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Join Today!// get sell price int itemPrice = 0; { const GearConfig* gc = g_pWeaponArmory->getGearConfig(itm.itemID); const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(itm.itemID); const BackpackConfig* bpc = g_pWeaponArmory->getBackpackConfig(itm.itemID); //const WeaponAttachmentConfig* wac = g_pWeaponArmory->getAttachmentConfig(slot.Items[a].itemID); if (gc || wc || bpc/* || wac*/) { [B][COLOR=#ff0000]profile_.ProfileData.PremiumAcc > 0 ? itemPrice = (int(ItemPriceGD(itm) *itm.quantity *0.2)) : itemPrice = (int(ItemPriceGD(itm) *itm.quantity *0.1));[/COLOR][/B] } }
how to make?
gUserProfile.ProfileData.isLegend
profile_.ProfileData.AccountType == 0
Add new Setreward count for legend
Or you cant modifdy premium system double $/xp
Thx for reply how to add new count?
Thx for hint
I make two code but it did not
Nice, but no usage "IsLegend" you will need make a bool for it.
Use .AccountType == 0
0 = Legend
1 = Pionner
2 = Survivor
3 = Guest (48hours)
20 ~ 29 = Trial
50 = Russian
This is usage only in UsersData table