Newbie Spellweaver
- Joined
- Oct 25, 2015
- Messages
- 46
- Reaction score
- 51
A plugin (dll or so), it's more easy to compile then a server. For this plugin, you need only shared header to compile it. And i will to make it more light as possible (and usable with a lot of IDE).
I have do somes tests :
this new windows version can have 890 threads (i will lock to 850 for security).
on linux, it's depend of your free RAM. I have 16Go, my result if 31900 threads.
Why i speak about this ? it's easy tro understand 1thread = 1player (need to add arround 10 threads for others task).
A created pthread don't release all resources used, i don't find why ! Well i change it to fixed thread. You will must set (in config.ini) max player allowed.
if you want try you max pthread :
I have do somes tests :
this new windows version can have 890 threads (i will lock to 850 for security).
on linux, it's depend of your free RAM. I have 16Go, my result if 31900 threads.
Why i speak about this ? it's easy tro understand 1thread = 1player (need to add arround 10 threads for others task).
A created pthread don't release all resources used, i don't find why ! Well i change it to fixed thread. You will must set (in config.ini) max player allowed.
if you want try you max pthread :
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