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[Help] Tree Wind

Initiate Mage
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Jan 10, 2018
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Hello RaGEZONE:

I've been working on animating trees (I do not like using .ANM for this). The WZ_Pine, Cali_Oak, Cali_Palm, and Maine_ Tree's all have wind that can be enabled and configured via Colections->Mesh Paramaters. I looked in the source and i have found no reference of any mesh animation. Are the wind configurations based in the Shaders, XML, or hidden in the source somewhere? Thanks.
:junglejane:​
 
☆Dying Dawn☆
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if i'm not wrong the parameters vertex of the tree animation is saved in the .scbs files
 
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☆Dying Dawn☆
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I said that because some time ago I was testing the wind animations and the trees never play the animation when you delete the SCB also if you reconvert the SCB you lose the animation too, so the Animation only works with the original SCB. no idea why... its very weird
 
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I can do it!, i guess...
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I said that because some time ago I was testing the wind animations and the trees never play the animation when you delete the SCB also if you reconvert the SCB you lose the animation too, so the Animation only works with the original SCB. no idea why... its very weird

scb. are a files geneated by studio that saves all options / data related to the .sco of the same model. By removing .scb of a tree you simply removed all of it's options, thats why trees on a map stayed, but had no "wind animations". Thats why whenever for example i work on a new animation of a gun or just new model it self i have to get rid of all previos .scb or studio gonna load old .scb instead of new .sco and i won't see my changes working
 
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