Mu Legend is already way behind the mechanics or generally the concept of an ARPG.
The only reason behind why I still bothered playing the game, even after a year of experiencing a game like Path of Exile.
Because the game is " Mu Online ". And also the fact that even though the whole important concepts of the game is pretty much similarly to any ARPG at the moment, specifically the artifacts and repeatable dungeon runs. The game still has its own unique features such as a guild war on a ship with a customisable levels and rift gauges.
But what was the disappointing part about the game is that, it was very poorly handled. And it seems like they didn't do any case study or have any target audiences once the game got out.
At the beta phase of the game, it was already known how the game was poorly optimized, yet the final release of the product, the game is still poorly optimized.
And the second one is the choice of servers. Out of all South East Asian servers they choose, they had to pick the worst possible server host for us, and that is Korean host, which is pretty bad if you are catering people in South East Asia. The server should have been in Singapore which offers the best Internet hosts and it is for a fact like a very centralize spot for all South East Asians. Even most games that I've played in SEA has a dedicated server for Korea and a different one for South East Asian.
Then lastly, they should have thought about the amount of people they're targeting for each servers, specifically in South East Asia, advertising is really done physically, MU way back had a bunch of posters and a physical disc for people to install. And now that everyone thinks everything could be done digitally on social media platforms. That is wrong.
That is why I believe South East Asia never had a great amount of people playing. Not everyone heard of the game and not everyone are sold out of it because Webzen lacks marketing the game to all regions.
They should reconsider having Dungeons queues open to all servers or a universal server for everyone to queue together. That way everyone really does get a party.
Also I'd like to add up.
The whole bots and cash shops being P2W.
Every Free to Play game, bots are unavoidable and also bots do also evolve. Even if Webzen keeps updating their game guard, people who made these bots are also updating their bypasses. So no matter what, it will exist and it will constantly there. But at least Webzen is trying their best to get this resolve.
Next is the P2W delusion.
No it isn't Pay to Win, but it does get a player ahead on gearing up, but P2W? No.
Cosmetics increasing CP doesn't mean anything
CP = Just your general gear rating, i saw people with 80cp destroy someone with 100k cp in a duel.
Also from my own perspective as a person who has a job, bundles that doubles or triples your exp gain and how much zen you acquire, is really helpful. If I'm really starting out as a new player, because I won't get to play the game that much but at least I'll stay at the level of everyone.