects... 000172.872| done in 0.00 seconds000172.872| obj_Zombie::InitPhysSkeletonCache..000174.448| done000174.448| World loaded000174.448| Total load time: 5.96000178.022| ***** disconnected from game server000178.024| VoipLog:[3] 2017-11-10 20:45:33.658391|DEBUG |Windows Audio Session| | WAS::associateAECDevice-enter000178.025| VoipLog:[3] 2017-11-10 20:45:33.658391|DEBUG |Windows Audio Session| | WAS::associateAECDevice-leave000178.025| VoipLog:[3] 2017-11-10 20:45:33.658391|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000178.025| VoipLog:[3] 2017-11-10 20:45:33.658893|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000178.025| VoipLog:[3] 2017-11-10 20:45:33.658893|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000178.025| VoipLog:[5] 2017-11-10 20:45:33.658893|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000178.025| VoipLog:[5] 2017-11-10 20:45:33.658893|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000178.025| VoipLog:[5] 2017-11-10 20:45:33.658893|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000178.025| VoipLog:[3] 2017-11-10 20:45:33.658893|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000178.025| VoipLog:[5] 2017-11-10 20:45:33.658893|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000178.025| VoipLog:[5] 2017-11-10 20:45:33.659393|DEVELOP |Windows Audio Session| | Waiting for device to close 000178.026| VoipLog:[5] 2017-11-10 20:45:33.659393|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000178.026| VoipLog:[5] 2017-11-10 20:45:33.659893|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000178.026| VoipLog:[3] 2017-11-10 20:45:33.659893|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000178.026| VoipLog:[3] 2017-11-10 20:45:33.659893|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000178.026| VoipLog:[3] 2017-11-10 20:45:33.659893|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000178.026| VoipLog:[5] 2017-11-10 20:45:33.659893|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000178.026| VoipLog:[5] 2017-11-10 20:45:33.659893|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000178.026| VoipLog:[5] 2017-11-10 20:45:33.659893|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000178.026| VoipLog:[3] 2017-11-10 20:45:33.660392|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000178.026| VoipLog:[5] 2017-11-10 20:45:33.660392|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000178.026| VoipLog:[5] 2017-11-10 20:45:33.660392|DEVELOP |Windows Audio Session| | Waiting for device to close 000178.150| VoipLog:[5] 2017-11-10 20:45:33.783883|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000178.150| VoipLog:[5] 2017-11-10 20:45:33.783883|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000178.150| VoipLog:[3] 2017-11-10 20:45:33.784384|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000178.156| VoipLog:[3] 2017-11-10 20:45:33.790519|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000178.157| VoipLog:[3] 2017-11-10 20:45:33.790792|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000178.157| VoipLog:[3] 2017-11-10 20:45:33.790792|DEBUG |Windows Audio Session| | WAS::startDevice-enter000178.157| VoipLog:[3] 2017-11-10 20:45:33.791184|DEBUG |Windows Audio Session| | WAS::startDevice-leave000178.157| VoipLog:[3] 2017-11-10 20:45:33.791184|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000178.163| VoipLog:[3] 2017-11-10 20:45:33.796856|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000178.163| VoipLog:[3] 2017-11-10 20:45:33.797356|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000178.163| VoipLog:[3] 2017-11-10 20:45:33.797356|DEBUG |Windows Audio Session| | WAS::startDevice-enter000178.187| VoipLog:[3] 2017-11-10 20:45:33.821378|DEBUG |Windows Audio Session| | WAS::startDevice-leave000178.188| VoipLog:[3] 2017-11-10 20:45:33.821882|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480000178.188| r3dNetwork: Deinitialize000178.290| obj_Zombie::FreePhysSkeletonCache:000178.290| .000178.290| .000178.290| .000178.290| .000178.290| .000178.291| .000178.291| .000178.291| .000178.291| .000178.292| .000178.292| .000178.292| .000178.292| .000178.292| .000178.292| .000178.293| .000178.293| .000178.293| .000178.293| .000178.293| .000178.294| .000178.294| .000178.294| .000178.294| .000178.294| .000178.295| .000178.295| .000178.295| .000178.295| .000178.295| .000178.295| .000178.296| .000178.296| done in 0.01 seconds000179.402| SetHomeDir: Levels\WZ_FrontEndLighting000179.402| We have 3876 MB texture memory000181.877| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000181.877| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000181.883| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000181.884| Loading sky texture: Data/SkyDome/wz_night_02c.dds000182.213| Unloaded 0.0 MB STATIC decal textures000182.213| Unloaded 0.8 MB DYNAMIC decal textures000182.213| Loading decal library Data\Decals\library.xml.000182.213| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000182.214| Loaded 0.0 MB STATIC decal textures000182.245| Loaded 0.8 MB DYNAMIC decal textures000182.245| LoadLevel_MatLibs...000182.246| LoadLevel_Objects...000182.246| LoadLevel_MatLibs...000182.246| Building skeleton cache..000182.273| 000182.273| Building obstacles cache..000182.273| 000182.273| done.000182.274| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000182.274| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000182.274| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000182.274| CollectionsManager::Init: populating 0 objects... 000182.274| done in 0.00 seconds000182.274| World loaded000182.274| Total load time: 0.44000182.419| Acquired base profile data for 3.069412000182.786| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000244.811| r3dapp: SysCmd: f120000244.818| d3d: starting to reset device000244.820| released000245.065| reseted000245.250| restored (4). reset ok000452.425| r3dapp: SysCmd: f120000452.430| d3d: starting to reset device000452.431| released000452.659| reseted000452.808| restored (5). reset ok000493.734| r3dapp: SysCmd: f120000493.742| d3d: starting to reset device000493.743| released000493.967| reseted000494.119| restored (6). reset ok000496.101| r3dNetwork: Creating client000496.125| IP: 192.168.0.105000496.125| r3dNetwork: connecting000496.899| r3dNetwork: external ip: 181.123.199.90:54985000496.899| connected to master server peer00000498.455| obj_Zombie::FreePhysSkeletonCache:000498.455| done in 0.00 seconds000498.456| r3dNetwork: Deinitialize000498.812| r3dNetwork: Creating client000498.836| IP: 192.168.0.105000498.837| r3dNetwork: connecting000499.609| r3dNetwork: external ip: 181.123.199.90:54989000500.186| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000500.192| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml000500.193| SetHomeDir: Levels\WZ_Trade_Map000500.193| We have 3884 MB texture memory000500.193| r3dFile: can't open levels/wz_trade_map/loadingscreen0.dds000500.307| r3dFile: can't open Levels\WZ_Trade_Map/wind.cfg000500.307| Loading 'Levels\WZ_Trade_Map/LevelSettings.xml'000500.322| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000500.326| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds000500.471| Unloaded 0.0 MB STATIC decal textures000500.471| Unloaded 0.8 MB DYNAMIC decal textures000500.471| Loading decal library Data\Decals\library.xml.000500.471| Loading decal library Levels\WZ_Trade_Map\decals.xml.000500.472| Loaded 0.0 MB STATIC decal textures000500.502| Loaded 0.8 MB DYNAMIC decal textures000500.503| LoadLevel_MatLibs...000500.503| LoadLevel_Objects...000500.504| TERRAIN: LOADING Levels\WZ_Trade_Map\TERRAIN000500.557| TERRAIN3: Finished reading script file000500.558| Creating dynamic buffer of size 0.50 MB000500.573| TERRAIN: LOADED000502.516| LoadLevel_MatLibs...000503.808| r3dFile: can't open data/objectsdepot/wz_calibuildings/textures/curb_bonaventure_01_s.dds000503.991| Building skeleton cache..000504.633| 000504.633| Building obstacles cache..000504.633| 000504.633| done.000504.634| Loading 'Levels\WZ_Trade_Map\collections\collections.xml'000504.679| Loading collection elements from file: Levels\WZ_Trade_Map\collections\elements.bin...000504.679| done in -0.00 seconds000504.679| CollectionsManager::Init: populating 3 objects... 