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Days after Dead | Tournament Servers | Bandit System | Colorado V1 | Alpha Engine

Initiate Mage
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Hey, unfortunely i cant register :(
Error Message: Account creation failed, please try again later
p.s already tried to register many times
 
Newbie Spellweaver
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I stopped play anything warz/infestation because of mobile cover such as u riotshields and wood shields

 
I can do it!, i guess...
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I stopped play anything warz/infestation because of mobile cover such as u riotshields and wood shields

i agree, stuff like this is too common... the whole game is jsut about med & shield macros... and right hand tps peak ....

thats all ;/
 
Newbie Spellweaver
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i agree, stuff like this is too common... the whole game is jsut about med & shield macros... and right hand tps peak ....

thats all ;/
Exactly I'd like it to be one med no dropshot able to to put like 4 - 5 bullets into someone without them popping a med kit turning around putting a shield down then Ducking my world up

 
Skilled Illusionist
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Exactly I'd like it to be one med no dropshot able to to put like 4 - 5 bullets into someone without them popping a med kit turning around putting a shield down then Ducking my world up

Meds and barricades share a global cooldown in Days after Dead. You either place a barricade or use a med. Also, all meds have a global cooldown of a couple of seconds. It is possible to drop down and shoot, but standing back up takes 2 seconds and you can't shoot while standing up.

This is how Days after Dead combats these problems.
 
Newbie Spellweaver
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Meds and barricades share a global cooldown in Days after Dead. You either place a barricade or use a med. Also, all meds have a global cooldown of a couple of seconds. It is possible to drop down and shoot, but standing back up takes 2 seconds and you can't shoot while standing up.

This is how Days after Dead combats these problems.
The only thing I think that should change is maybe the drop shotting maybe add animation that takes time to drop

 
Newbie Spellweaver
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Ok I see what if they had to crouch first before they get one the ground

 
Newbie Spellweaver
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Well if you implement that you'd be the first to get around that crappy dropshot without Ducking up all the animations

 
Skilled Illusionist
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Patch #34 - Still Alive

General
  • Added 15 new ambient sounds
  • You can now toggle physics in the options menu
  • You can now toggle the HUD with the H key (configurable)
  • Added a /help command
  • Added a /stuck command
  • You can now unstuck your character via the account panel (link)
  • You now immediately change into the selected backpack
  • Notice messages will now be privately sent instead of broadcast
  • Added automatic server messages when someone gets banned
  • Avast Antivirus now recognises Days after Dead and will automatically enable Game Mode

Fixes
Fixed reload sounds for:
  • Nail Gun
  • Kruger Rifle
  • Kruger Mini 14
  • Mossberg
  • Mossberg 590 Desert
  • Saiga
  • Double Barrel
  • KT Decider
  • Mosin Nagant
  • FN P90
  • FN P90S

Fixed gun shot sounds for:
  • Nail Gun
  • Kruger Pistol
  • Kruger Rifle
  • Kruger Mini 14
  • Mosin Nagant

Overall fixes:
  • Fixed a bug where the loot outline colour would revert to default when changing settings in a server
  • Fixed a mass-crash related to expired barricades
  • Fixed a bug where barricades would not expire properly
  • Fixed a bug where barricades would flash
  • Fixed a crash when opening the context menu of any equip-able item
  • You can now properly report people for glitching
  • Fixed physics for Nail Strips

Skills
  • Money Man
    Can now be learned earlier
  • Sprinter
    Now schooled as a Physical skill
    Increased cost by 150 experience
  • Charismatic
    Now schooled as an Extra skill
    Slightly changed description

Marketplace
  • Removed the M16 Sight Remover from the marketplace

Changes
The following ammo types no longer increase bullet spread:
  • Stanag 60
  • Stanag C-Mag
  • MP7 40
  • G36 C-Mag
  • 5.45 AK Drum

The following ammo types no longer decrease bullet spread:
  • SMG-40

Overall changes
  • Renamed Silencer to Suppressor and Pistol Silencer to Pistol Suppressor
  • Both suppressors now increase damage by 3%
  • Both suppressors now decrease spread slightly
  • Both suppressors now decrease recoil slightly
  • Increased the maximum range until which suppressors deal damage
  • Renamed Proximity to Nearby
  • Profanity filter has been removed

Anti-cheat
  • Improved ESP cheat prevention
  • Improved speed-hack detection
  • Improved weapon related cheating detection
  • Improved ammo related cheating detection
  • Improved teleport detection
  • Improved no-clip detection
 
Last edited:
Skilled Illusionist
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Patch #35 - Time to fight

General
  • Added 5 smoke grenades (red, blue, green, black and white)
  • You can now shoot or swing a melee to get rid of spawn protection
  • Added a sound when toggling a flashlight
  • Added a new lore note in Camp Splinter on Colorado and South Colorado
Website
  • You can now view leaderboard stats on the website (link)
Fixes
  • Fixed a bug where your game would crash after killing a zombie
  • Fixed a game crash when throwing a grenade
  • Fixed a bug where you would be kicked when shooting a weapon
  • Fixed a bug where arrows would disappear after picking them up
  • Zombie dollars and cells now have physics
  • Growth Chips now have physics
  • Fixed the 3rd-person model of the Compound Crossbow
  • Fixed a bug with the L85A2 animations
Changes
  • Changed the description of the Frag Grenade
Skills
  • Fixed 2 duplicate skills
Marketplace
  • Added all 5 smoke grenades
Anti-cheat
  • Added super jump detection
 
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