02:01:26.5780 | ARecvPacket
EXCEPTION OCCURRED
....
Location: Network.Client.CpRequestAuth.Process() File e:\Private_Server_Tera\Tera
_Emulator_Source_1725\GameServer\Network\Packets\ClientPackets\CpRequestAuth.cs:
Line 24
Location: Network.ARecvPacket.Process(Connection connection) File e:\Private_Serv
er_Tera\Tera_Emulator_Source_1725\GameServer\Network\ARecvPacket.cs:Line 25 Please help me ~~~~
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this is the latest from my Github...
and it works! you have to import the database (new) cause i made some changes/adds to account
cause of new launcher and password recovery and other addings ..
i havent changed anythin on player table!
maybe of renaming Account tables the Account "Name" to "AccountName"
but that doesnt matter if you reimport the database!
@gda123
yes that is a known problem..
UI saving isnt done right now
@karyzir can upload the datapacks
and what client version are you using? 1725?
Idea:- seems we dont have enough man power for update opcodes. if there is a tutorial how to sniff opcode and reupdate to server files and rebuild after that test see how it works for the opcodes you sniffed an example that would be great to help the version to be finish faster. i can help but i just need to know
what should i do, what it looks like, what to do with it and how it works.
you wont find a universal tutorial
and sniffing is no problem
run wireshark or another sniffing tool and run the game do things
save and ready
also
we have the packetviewer (not very good but it decrypts the hex stream from wireshark)
the bigger promlem like i already said more than once^^ !!!
its not only a thing of replacing the opcodes
more than 50% of the functions need a rework
1725 revision from ~2010 around
till now
2xxx revsion there is so much more implemented
like the removed reworked new alliance system
raid system and more what changed so much in the menus and other things
on loading or entering the world most of this functions are all loaded
so every thing has to be updated
its not only a thing of sniff opcode replace packet
and its done..
its more a rewriting and theres the other problem...
we rewrite and some weeks later they patch the game with an update
most things till then should be not so heavy to update and replace again..
(cause of alredy reworked functions)
but it takes time to update on every new patch the old things again..
else you cant work on the new packets
for example
from 1725 > 2000 its a complete rework
1725 has only 1 packet with user data 32 bytes long
from 2100> 2117 its more a replacing thing (new opcodes and ready maybe 1-2 fixxes)
21xx hat 1 packet with user data 32 bytes and a second with 64 bytes
so the complete player/character loading need a rewrite and analyzed what is savewd in this new 64 bytes
the other problem its not oly added data
some data what was saved in the 32bytes stream before are shifted in the second data > 64 bytes
so the complete char loading function is to 90% useles without rewiriting it
to get behind them we need more time between updates or more people on development
else we evertime put more time in refreshing old opcodes than implement new ones