000504.680| done in 0.00 seconds000504.680| obj_Zombie::InitPhysSkeletonCache..000506.329| done000506.329| World loaded000506.329| Total load time: 6.14000510.093| ***** disconnected from game server000510.095| VoipLog:[3] 2017-11-10 20:51:05.729023|DEBUG |Windows Audio Session| | WAS::associateAECDevice-enter000510.095| VoipLog:[3] 2017-11-10 20:51:05.729023|DEBUG |Windows Audio Session| | WAS::associateAECDevice-leave000510.095| VoipLog:[3] 2017-11-10 20:51:05.729023|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000510.095| VoipLog:[3] 2017-11-10 20:51:05.729023|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000510.095| VoipLog:[3] 2017-11-10 20:51:05.729023|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000510.095| VoipLog:[5] 2017-11-10 20:51:05.729023|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000510.095| VoipLog:[5] 2017-11-10 20:51:05.729023|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000510.095| VoipLog:[5] 2017-11-10 20:51:05.729522|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000510.095| VoipLog:[3] 2017-11-10 20:51:05.729522|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000510.095| VoipLog:[5] 2017-11-10 20:51:05.729522|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000510.095| VoipLog:[5] 2017-11-10 20:51:05.729522|DEVELOP |Windows Audio Session| | Waiting for device to close 000510.096| VoipLog:[5] 2017-11-10 20:51:05.730024|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000510.096| VoipLog:[5] 2017-11-10 20:51:05.730024|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000510.096| VoipLog:[3] 2017-11-10 20:51:05.730024|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000510.096| VoipLog:[3] 2017-11-10 20:51:05.730523|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000510.096| VoipLog:[3] 2017-11-10 20:51:05.730523|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000510.096| VoipLog:[5] 2017-11-10 20:51:05.730523|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000510.096| VoipLog:[5] 2017-11-10 20:51:05.730523|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000510.096| VoipLog:[5] 2017-11-10 20:51:05.730523|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000510.097| VoipLog:[3] 2017-11-10 20:51:05.730523|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000510.097| VoipLog:[5] 2017-11-10 20:51:05.730523|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000510.097| VoipLog:[5] 2017-11-10 20:51:05.730523|DEVELOP |Windows Audio Session| | Waiting for device to close 000510.219| VoipLog:[5] 2017-11-10 20:51:05.852558|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000510.219| VoipLog:[5] 2017-11-10 20:51:05.852558|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000510.219| VoipLog:[3] 2017-11-10 20:51:05.853045|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000510.225| VoipLog:[3] 2017-11-10 20:51:05.859050|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000510.225| VoipLog:[3] 2017-11-10 20:51:05.859050|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000510.225| VoipLog:[3] 2017-11-10 20:51:05.859050|DEBUG |Windows Audio Session| | WAS::startDevice-enter000510.225| VoipLog:[3] 2017-11-10 20:51:05.859548|DEBUG |Windows Audio Session| | WAS::startDevice-leave000510.226| VoipLog:[3] 2017-11-10 20:51:05.859548|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000510.231| VoipLog:[3] 2017-11-10 20:51:05.865384|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000510.232| VoipLog:[3] 2017-11-10 20:51:05.865384|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000510.232| VoipLog:[3] 2017-11-10 20:51:05.865886|DEBUG |Windows Audio Session| | WAS::startDevice-enter000510.256| VoipLog:[3] 2017-11-10 20:51:05.889664|DEBUG |Windows Audio Session| | WAS::startDevice-leave000510.256| VoipLog:[3] 2017-11-10 20:51:05.889664|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480000510.257| r3dNetwork: Deinitialize000510.398| obj_Zombie::FreePhysSkeletonCache:000510.398| .000510.398| .000510.398| .000510.399| .000510.399| .000510.399| .000510.399| .000510.399| .000510.400| .000510.400| .000510.400| .000510.400| .000510.400| .000510.401| .000510.401| .000510.401| .000510.401| .000510.401| .000510.402| .000510.402| .000510.402| .000510.402| .000510.402| .000510.402| .000510.403| .000510.403| .000510.403| .000510.403| .000510.403| .000510.404| .000510.404| .000510.404| .000510.405| done in 0.01 seconds000511.045| SetHomeDir: Levels\WZ_FrontEndLighting000511.045| We have 3876 MB texture memory000512.321| r3d: device is lost000513.683| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000513.684| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000513.687| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000513.688| Loading sky texture: Data/SkyDome/wz_night_02c.dds000514.039| Unloaded 0.0 MB STATIC decal textures000514.039| Unloaded 0.8 MB DYNAMIC decal textures000514.039| Loading decal library Data\Decals\library.xml.000514.040| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000514.040| Loaded 0.0 MB STATIC decal textures000514.072| Loaded 0.8 MB DYNAMIC decal textures000514.072| LoadLevel_MatLibs...000514.072| LoadLevel_Objects...000514.073| LoadLevel_MatLibs...000514.073| Building skeleton cache..000514.101| 000514.101| Building obstacles cache..000514.101| 000514.101| done.000514.101| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000514.101| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000514.101| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000514.102| CollectionsManager::Init: populating 0 objects... 