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Question about Server.

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Yo,

Then, I have a question about server of the WarZ:

- When player's is ingame, client's are connected by P2P or it's authoritative (client send request packet to server and server send response to client)?
- Server infrastructure of the WarZ it's stable?
- A server support how manys players?

I never worked with WarZ, I'm just curious about server logic of the "FPS" game.

Thanks,
Cheers.
 
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1. its authoritative, but collision calculation happens on clientside
2. yes.
3. Dunno, but I've seen 100player server so I guess min 100 players? Depends really. If you have 1TB Ram and a Threadripper I can imagine you could run >50x100 player servers
 
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Joined
Jan 22, 2009
Messages
1,137
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428
1. its authoritative, but collision calculation happens on clientside
2. yes.
3. Dunno, but I've seen 100player server so I guess min 100 players? Depends really. If you have 1TB Ram and a Threadripper I can imagine you could run >50x100 player servers

Thanks for answering me.

Lol, so every "room" is equivalent to 1 GameServer?
 
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