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[Request] Much Player in same zone drop FPS

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Hello, i have some question for us, when have 10-15 players in the same zone ( fire, place barricade move etc..) the FPS drop. ( Colorado)

Different solution i think it's good:

  • Have 3rd Attachement visible, maibe causing that (model 3D much detailled) and too much request on network with ATTM
  • Animation ? maibe for X distance stop play animation
  • Model 3D for x distance dont show model 3D ( like rust show player on dark mode)

WHat do you think ?
 
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Near of 20 players in same city, get FPS problem. I have fixed it on my src changing Barricade render and particles.
Problem FPS solved for me.

Update: issues related to Loss of FPS when using Barricades, Entering a city with cars, Killing several zombies.

it is the exactly i have changed.
 
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problems with fps / lag is related to several factors, one of which is the game physics poorly optimized or outdated, shaders and particles poorly optimized or bad programming in your code. you just imposing a condition to render only at certain distances would not solve your problem, this is just good against cheats...
 
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horrible but efficace



It's better to remove line
Code:
GameWorld().m_BulletMngr->AddShell(shellPos, shellDir*u_GetRandom(0.15f, 0.25f), shellOrient, shellType);

Not create and update for nothing :p
 
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