000514.102| done in 0.00 seconds000514.102| World loaded000514.102| Total load time: 0.48000514.266| r3dNetwork: connecting000514.302| Acquired base profile data for 3.308350000514.719| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000640.232| r3dapp: SysCmd: f120000640.239| d3d: starting to reset device000640.241| released000640.463| reseted000640.634| restored (7). reset ok000646.734| r3dNetwork: Creating client000646.757| IP: 192.168.0.105000646.757| r3dNetwork: connecting000647.500| r3dNetwork: external ip: 181.123.199.90:53523000647.501| connected to master server peer00000650.953| obj_Zombie::FreePhysSkeletonCache:000650.954| done in 0.00 seconds000650.954| r3dNetwork: Deinitialize000651.278| r3dNetwork: Creating client000651.300| IP: 192.168.0.105000651.300| r3dNetwork: connecting000652.036| r3dNetwork: external ip: 181.123.199.90:53526000652.580| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini000652.585| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml000652.589| SetHomeDir: Levels\NZ_SpringValley000652.589| We have 3884 MB texture memory000652.590| r3dFile: can't open levels/nz_springvalley/loadingscreen2.dds000652.719| r3dFile: can't open Levels\NZ_SpringValley/wind.cfg000652.720| Loading 'Levels\NZ_SpringValley/LevelSettings.xml'000652.722| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000652.722| Loading sky texture: Data/SkyDome/wz_night_02c.dds000653.066| Unloaded 0.0 MB STATIC decal textures000653.066| Unloaded 0.8 MB DYNAMIC decal textures000653.066| Loading decal library Data\Decals\library.xml.000653.067| Loading decal library Levels\NZ_SpringValley\decals.xml.000653.068| Loaded 0.0 MB STATIC decal textures000653.097| Loaded 0.8 MB DYNAMIC decal textures000653.098| LoadLevel_MatLibs...000653.098| LoadLevel_Objects...000653.111| TERRAIN: LOADING Levels\NZ_SpringValley\TERRAIN000653.508| TERRAIN3: Finished reading script file000653.509| r3dTerrain3::CreateMipFile: we have 50.78 GB free space.000653.511| r3dTerrain3::CreateMipFile..000653.512| ASSERT at file ..\GameEngine\TrueNature2\Terrain3.cpp, line 16205: m_MegaTexAtlasFile_EDITOR && m_MegaTexAtlasFile_EDITOR != INVALID_HANDLE_VALUE000653.630| ASSERT at file ..\GameEngine\TrueNature2\Terrain3.cpp, line 17174: res000653.650| done in 0.14 seconds000653.650| Creating dynamic buffer of size 0.50 MB000653.698| TERRAIN: LOADED000660.861| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_clinic_01.scb' or 'data/objectsdepot/nz_oldbuildings/town_clinic_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_clinic_01.scb)000660.861| WARNING: Object data/objectsdepot/nz_oldbuildings/town_clinic_01.scb can't be loaded!000660.861| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_clinic_01.scb000660.861| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_firestation_01.scb' or 'data/objectsdepot/nz_oldbuildings/town_firestation_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_firestation_01.scb)000660.861| WARNING: Object data/objectsdepot/nz_oldbuildings/town_firestation_01.scb can't be loaded!000660.861| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_firestation_01.scb000660.862| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbuilding_17.scb' or 'data/objectsdepot/nz_oldbuildings/townbuilding_17.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbuilding_17.scb)000660.862| WARNING: Object data/objectsdepot/nz_oldbuildings/townbuilding_17.scb can't be loaded!000660.862| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbuilding_17.scb000660.862| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/des_bld_shop_03.scb' or 'data/objectsdepot/nz_oldbuildings/des_bld_shop_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/des_bld_shop_03.scb)000660.862| WARNING: Object data/objectsdepot/nz_oldbuildings/des_bld_shop_03.scb can't be loaded!000660.862| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/des_bld_shop_03.scb000660.866| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/church_01.scb' or 'data/objectsdepot/nz_oldbuildings/church_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/church_01.scb)000660.866| WARNING: Object data/objectsdepot/nz_oldbuildings/church_01.scb can't be loaded!000660.866| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/church_01.scb000660.866| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/des_bld_hotel_01.scb' or 'data/objectsdepot/nz_oldbuildings/des_bld_hotel_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/des_bld_hotel_01.scb)000660.866| WARNING: Object data/objectsdepot/nz_oldbuildings/des_bld_hotel_01.scb can't be loaded!000660.866| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/des_bld_hotel_01.scb000660.867| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_police_01.scb' or 'data/objectsdepot/nz_oldbuildings/town_police_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_police_01.scb)000660.867| WARNING: Object data/objectsdepot/nz_oldbuildings/town_police_01.scb can't be loaded!000660.867| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_police_01.scb000660.867| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_autogarage_01.scb' or 'data/objectsdepot/nz_oldbuildings/town_autogarage_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_autogarage_01.scb)000660.867| WARNING: Object data/objectsdepot/nz_oldbuildings/town_autogarage_01.scb can't be loaded!000660.868| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_autogarage_01.scb000660.868| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/des_bld_house_01.scb' or 'data/objectsdepot/nz_oldbuildings/des_bld_house_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/des_bld_house_01.scb)000660.868| WARNING: Object data/objectsdepot/nz_oldbuildings/des_bld_house_01.scb can't be loaded!000660.868| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/des_bld_house_01.scb000660.868| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/des_bld_house_02.scb' or 'data/objectsdepot/nz_oldbuildings/des_bld_house_02.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/des_bld_house_02.scb)000660.868| WARNING: Object data/objectsdepot/nz_oldbuildings/des_bld_house_02.scb can't be loaded!000660.868| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/des_bld_house_02.scb000660.982| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_postoffice_01.scb' or 'data/objectsdepot/nz_oldbuildings/town_postoffice_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_postoffice_01.scb)000660.982| WARNING: Object data/objectsdepot/nz_oldbuildings/town_postoffice_01.scb can't be loaded!000660.982| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_postoffice_01.scb000660.984| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/town_generalstore.scb' or 'data/objectsdepot/nz_oldbuildings/town_generalstore.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/town_generalstore.scb)000660.984| WARNING: Object data/objectsdepot/nz_oldbuildings/town_generalstore.scb can't be loaded!000660.984| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/town_generalstore.scb000661.453| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/watertower_01.scb' or 'data/objectsdepot/nz_oldbuildings/watertower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/watertower_01.scb)000661.453| WARNING: Object data/objectsdepot/nz_oldbuildings/watertower_01.scb can't be loaded!000661.453| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/watertower_01.scb000661.453| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbuilding_17.scb' or 'data/objectsdepot/nz_oldbuildings/townbuilding_17.