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[HELP] Rig Position?

Newbie Spellweaver
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I cannot for the life of me find the position for the rig in the source and I'm plagued with a ugly transition from "idle to run" (Why did HP call walk run...??)

What it looks like in idle
W1VikSO - [HELP] Rig Position? - RaGEZONE Forums



What it shows when it transitions to walk animation (It is very noticeable even though it appears in 1 frame only)
plsq2ZU - [HELP] Rig Position? - RaGEZONE Forums
 

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I can do it!, i guess...
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the same thing HP did in warz with all weapons using G36 anims, or Bizon, or MP7, same 1 frame jump, thats the fault of .anm file not rig itself
 
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Newbie Spellweaver
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the same thing HP did in warz with all weapons using G36 anims, or Bizon, or MP7, same 1 frame jump, thats the fault of .anm file not rig itself

How did they not even notice it dafuq? thanks anyway I'm gonna make new animations later for it that 1 frame jump is quite annoying.
 
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I can do it!, i guess...
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How did they not even notice it dafuq? thanks anyway I'm gonna make new animations later for it that 1 frame jump is quite annoying.

because logic

funny example, Bizon has no running animations ( sprinting ) in most sources as i remember and even in original files your bizon mostly just went away of your FOV while sprinting



anyway good luck with anims, gonna be interesting to see if someone new can manage that aswell
 
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Newbie Spellweaver
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because logic

funny example, Bizon has no running animations ( sprinting ) in most sources as i remember and even in original files your bizon mostly just went away of your FOV while sprinting



anyway good luck with anims, gonna be interesting to see if someone new can manage that aswell

Hope i can, but i am not an animator so i know for a fact they will look lacklusterish.
 
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