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Tera EMU Server Files (str8killa) discussion thread

Newbie Spellweaver
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I love P5yI0's work. I do hope it will be open source, really.

All open source with "Donate" button should be blessed.
 
Newbie Spellweaver
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Possible someone interested in original c# sources.
Servers, data tools, packet viewer, decoded datafile, some web utils etc...here original sources repository

 
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Hey... Yeahh.. the Master is here...^^
Hello MetaWind.. its very nice to see you here !!!

And Thanks for that great work you done...

If you wanna give thanks >>> Than give it to Meta for the source cause its his work not mine...
 
Newbie Spellweaver
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Hi =)
Long time...

Now about tools
At first, tool that u'r use, is not for parsing data from binary file
We're did parse it from dc and transform to xml data structure, and only after that, we're use that tool =)
.
And rly, thats be a long long time ago.
Except this, u can 4get about data, cause all current server data is from this DC.

But if someone still interesting TERA now, i think, that i can write some helpful tools for pack-unpack datas..or launcher that start TL or TERA directly, without any "dances", just w8 few days pls

Soon, i'll start develope tera emulator again.
2012-2014 mmos is too boring =(

P.S
Except ...
(that's be a long time ago too =(...)

P.S.S
Sorry for bad english
 
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Launcher i already done a very simple version...

Loginserver & Launcher(with a included simple webvserver response)

Launcher connects loginserver
loginserver connects sql database and replies login ok/false if account found
when everything okay..
Launcher looks for serverlist/response on included webserver..
readirects to serverlist from \data folder in TERA
and tada...

startup..
no web files or other things needed...


compile Loginserver, config file is in \build\Configuration ( no need to edit anything, for local)

compile Launcher, or use files in Launcher Source \bin
you only need the launcher.exe and \data folder
copy to tera directory ..

launcher creates automatic (game.exe for the login)
for gameserver ips edit the serverlist files in \data
or the config file in \data if your loginserver has a spezific ip...


this version was for my 2707 gameserver... maybe you get SQL errors without editing the LoginServer source to the right SQL table
sometimes launcher is crashign on startup from the game (its a little error in the startup process i made a thread stop and had no time to work oon that little problem)

maybe you can use the idea how i managed the login try without web files...^^


 
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Newbie Spellweaver
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yes u uploaded launcher source and login server .
i need to game server file

Sorry for bad english​




 
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there is no working gameserver version of that release..!!!

gameserver versions are minimal...(world enter) no mobs no items.. nothing is there !!!
The only working c# GameServer is the 1725 release we have...

I uploaded the Login and Launcher files cause they are working a bit other way then the Launchers before!!!

You dont need any files on a webserver or upload anything..
Copy Launcher.exe and data folder to Tera directory ..
run LoginServer and thats all to start the game !!!

You can say its a standalone Login and Launcher Version!

It should work with every GameServer version
with a SQL table "accounts"
with the entries named: "Username" and "Password"

Register function should work too so far..
but if you want a fully version edit the LoginServer Source
at Database > SQL Querys > rewrite the ~10 lines to your table,
recompile and it should go with every GameServer.
 
Newbie Spellweaver
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Starter beta



HOWTO:
Place TeraStarter.exe in "client_directory/Client"

Run with arguments:

[REQUIRED] -token:client_token
[REQUIRED] -serverlist:serverlist_url (Important, that serverlist file must have name "list.en", serverlist example: )

[OPTIONAL] -accountBits:0x00000000 (hex styled int)
[OPTIONAL] -masterAccount:account_name (string)
[OPTIONAL] -permissions:0 (integer)
[OPTIONAL] -accessLevel:0 (integer)
[OPTIONAL] -lastServerInfo:0 (integer)
[OPTIONAL] -serversInfo: {\"id\":\"4024\",\"char_count\":\"2\"} (json array)
 
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Newbie Spellweaver
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Excuse me Can any one Tell me how to Run Tera to Local

So many links i been seeing For the launcher and other stuffs
Can any one Share a link to me the correct Files to run the Tera and make it offline or local
 
Newbie Spellweaver
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Ask , I want TERAserver support Japanese or Taiwanese client client needs how to do it:p:
 
Junior Spellweaver
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I think the only thing that change is the opcodes. So you'll need your client' opcodes to get it working.

Angelis.
 
Junior Spellweaver
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seems i made an error in the last update with account loading..
1 or 2 }{ bracklets too much or less^^
ive fixxed it so far
have to do some changes back and 1-2 test till i upload on git

ill do too an updated full package with s2go & newest files
maybe in a few hours (reallife has to go... ^^)

Latest Emu,Launcher & Server2Go package


1.run Server2Go
2.run gameserver
3.copy launcher files to tera client & run

user: admin
pass: test
already registered, else create new one if you need
------------------------------------------------------------------------------------
I use these files and the "1725 client" but "tera-game.exe" will not run. It appears in process explorer for couple second and then close.
What's the problem ? Thank you.
Sorry if this is a duplicated question....
 
Junior Spellweaver
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Hello all ppls) Im working on last NA client, if you have programming exp in C# we can work together)

Used frameworks:
Scs network
MongoDB
Nlog
ProtocolBuffers

What i did:
Lobby
InGame -> Movement, synchronization, inventory, character stats, npc movement, skill processor, and now i working on battle service)
Also i have decrypted DC.dec but need analyse structs

Contact my on skype: karyzirus

PS: Big thanks MetaWind per launcher))

Kreeate - Tera EMU Server Files (str8killa) discussion thread - RaGEZONE Forums
 
Newbie Spellweaver
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Hello, karyzir

1. Have you considered sharing/publishing how did you decrypt data center? It would be nice if you write more than simple 'yes' or 'no'.
2. Have you considered sharing/publishing rest of your work? Opcodes? Source code? Anytging? It would be nice if you write more than simple 'yes' or 'no'.
3. Do you plan on using your work for public server? Where rest of us can join & play?
4. You can take a look to see something about data center construction. It is not full, but it is something.

I'm sorry, but I do not have any real C# knowledge, so I can only ask question. I will understand 'no' as response to my first two questions.

PS. Can you take a look at this: http://forum.ragezone.com/f795/help-1033414/
Have you anything to say about what I wrote or generally about topic in that thread - lack of sharing/publishing?
 
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