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbuilding_17.scb)000661.453| WARNING: Object data/objectsdepot/nz_oldbuildings/townbuilding_17.scb can't be loaded!000661.453| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbuilding_17.scb000661.707| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbarn_01.scb' or 'data/objectsdepot/nz_oldbuildings/townbarn_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbarn_01.scb)000661.707| WARNING: Object data/objectsdepot/nz_oldbuildings/townbarn_01.scb can't be loaded!000661.707| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbarn_01.scb000661.707| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbarn_02.scb' or 'data/objectsdepot/nz_oldbuildings/townbarn_02.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbarn_02.scb)000661.707| WARNING: Object data/objectsdepot/nz_oldbuildings/townbarn_02.scb can't be loaded!000661.707| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbarn_02.scb000661.707| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbarn_03.scb' or 'data/objectsdepot/nz_oldbuildings/townbarn_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbarn_03.scb)000661.707| WARNING: Object data/objectsdepot/nz_oldbuildings/townbarn_03.scb can't be loaded!000661.707| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbarn_03.scb000662.179| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_01_opened.scb' or 'data/objectsdepot/nz_military/bld_barracks_01_opened.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_01_opened.scb)000662.179| WARNING: Object data/objectsdepot/nz_military/bld_barracks_01_opened.scb can't be loaded!000662.179| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_01_opened.scb000662.192| r3dMesh::Load(): Can't load 'data/objectsdepot/wz_townbuildings/town_diner_01_enterable.scb' or 'data/objectsdepot/wz_townbuildings/town_diner_01_enterable.scb', file doesn't exist (Loading mesh data/objectsdepot/wz_townbuildings/town_diner_01_enterable.scb)000662.192| WARNING: Object data/objectsdepot/wz_townbuildings/town_diner_01_enterable.scb can't be loaded!000662.192| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/wz_townbuildings/town_diner_01_enterable.scb000662.192| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb' or 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbuilding_03.scb)000662.192| WARNING: Object data/objectsdepot/nz_oldbuildings/townbuilding_03.scb can't be loaded!000662.193| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbuilding_03.scb000662.193| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb' or 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbuilding_03.scb)000662.193| WARNING: Object data/objectsdepot/nz_oldbuildings/townbuilding_03.scb can't be loaded!000662.193| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbuilding_03.scb000662.193| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb' or 'data/objectsdepot/nz_oldbuildings/townbuilding_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_oldbuildings/townbuilding_03.scb)000662.193| WARNING: Object data/objectsdepot/nz_oldbuildings/townbuilding_03.scb can't be loaded!000662.193| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_oldbuildings/townbuilding_03.scb000662.315| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_militar_hangar_abierto.scb' or 'data/objectsdepot/nz_military/new_militar_hangar_abierto.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_militar_hangar_abierto.scb)000662.315| WARNING: Object data/objectsdepot/nz_military/new_militar_hangar_abierto.scb can't be loaded!000662.315| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_militar_hangar_abierto.scb000662.315| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_militar_hangar_abierto.scb' or 'data/objectsdepot/nz_military/new_militar_hangar_abierto.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_militar_hangar_abierto.scb)000662.315| WARNING: Object data/objectsdepot/nz_military/new_militar_hangar_abierto.scb can't be loaded!000662.315| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_militar_hangar_abierto.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/towntrailer_02_opened.scb' or 'data/objectsdepot/nz_military/towntrailer_02_opened.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/towntrailer_02_opened.scb)000662.316| WARNING: Object data/objectsdepot/nz_military/towntrailer_02_opened.scb can't be loaded!000662.316| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/towntrailer_02_opened.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/towntrailer_02_opened.scb' or 'data/objectsdepot/nz_military/towntrailer_02_opened.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/towntrailer_02_opened.scb)000662.316| WARNING: Object data/objectsdepot/nz_military/towntrailer_02_opened.scb can't be loaded!000662.316| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/towntrailer_02_opened.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/towntrailer_02_opened.scb' or 'data/objectsdepot/nz_military/towntrailer_02_opened.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/towntrailer_02_opened.scb)000662.316| WARNING: Object data/objectsdepot/nz_military/towntrailer_02_opened.scb can't be loaded!000662.316| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/towntrailer_02_opened.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.316| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.316| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.316| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.316| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.316| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_office_cabinet.scb' or 'data/objectsdepot/nz_military/new_office_cabinet.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_office_cabinet.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/new_office_cabinet.scb can't be loaded!000662.317| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_office_cabinet.scb000662.317| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_office_cabinet.scb' or 'data/objectsdepot/nz_military/new_office_cabinet.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_office_cabinet.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/new_office_cabinet.scb can't be loaded!000662.317| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_office_cabinet.scb000662.317| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_office_cabinet.scb' or 'data/objectsdepot/nz_military/new_office_cabinet.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_office_cabinet.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/new_office_cabinet.scb can't be loaded!000662.317| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_office_cabinet.scb000662.317| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.317| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.317| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.317| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.317| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/weapon_cabinet_01.scb' or 'data/objectsdepot/nz_military/weapon_cabinet_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/weapon_cabinet_01.scb)000662.317| WARNING: Object data/objectsdepot/nz_military/weapon_cabinet_01.scb can't be loaded!000662.318| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/weapon_cabinet_01.scb000662.367| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.367| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.367| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.367| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.367| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.367| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.367| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000662.367| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000662.367| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000662.367| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/wz_blackhawk.scb' or 'data/objectsdepot/nz_military/wz_blackhawk.