Hello, i have some question for us, when have 10-15 players in the same zone ( fire, place barricade move etc..) the FPS drop. ( Colorado)
Different solution i think it's good:
- Have 3rd Attachement visible, maibe causing that (model 3D much detailled) and too much request on network with ATTM
- Animation ? maibe for X distance stop play animation
- Model 3D for x distance dont show model 3D ( like rust show player on dark mode)
WHat do you think ?
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Near of 20 players in same city, get FPS problem. I have fixed it on my src changing Barricade render and particles.
Problem FPS solved for me.
Update: issues related to Loss of FPS when using Barricades, Entering a city with cars, Killing several zombies.
it is the exactly i have changed.
Last edited by PyroSamurai; 4 Weeks Ago at 05:59 PM. Reason: multi-post
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i think , it's good optimization with gcam.position > 1000m dont show gear player and replace model 3D to model 3D low poly/vertex
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And add lod to barricade to
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problems with fps / lag is related to several factors, one of which is the game physics poorly optimized or outdated, shaders and particles poorly optimized or bad programming in your code. you just imposing a condition to render only at certain distances would not solve your problem, this is just good against cheats...
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some shit improve. horrible method;
remove this check
Instant destroy bulletCode:if((r3dGetTime() - m_StartTime) > BULLET_LIFETIME) // Removed bulled fire.
Code:Destroy();
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horrible but efficace
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It's better to remove line
Not create and update for nothing :pCode:GameWorld().m_BulletMngr->AddShell(shellPos, shellDir*u_GetRandom(0.15f, 0.25f), shellOrient, shellType);
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