What makes a habbo retro unique?

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  1. #1
    Ultimate Member FunHotel is offline
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    Feb 2013 Join Date
    196Posts

    What makes a habbo retro unique?

    Hello,

    what do you believe makes a habbo retro unique and worth playing?
    I know this is a duplicate of previous threads, but they are outdated and Habbo has changed quite a lot lately.

    Thoughts?
    java ~ php


  2. #2
    Registered Sixtynine is offline
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    Dec 2017 Join Date
    19Posts

    Re: What makes a habbo retro unique?

    I think personally that what makes a hotel unique is that the people who work behind the scenes day in day out have took the time to make their own emulator with their own code and their own features.

    Because let's be honest. Nowadays all the hotels are the same none of the hotels really fall out amongst any other retro so it's a must for me for a retro to be different along with having professional staff and such.

  3. #3
    Ultimate Member FunHotel is offline
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    Feb 2013 Join Date
    196Posts

    Re: What makes a habbo retro unique?

    Quote Originally Posted by Sixtynine View Post
    I think personally that what makes a hotel unique is that the people who work behind the scenes day in day out have took the time to make their own emulator with their own code and their own features.

    Because let's be honest. Nowadays all the hotels are the same none of the hotels really fall out amongst any other retro so it's a must for me for a retro to be different along with having professional staff and such.
    I see, the thing is. Having "own features" is really hard today, I've tried many features both in CMS and Emulator side, I've coded jukeboxes and groupforums, fast food etc way before many people had it.

    The users still seem to just like the basic stuff, building, gambling, chatting etc. If you have a unique feature, lets say FastFood, make the players play it, have a scoreboard, prizes, badges, etc. People don't just do stuff because they are fun, usually they want prizes in return or competition of some sort.
    java ~ php

  4. #4
    Member Anibaaal is offline
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    Jan 2015 Join Date
    33Posts

    Re: What makes a habbo retro unique?

    A few years ago I was running a retro and people really liked it. I had to end it shortly after because I didn't have the money to run it properly and I was still in school.

    I was using Azure emu, I didn't know ANYTHING about coding, sql or anything, but I somehow managed to make tradeable Duckets which were used as a special currency, and at that time that feature was unique to my retro. In the latin-american community everyone was using the same CMS, same emu, same catalogue, so every latam retro was pretty much the same and my goal was to stand out.
    I spent a lot of time organizing the catalogue, I added tons of missing furni. Azure had a lot of interactions that were hidden and many broken furni could be fixed by changing a simple setting in the database, but people didn't know that. I also got my hands in a few scripts to automate the addition of new furni to the db, and I learned to extract the SWFs directly from habbo.com so it was always updated even before the new stuff was posted in forums.

    I created a brand, an image for my retro and had a clear goal. My retro wasn't perfect, the emu wasn't perfect, but the essential stuff did work and it was great at that, and as FunHotel said, that's what people look for in a retro.

    Sorry for the unnecessary personal story, but I think that the determination of the owner/staff really makes a difference in a retro, it shows that you really care about the users and they stick to you because of that.

    Edit: just realized this thread is a month old
    Last edited by Anibaaal; 19-01-18 at 07:08 PM.



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