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/wz_blackhawk.scb)000662.367| WARNING: Object data/objectsdepot/nz_military/wz_blackhawk.scb can't be loaded!000662.367| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/wz_blackhawk.scb000662.367| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/wz_blackhawk.scb' or 'data/objectsdepot/nz_military/wz_blackhawk.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/wz_blackhawk.scb)000662.367| WARNING: Object data/objectsdepot/nz_military/wz_blackhawk.scb can't be loaded!000662.367| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/wz_blackhawk.scb000662.472| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.472| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.472| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.472| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.472| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.472| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.472| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.472| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.472| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.472| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.472| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.472| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.472| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.472| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.473| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.473| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb' or 'data/objectsdepot/nz_military/new_vigilant_tower_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_vigilant_tower_01.scb)000662.473| WARNING: Object data/objectsdepot/nz_military/new_vigilant_tower_01.scb can't be loaded!000662.473| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_vigilant_tower_01.scb000662.716| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/wz_blackhawk.scb' or 'data/objectsdepot/nz_military/wz_blackhawk.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/wz_blackhawk.scb)000662.716| WARNING: Object data/objectsdepot/nz_military/wz_blackhawk.scb can't be loaded!000662.716| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/wz_blackhawk.scb000663.058| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_barrack_building_01.scb' or 'data/objectsdepot/nz_military/new_barrack_building_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_barrack_building_01.scb)000663.059| WARNING: Object data/objectsdepot/nz_military/new_barrack_building_01.scb can't be loaded!000663.059| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_barrack_building_01.scb000663.059| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_barrack_building_01.scb' or 'data/objectsdepot/nz_military/new_barrack_building_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_barrack_building_01.scb)000663.059| WARNING: Object data/objectsdepot/nz_military/new_barrack_building_01.scb can't be loaded!000663.059| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_barrack_building_01.scb000663.059| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_barrack_building_01.scb' or 'data/objectsdepot/nz_military/new_barrack_building_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_barrack_building_01.scb)000663.059| WARNING: Object data/objectsdepot/nz_military/new_barrack_building_01.scb can't be loaded!000663.059| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_barrack_building_01.scb000663.059| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/new_barrack_building_01.scb' or 'data/objectsdepot/nz_military/new_barrack_building_01.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/new_barrack_building_01.scb)000663.059| WARNING: Object data/objectsdepot/nz_military/new_barrack_building_01.scb can't be loaded!000663.059| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/new_barrack_building_01.scb000663.064| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_04.scb' or 'data/objectsdepot/nz_military/bld_barracks_04.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_04.scb)000663.064| WARNING: Object data/objectsdepot/nz_military/bld_barracks_04.scb can't be loaded!000663.064| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_04.scb000663.064| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_04.scb' or 'data/objectsdepot/nz_military/bld_barracks_04.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_04.scb)000663.064| WARNING: Object data/objectsdepot/nz_military/bld_barracks_04.scb can't be loaded!000663.064| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_04.scb000663.065| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_03.scb' or 'data/objectsdepot/nz_military/bld_barracks_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_03.scb)000663.065| WARNING: Object data/objectsdepot/nz_military/bld_barracks_03.scb can't be loaded!000663.065| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_03.scb000663.065| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_03.scb' or 'data/objectsdepot/nz_military/bld_barracks_03.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_03.scb)000663.065| WARNING: Object data/objectsdepot/nz_military/bld_barracks_03.scb can't be loaded!000663.065| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_03.scb000663.065| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.065| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.065| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.065| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.065| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.065| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.065| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/bld_barracks_01_opened.scb' or 'data/objectsdepot/nz_military/bld_barracks_01_opened.