[DISCUSION] Emulator Version.

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  1. #16
    It´s a Psylo^^ P5yl0 is offline
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    Re: [DISCUSION] Emulator Version.


    RaGEZONE Recommends

    RaGEZONE Recommends

    sry i dont understand what you want with this old version you posted.. its far far far faaaaarr behind on my updates
    i dont miss any libraries ..

    i miss some understanding what they everything changed on the packet stream from 1725 <> 2405/6 ingame packets

  2. #17
    It´s a Psylo^^ P5yl0 is offline
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    Re: [DISCUSION] Emulator Version.

    edit... so far.. for everyone else..^^ rework of server structure so far done...

    Im back at lobby... 2406revision

    i removed from this version so far verything what is not needed to run the server and the packet /send/recv functions are included...
    everything else from data files, protobuf.dll, other dlls .. got removed^^

    this iss a only basic server structure with account and characters till lobby

    -Added a SQL database class management
    -Account and Chars are loaded from Mysql .. no cache.bin file anymore...

    -added first data/playerexeprience file as XML

    so far i have now my basic server without any old 1725 function or else...

    next step ill add item data and ingame process

    Last edited by P5yl0; 05-02-14 at 06:08 PM.

  3. #18
    EVO Supervisor LordDemonMan is offline
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    Re: [DISCUSION] Emulator Version.

    Please provide an English translation to your posts or have them deleted altogether.
    You have until tomorrow.
    This applies to both posts.
    Mucski strikes again


  4. #19
    Member wankers14 is offline
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    Re: [DISCUSION] Emulator Version.

    Oh very good work as usual, an estimation for the availability date of the revision 2406, the implanted ingameshop?

    Respect

  5. #20
    It´s a Psylo^^ P5yl0 is offline
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    Re: [DISCUSION] Emulator Version.

    cause im doing the 2406 new from scratch

    helps a lot adding account and char to mysql database fro beginning and not to hve first rebuild x functions
    and the included better management for adding/reading data to the sql table
    as i wrote ive done the lobby and acc/char basics so far..

    next i need to add some item table first cause on login char needs equip ^^
    after that i can go start the ingame packets maybe but i think ill have to add some base char stats too.
    it ll take some time but im going good for now..

    and better than ever since today i got some packet watcher i cna now directly watch the send/rcvd packets while ingame..
    no need for wireshark > save as hex > load in packet viewer

    it works for now great... but im doing 1-2 edits for saving packets as dump files

    if someones interessted in that tool pm me

  6. #21
    █║▌║▌║TheMerc iful║▌║▌║█ 4pLay is offline
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    Re: [DISCUSION] Emulator Version.

    Quote Originally Posted by P5yl0 View Post
    edit... so far.. for everyone else..^^ rework of server structure so far done...

    Im back at lobby... 2406revision

    i removed from this version so far verything what is not needed to run the server and the packet /send/recv functions are included...
    everything else from data files, protobuf.dll, other dlls .. got removed^^

    this iss a only basic server structure with account and characters till lobby

    -Added a SQL database class management
    -Account and Chars are loaded from Mysql .. no cache.bin file anymore...

    -added first data/playerexeprience file as XML

    so far i have now my basic server without any old 1725 function or else...

    next step ill add item data and ingame process

    looks promising! can't wait to test this version...

    great job!
    L.P.: "God save us everyone, When we burn inside the fires of a thousand suns, For the sins of our hand, the sins of our tongue,.. The sins of our father, the sins of our young."
    SARCASM: Because Beating The SHIT! Out People Is Illegal...

  7. #22
    It´s a Psylo^^ P5yl0 is offline
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    Re: [DISCUSION] Emulator Version.

    short news update...

    character lobby.. 2406 done!:

    -Options/UiSettings loading/saving done!

    -create char (with save to database, saves complete char.. with UiSettings, Start items, equip & inventory...)
    todo: Charname check.. no double names and else...

    -delete char (with remove from database)

    -char list loading from database...

    -inventory loading from database... (so far works ...reads charlist and equips characters with full Equip & invenrtory till Lobby!
    todo: some rework...
    (splitting Player_Inventory > player_equip, player_inventory, account_inventory, guild_inventory... for better overview) else we have 1 storage for all Items...invi, equips, bank, etc...

    so far..
    Lobby is(should) now be fully done.. only VideoUI (Viewer) missing...


    im now going now to do the ingame porcess...
    for the first tests i get till loading screen "100%"
    going to do now some basic player base stats for next steps



    Last edited by P5yl0; 18-02-14 at 01:11 PM.

  8. #23
    Hardcore Member Angelis86 is offline
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    Re: [DISCUSION] Emulator Version.

    Have you found something about this player stuck when connect ?

    Angelis

  9. #24
    It´s a Psylo^^ P5yl0 is offline
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    Re: [DISCUSION] Emulator Version.

    in my version is no player stuck cause there is no player move at moment...
    im woking currently on a launcher rebuild.. with webkit/js like the official..
    i hooked so far into the official that i can start the game with the original launcher with 1 click ^^
    all given parameters are already insert in the "login.js" file...^^

    im now rebuilding the host funktion and parameters given to the game..


    but the player stuck is somewhere in the collision,player/mob coordinates, movement, section...routines/functions

    maybe could be only a animation problem... cause not all attacks/skills have all...animation texture/data
    every skill you use.. > sends with the packet.. which animation should be made while you attack..
    could be that some anim. missed and it looks on attacking that the mob moves from a to b with a zapping cause it cant display the current anim...
    so it looks like laggy and you hit on the old animation texture...but the mob already moved to position b
    this could be the problem.. maybe..


    but i dont give a fuck on that poblem..
    its a problem of an old 1725 source.., better not implement that with the new source..
    doing attack functionnew from scratch when i get to that stage...

  10. #25
    Member Nasedo is offline
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    Re: [DISCUSION] Emulator Version.

    @P5yl0
    Are you still working on this? If so are you planning on updating your github?

  11. #26
    Account Upgraded | Title Enabled! tedchow is offline
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    Re: [DISCUSION] Emulator Version.

    @P5yl0

    is your latest 1725 version missing mobs spawn in other maps?

    I couldn't see any mobs in other maps.....

    I am using your latest version from ur website ,,,its here https://github.com/P5yl0

  12. #27
    Ultimate Member kaipo is offline
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    Re: [DISCUSION] Emulator Version.

    Nice, and when you think about it, i was 1st to work on this game.
    It got far with the stolen files. Not bitching because i use to be happy when i saw some other projects available :)
    Great job guys.

  13. #28
    Member caspaas is offline
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    Re: [DISCUSION] Emulator Version.

    im sorry for my stupid question, but can you tell me specific what client I need for the latest revision? TeraEmulator_2117a


    Thanks and kind regards,
    Jace

  14. #29
    Registered conqueronline is offline
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    Re: [DISCUSION] Emulator Version.

    any news ?Does anyone know of any new emulators?:

  15. #30
    Infraction Banned Rentallion is offline
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    Re: [DISCUSION] Emulator Version.

    Where is emu link?




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