Junior Spellweaver
- Joined
- Dec 7, 2015
- Messages
- 161
- Reaction score
- 83
Where can I hook the animation and model on the character?I have animation and a parachute model. I want the parachute to be used for a fall of more than 1 second.
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!if( m_isSuperZombie )
r3dscpy(sAnimSelected, random(2) == 0 ? "Super_Zombie_Idle_01.anm":"Super_Zombie_Idle_02.anm");
else r3dscpy(sAnimSelected, random(2) == 0 ? "Zombie_Idle_01.anm" : "Zombie_Idle_02.anm"); }
with this, I understand, is now in difficulty because you need to make the argument falls if the character. I think if to determine the distance from the character and landscape at a certain height will use the animation of the flight with a parachute.
there is a type variable float jumpAirTime;
I'm trying my best.