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/bld_barracks_01_opened.scb)000663.065| WARNING: Object data/objectsdepot/nz_military/bld_barracks_01_opened.scb can't be loaded!000663.065| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/bld_barracks_01_opened.scb000663.066| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.066| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.066| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.066| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.066| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.066| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.066| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.066| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.066| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.066| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.066| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.066| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.066| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.066| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.066| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.067| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.067| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.067| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.067| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.067| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.067| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.067| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.067| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.067| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.067| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.067| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.068| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.068| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.068| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.068| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.068| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.068| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.068| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.069| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.069| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.069| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.069| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.069| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.069| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.069| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.069| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.069| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.069| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.069| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.069| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.069| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.069| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.069| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.070| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.070| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.070| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.070| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.070| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.070| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.070| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.071| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.071| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.071| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.071| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.071| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.071| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.071| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.071| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.071| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.071| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.071| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.072| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.072| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.072| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.072| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.072| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.072| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.072| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.072| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.072| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.072| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.072| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.072| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.072| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.072| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.072| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.073| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.073| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.073| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.074| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.074| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.074| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.074| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.074| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.074| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.074| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.074| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.074| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.074| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.074| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.074| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.074| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.074| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.074| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.075| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.075| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.075| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.075| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.075| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.075| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.075| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.076| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.076| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.076| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.076| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.076| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.076| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.076| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.076| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.076| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.076| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.076| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.077| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.077| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.077| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.077| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.077| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.077| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.077| r3dMesh::Load(): Can't load 'data/objectsdepot/nz_military/barracks_bed.scb' or 'data/objectsdepot/nz_military/barracks_bed.scb', file doesn't exist (Loading mesh data/objectsdepot/nz_military/barracks_bed.scb)000663.077| WARNING: Object data/objectsdepot/nz_military/barracks_bed.scb can't be loaded!000663.077| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/nz_military/barracks_bed.scb000663.533| LoadLevel_MatLibs...000663.534| Building skeleton cache..000663.835| 000663.835| Building obstacles cache..000663.835| 000663.835| done.000663.835| Loading 'Levels\NZ_SpringValley\collections\collections.xml'000663.836| r3dFile: can't open Levels\NZ_SpringValley\collections\elements.bin000663.836| COLLECTIONS: Could not open 'Levels\NZ_SpringValley\collections\elements.bin'000663.836| CollectionsManager::Init: populating 0 objects... 000663.836| done in 0.00 seconds000663.836| obj_Zombie::InitPhysSkeletonCache..000665.407| done000665.407| World loaded000665.407| Total load time: 12.82000669.592| ***** disconnected from game server000669.595| VoipLog:[3] 2017-11-10 20:53:45.229362|DEBUG |Windows Audio Session| | WAS::associateAECDevice-enter000669.595| VoipLog:[3] 2017-11-10 20:53:45.229362|DEBUG |Windows Audio Session| | WAS::associateAECDevice-leave000669.595| VoipLog:[3] 2017-11-10 20:53:45.229362|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000669.596| VoipLog:[3] 2017-11-10 20:53:45.229362|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000669.596| VoipLog:[3] 2017-11-10 20:53:45.229855|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000669.596| VoipLog:[5] 2017-11-10 20:53:45.229855|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000669.596| VoipLog:[5] 2017-11-10 20:53:45.229855|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000669.596| VoipLog:[5] 2017-11-10 20:53:45.229855|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000669.596| VoipLog:[3] 2017-11-10 20:53:45.229855|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000669.596| VoipLog:[5] 2017-11-10 20:53:45.229855|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000669.596| VoipLog:[5] 2017-11-10 20:53:45.229855|DEVELOP |Windows Audio Session| | Waiting for device to close 000669.597| VoipLog:[5] 2017-11-10 20:53:45.230356|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000669.597| VoipLog:[5] 2017-11-10 20:53:45.230356|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000669.597| VoipLog:[3] 2017-11-10 20:53:45.230854|DEBUG |Windows Audio Session| | WAS::stopDevice-enter000669.597| VoipLog:[3] 2017-11-10 20:53:45.230854|DEBUG |Windows Audio Session| | WAS::stopDevice-leave000669.597| VoipLog:[3] 2017-11-10 20:53:45.230854|DEBUG |Windows Audio Session| | WAS::closeDevice-enter000669.597| VoipLog:[5] 2017-11-10 20:53:45.230854|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter000669.597| VoipLog:[5] 2017-11-10 20:53:45.230854|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave000669.597| VoipLog:[5] 2017-11-10 20:53:45.230854|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter000669.597| VoipLog:[3] 2017-11-10 20:53:45.231355|DEBUG |Windows Audio Session| | WAS::closeDevice-leave000669.597| VoipLog:[5] 2017-11-10 20:53:45.231355|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter000669.597| VoipLog:[5] 2017-11-10 20:53:45.231355|DEVELOP |Windows Audio Session| | Waiting for device to close 000669.719| VoipLog:[5] 2017-11-10 20:53:45.352772|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 000669.719| VoipLog:[5] 2017-11-10 20:53:45.352772|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave000669.719| VoipLog:[3] 2017-11-10 20:53:45.353272|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000669.725| VoipLog:[3] 2017-11-10 20:53:45.358775|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000669.725| VoipLog:[3] 2017-11-10 20:53:45.359274|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000669.725| VoipLog:[3] 2017-11-10 20:53:45.359274|DEBUG |Windows Audio Session| | WAS::startDevice-enter000669.725| VoipLog:[3] 2017-11-10 20:53:45.359274|DEBUG |Windows Audio Session| | WAS::startDevice-leave000669.726| VoipLog:[3] 2017-11-10 20:53:45.359274|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter000669.732| VoipLog:[3] 2017-11-10 20:53:45.365779|DEBUG |Windows Audio Session| | WAS Buffer size: 1056000669.732| VoipLog:[3] 2017-11-10 20:53:45.365779|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave000669.732| VoipLog:[3] 2017-11-10 20:53:45.365779|DEBUG |Windows Audio Session| | WAS::startDevice-enter000669.756| VoipLog:[3] 2017-11-10 20:53:45.389492|DEBUG |Windows Audio Session| | WAS::startDevice-leave000669.756| VoipLog:[3] 2017-11-10 20:53:45.389994|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480000669.757| r3dNetwork: Deinitialize000669.936| obj_Zombie::FreePhysSkeletonCache:000669.936| .000669.936| .000669.937| .000669.937| .000669.937| .000669.937| .000669.938| .000669.938| .000669.938| .000669.938| .000669.938| .000669.939| .000669.939| .000669.939| .000669.940| .000669.940| .000669.940| .000669.940| .000669.940| .000669.941| .000669.941| .000669.941| .000669.941| .000669.941| .000669.942| .000669.942| .000669.942| .000669.942| .000669.942| .000669.943| .000669.943| .000669.943| .000669.944| done in 0.01 seconds000670.523| SetHomeDir: Levels\WZ_FrontEndLighting000670.523| We have 3876 MB texture memory000672.420| r3d: device is lost000673.065| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg000673.066| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'000673.069| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds000673.070| Loading sky texture: Data/SkyDome/wz_night_02c.dds000673.430| Unloaded 0.0 MB STATIC decal textures000673.430| Unloaded 0.8 MB DYNAMIC decal textures000673.430| Loading decal library Data\Decals\library.xml.000673.430| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.000673.431| Loaded 0.0 MB STATIC decal textures000673.461| Loaded 0.8 MB DYNAMIC decal textures000673.461| LoadLevel_MatLibs...000673.461| LoadLevel_Objects...000673.462| LoadLevel_MatLibs...000673.462| Building skeleton cache..000673.487| 000673.488| Building obstacles cache..000673.488| 000673.488| done.000673.488| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'000673.488| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin000673.488| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'000673.488| CollectionsManager::Init: populating 0 objects... 000673.488| done in 0.00 seconds000673.488| World loaded000673.488| Total load time: 0.47000673.617| r3dNetwork: connecting000673.636| Acquired base profile data for 3.165527000674.027| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini001691.461| r3dapp: SysCmd: f120001691.465| d3d: starting to reset device001691.466| released001691.717| reseted001691.881| restored (8). reset ok001700.734| r3dNetwork: Creating client001700.757| IP: 192.168.0.105001700.757| r3dNetwork: connecting001719.235| r3d: device is lost001763.432| r3dapp: SysCmd: f120001763.435| d3d: starting to reset device001763.437| released001763.668| reseted001763.857| restored (9). reset ok001770.297| r3dNetwork: Deinitialize001770.343| r3dNetwork: Creating client001770.366| IP: 192.168.0.105001770.366| r3dNetwork: connecting001772.884| r3d: device is lost001836.276| r3dapp: SysCmd: f120001836.282| d3d: starting to reset device001836.283| released001836.516| reseted001836.657| restored (10). reset ok001838.210| r3dNetwork: Deinitialize001838.256| r3dNetwork: Creating client001838.277| IP: 192.168.0.105001838.277| r3dNetwork: connecting001838.943| r3dNetwork: external ip: 181.123.199.90:53929001838.943| connected to master server peer00001848.986| obj_Zombie::FreePhysSkeletonCache:001848.986| done in 0.00 seconds001848.987| r3dNetwork: Deinitialize001849.282| r3dNetwork: Creating client001849.304| IP: 192.168.0.105001849.304| r3dNetwork: connecting001850.008| r3dNetwork: external ip: 181.123.199.90:59215001850.620| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini001850.625| userSettings: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\userSettings.xml001850.630| SetHomeDir: Levels\Colorado_V2001850.630| We have 3894 MB texture memory001850.630| r3dFile: can't open levels/colorado_v2/loadingscreen2.dds001850.749| r3dFile: can't open Levels\Colorado_V2/wind.cfg001850.750| Loading 'Levels\Colorado_V2/LevelSettings.xml'001850.757| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds001850.759| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds001850.925| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds001850.928| Unloaded 0.0 MB STATIC decal textures001850.928| Unloaded 0.8 MB DYNAMIC decal textures001850.928| Loading decal library Data\Decals\library.xml.001850.930| Loading decal library Levels\Colorado_V2\decals.xml.001850.931| Loaded 0.0 MB STATIC decal textures001850.958| r3d: device is lost001850.962| Loaded 0.8 MB DYNAMIC decal textures001850.962| LoadLevel_MatLibs...001850.962| LoadLevel_Objects...001851.542| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds001851.939| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN001852.336| TERRAIN3: Finished reading script file001852.345| Creating dynamic buffer of size 0.50 MB001852.860| TERRAIN: LOADED001872.490| ASSERT at file ..\GameEngine\fmod\SoundSys.cpp, line 728: rv == FMOD_OK001872.491| LoadLevel_MatLibs...001873.601| Building skeleton cache..001894.016| 001894.016| Building obstacles cache..001894.016| 001894.016| done.001894.017| Loading 'Levels\Colorado_V2\collections\collections.xml'001895.650| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...001899.226| done in 3.58 seconds001899.272| CollectionsManager::Init: populating 21115 objects... 001899.293| done in 0.02 seconds001899.293| obj_Zombie::InitPhysSkeletonCache..001901.500| done001901.500| World loaded001901.500| Total load time: 50.87001907.797| ***** disconnected from game server001907.803| VoipLog:[3] 2017-11-10 21:14:23.436442|DEBUG |Windows Audio Session| | WAS::associateAECDevice-enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::associateAECDevice-leave001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::stopDevice-enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::stopDevice-leave001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::closeDevice-enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave001907.803| VoipLog:[5] 2017-11-10 21:14:23.436941|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter001907.803| VoipLog:[3] 2017-11-10 21:14:23.436941|DEBUG |Windows Audio Session| | WAS::closeDevice-leave001907.803| VoipLog:[5] 2017-11-10 21:14:23.437442|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter001907.803| VoipLog:[5] 2017-11-10 21:14:23.437442|DEVELOP |Windows Audio Session| | Waiting for device to close 001907.804| VoipLog:[5] 2017-11-10 21:14:23.437943|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 001907.804| VoipLog:[5] 2017-11-10 21:14:23.437943|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave001907.804| VoipLog:[3] 2017-11-10 21:14:23.437943|DEBUG |Windows Audio Session| | WAS::stopDevice-enter001907.804| VoipLog:[3] 2017-11-10 21:14:23.437943|DEBUG |Windows Audio Session| | WAS::stopDevice-leave001907.804| VoipLog:[3] 2017-11-10 21:14:23.438442|DEBUG |Windows Audio Session| | WAS::closeDevice-enter001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave001907.804| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter001907.804| VoipLog:[3] 2017-11-10 21:14:23.438442|DEBUG |Windows Audio Session| | WAS::closeDevice-leave001907.805| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter001907.805| VoipLog:[5] 2017-11-10 21:14:23.438442|DEVELOP |Windows Audio Session| | Waiting for device to close 001907.931| VoipLog:[5] 2017-11-10 21:14:23.565028|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave001907.931| VoipLog:[5] 2017-11-10 21:14:23.565028|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave 001907.931| VoipLog:[3] 2017-11-10 21:14:23.565028|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS Buffer size: 1056001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave001907.937| VoipLog:[3] 2017-11-10 21:14:23.571031|DEBUG |Windows Audio Session| | WAS::startDevice-enter001907.938| VoipLog:[3] 2017-11-10 21:14:23.571532|DEBUG |Windows Audio Session| | WAS::startDevice-leave001907.938| VoipLog:[3] 2017-11-10 21:14:23.571532|DEBUG |Windows Audio Session| | WAS::eek:penDevice-enter001907.944| VoipLog:[3] 2017-11-10 21:14:23.578037|DEBUG |Windows Audio Session| | WAS Buffer size: 1056001907.944| VoipLog:[3] 2017-11-10 21:14:23.578037|DEBUG |Windows Audio Session| | WAS::eek:penDevice-leave001907.944| VoipLog:[3] 2017-11-10 21:14:23.578536|DEBUG |Windows Audio Session| | WAS::startDevice-enter001907.968| VoipLog:[3] 2017-11-10 21:14:23.602105|DEBUG |Windows Audio Session| | WAS::startDevice-leave001907.968| VoipLog:[3] 2017-11-10 21:14:23.602604|DEBUG |Windows Audio Session| | Got 2 or more rendering spaces in same loop 576 1056 480001907.969| r3dNetwork: Deinitialize001908.836| obj_Zombie::FreePhysSkeletonCache:001908.836| .001908.836| .001908.836| .001908.837| .001908.837| .001908.837| .001908.838| .001908.838| .001908.838| .001908.839| .001908.839| .001908.839| .001908.839| .001908.840| .001908.840| .001908.840| .001908.841| .001908.841| .001908.841| .001908.841| .001908.842| .001908.842| .001908.842| .001908.843| .001908.843| .001908.843| .001908.844| .001908.844| .001908.844| .001908.844| .001908.845| .001908.845| .001908.846| done in 0.01 seconds001909.529| SetHomeDir: Levels\WZ_FrontEndLighting001909.529| We have 3894 MB texture memory001911.833| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg001911.833| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'001911.836| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds001911.837| Loading sky texture: Data/SkyDome/wz_night_02c.dds001912.171| Unloaded 0.0 MB STATIC decal textures001912.171| Unloaded 0.8 MB DYNAMIC decal textures001912.171| Loading decal library Data\Decals\library.xml.001912.172| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.001912.172| Loaded 0.0 MB STATIC decal textures001912.202| Loaded 0.8 MB DYNAMIC decal textures001912.203| LoadLevel_MatLibs...001912.203| LoadLevel_Objects...001912.203| LoadLevel_MatLibs...001912.203| Building skeleton cache..001912.232| 001912.232| Building obstacles cache..001912.232| 001912.232| done.001912.233| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'001912.233| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin001912.233| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'001912.233| CollectionsManager::Init: populating 0 objects... 001912.233| done in 0.00 seconds001912.233| World loaded001912.233| Total load time: 0.44001912.365| r3dNetwork: connecting001912.378| Acquired base profile data for 2.889160001912.760| writeGameOptionsFile: Saving settings to C:\Users\muril\Documents\Arktos\UnitedZ\gameSettings.ini001945.033| r3dapp: SysCmd: f120001945.040| d3d: starting to reset device001945.042| released001945.239| reseted001945.369| restored (11). reset ok001949.479| r3dapp: SysCmd: f120001949.484| d3d: starting to reset device001949.485| released001949.704| reseted001949.844| restored (12). reset ok
 
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